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Should the MMR boost be lessened if the player "tunnels" and "slugs"?

It's a serious question. Those players are just going to reach a point where they can't catch survivors players and then just derank anyway. I'm kind of tired of having matches where the killer player just leaves their Avatar looking up at the sky and goes AFK.

Answers

  • Grigerbest
    Grigerbest Member Posts: 1,901
    edited December 2023

    If you talking about solely for "getting up with mmr for tunnelers", I absolutely agree, let them play against the opponents who know how to deal with this play-style.

    As for slugs...? I don't understand why you "implemented" slugging in there tbh.

    You also have something about killers afking in your matches...

    Please correct your thread. I'm having a "brainfart" each time I'm trying to read what you wrote, not gonna lie.

  • Raconteurminator
    Raconteurminator Member Posts: 618
    edited December 2023

    Thing is, decreasing the MMR gain of anyone that tunnels or slugs (good luck programming that) would have the opposite effect. People would be encouraged to tunnel and slug because it would hinder their MMR growth, allowing them to play at a level they were happy at for much, much longer.

  • edgarpoop
    edgarpoop Member Posts: 8,559
    edited December 2023

    No, I think players who play that way should face tougher opponents. The problem we have right now can be seen by watching any winstreak killer content. They're on game 50 of a winstreak and the survivors still have no clue what to do in a pressure situation. You're usually going to have 1 or 2 survivors in a game who don't understand the assignment

  • oxygen
    oxygen Member Posts: 3,340

    Absolutely not, if someone wants to play "tough" they should get increasingly difficult competition until they end up at a point where they get matched with players that do the same.

    Even then, matchmaking is more of a suggestion than anything else unfortunately. A lot of the time the games people remember as "sweaty" are actually the ones they SHOULD be getting if they're someone that goes all out on the regular, no matter if we're talking about killers or survivors here.

  • Mr_K
    Mr_K Member Posts: 9,333

    No

    They will start getting survivors who are harder to catch and know how to hold M1.

    Why punish the lower MMRs and reward the tunneller? Just so they don't derank?

  • GeneralV
    GeneralV Member Posts: 11,762

    I agree with every one else here, we should send these people to play against survivors who can handle it.

    And speaking of tunneling, I just got tunneled by a Wraith. Ya hate to see it.

  • katoptris
    katoptris Member Posts: 3,242

    If you can't handle the heat then get out of the kitchen.

  • GeneralV
    GeneralV Member Posts: 11,762

    Well, he wasted a lot of time trying to kill me, so everyone else got out.

  • Rougual
    Rougual Member Posts: 526

    I completely agree, keep moving up the ones who meet the win conditions and let the low mmr players get chill games.

    I wish more survivors were chill with slugging, I love the perks that support it but I usually just get a lot of salt when I try it.

  • Rickprado
    Rickprado Member Posts: 566

    I think MMR should be balanced around Hooks, chases, generators done and the time of the match more than Kills and escapes.

    I'm tired of some matches where i can get a 3k or 4k because someone gave up right at the start and then everyone is hopeless. I don't deserve more MMR as the remaining survivors doesn't deserve lower MMR.

    I hope Behavior changes how MMR goes up and down.

  • Rickprado
    Rickprado Member Posts: 566

    The other way: a killer who slugs most of the time is a very experienced killer that knows how to create pressure at the right moment. Slugging its a very precise strategy to create pressure without hooking.

    Begginer killers doesn't slug, just hook and tunnel mindlessly.

  • MikaelaWantsYourBoon
    MikaelaWantsYourBoon Member Posts: 6,564

    Nah , this is terrible suggestion. If more hooks means more mmr, people will just tunnel and camp more. And then for end game, they will get some kills with Rancor and NOED. So they will stay in same mmr when they won games easily.