So new players are basically doomed?
Comments
-
New killers are either going against new survivors, who they won't need regression against, or they'll get mismatched against experienced survivors, who they won't be able to beat even with the strongest regression.
I think people forget just how unnecessary regression is at lower levels of the game before survivors learn to look behind them and run around structures instead of into and then past them into dead zones
0 -
its exactly what pay to win does.
0 -
I would strongly disagree. IMHO (and you might challenge that) pay to win is not "pay us some money to skip some grinding for characters", its "pay us money to get stricktly better stuff then any free options, without that you have no real chance to compete against other spenders and whales will eat you up".
Lets do the thought experiment: on one hand you got Cheap mc Cheapskate who never spend a dime on the game. He got all the free survivors and killers, and while we would wan't a couple of the licensed characters, he spends his first 350h P3-ing all his free character. After finishing this, he got a lot of great perks, like Bond, Proof, Spring Burst, Adrenalin, Balanced, Quick n Quiet, Empathy and Botany, Unbreakable, Iron Will, Dead Hard, etc. on the survivors side and Agitation, Brutal Strength, Enduring, Tinkerer, Nurses Calling etc. on the killers side. After this Cheap got enough shards to buy 4 - 5 new survivors and killers and can pick between classics like Feng Min (Lithe, Alert), Kate (Windows of Opportunity, Boil Over), Jeff (Distortion, After Care), Mikaela (Boons) or Gabriel (Made for This) on the survivors side and Clown (Pop, Bamboozle), Spirit (Spirit Furry, Rancor), Legion (Discordance), Plague (Infectious Fright, Corrupt Intervention), Blight (Blood Favor), Artist (Pentimento, Scourge Hook) or Knight (Nowhere to Hide, Face the Darkness) on the killer side. All this characters offer fantasic perks and many of them are meta. And some choice license perks can always be picked up at the shrine of secrets.
Now we get Whale McBluewhale on the other hand, who just splurges and buys every single option the game has to offer. He can't buy bloodpoints directly, so the quest to P3 every character is in itself already a daunting one, but at the very least he can invest all his shards on the shrine of secrets and buy 400k extra BP per week. Noice! McBluewhale was access to some great license perks, like Decisive StrikeDetectives Hunch, Stakeout, Buckle Up, Fixated, Inner Strength, Blast Mine, Flash BangWiretap, Reassurance, Dramaturgy and Plottwist or
Save the best for Last, BBQ, Blood Warden, I am All Ears, Surge, Lethal Pursuer, Deadlock, Plaything, Floods of Rage, Ultimate Weapon, Rapid Brutality and Friends till the End. All of this are nice and offer a lot of fun builds to try out, but none are actively OP or overtuned, besides maybe Ultimate Weapon. I would say that McBluewhale has more fun at the game then Cheapskate, as he has way more option and ways to play, but its a hard sell that he "bought his wins" and would have an easier time.
So no, I still STRONGLY disagree that DBD is a pay to win game. All it offers is "pay to dress to impress" and "pay to grind less" coupled with "pay for some fun options". And I can totally and 100% live with that. Other games have it way worse, with paid options being much more effective on all levelrs of play, you needing certain costy items or randomly aquired characters, just to not drown and certain Gacha games can have certain whales pay the equivalent on a fully paid of car for some anime JPGs that are so strong, that no other player can compete with them, unless they coughed up the same amount.
0 -
They might be able to do that for non-licensed chapters, but they wouldn't be able to with licensed chapters.
0 -
st perks are good but not end of the world there a lot of good free perks on free or for shard survivors and killers.
1 -
"shrine of secrets" nice joke 🤣👍️
1