The three gen (problem)

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I have no issue with them removing the playstyle of spawn in, choose 3 gen, kick gens, only hit survivors if they are inside your 3 gen, never pursue outside the 3 gen. But what I don't want to see punished is situations that arise throughout the game. Survivors 3 gen themselves very quickly and as killer you have no choice but to retreat to the 3 gen or you lose the game. Also what about certain maps such as the one sufo pit veriation, sanctum of wrath, or azarov's resting place map where if you leave one side of the map you wind up going on a tour of the world and losing any chance of winning. Don't punish killers with a new system just because of bad map design.

I would appreciate it if you took these situations into account when designing this new system. Ty

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