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5 to 7 months for two number changes?

  1. Ultimate Weapon - 60/ 80 second cooldown
  2. Decisive Strike - 4/ 5 second stun

What's backing up the pipeline that basic changes turned into tortuous olympics?

BHVR getting 3 gen'd in their own office right now😔, every time somebody makes progress The Knight summons a guard at their computer.

Comments

  • Haddix
    Haddix Member Posts: 1,048

    i mean we'll see what it is

  • sizzlingmario4
    sizzlingmario4 Member Posts: 7,004

    Because neither of those changes are sufficient on their own.

    If they change DS back to a 5 second stun it will become too easy to weaponize it against the killer again when not being tunneled. That was a problem with the old one, you don’t see it much now because it’s a lot weaker (and against actual tunneling it’s not good enough). They need to make a change that makes it better for anti-tunnel but doesn’t make it better when used aggressively. DS should not be good when not being tunneled, it should be good for anti-tunnel and only anti-tunnel.

    Increasing UW’s cooldown wouldn’t change how strong it is when it’s actually active and would not be enough of a nerf.

  • mizark3
    mizark3 Member Posts: 2,253

    Don't forget releasing unfinished features! (Player Cards) That is also more important than 2 number tweaks! /s

  • Jay_Whyask
    Jay_Whyask Member Posts: 609

    Oh yeah, I forgot people used DS like that.😬

    I'm going to disagree with your UW opinion though, giving it an 80 second cooldown would be fine.

    The perk doesn't stop people from doing gens, nor does it make them easier to catch.

  • Star99er
    Star99er Member Posts: 1,462

    Could be worse, Twin rework has been pushed back several times, it’ll quite literally be 2 years since it was first mentioned if it goes through with this set time this spring lol.

  • Chilli_man2400
    Chilli_man2400 Member Posts: 2,928

    Because it’s not just a simple number tweak there completely reworking the perks to make them not annoying for both sides