http://dbd.game/killswitch
I may not understand Prove Thyself
So if I'm using the perk and I'm on a generator with one other person who does not, are we both getting a 10% increase, or just the other person?
What if we both have it but one of us has tier II and the other has Tier III? Does it give the best option?
How come if I'm using it while repairing with someone, the repair bar is red, unless a 3rd person running the perk simply runs by us, it then turns yellow?
Is it best to just stand by people who are repairing instead of touching the generator? Yellow is faster than Red, correct?
Comments
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Yes, you both get the extra repair speed. But your progress is still slightly slower than it would be, if you worked on different gens.
There is an efficiency penalty when multiple survivors work on the same gen. In the case of 2 survivors working on one gen it's a 15% penalty and you only get a 10% repair speed boost. So you are still a little less efficient than if you were to work on different gens. When someone else comes near however, PTY counts that as 3 survivors in range and will give you a 20% repair speed bonus. So you repair the gen at: (0.85 c/s x 120%) x 2c/s = 2.04 c/s.
Note: I am not 100% certain, if the repair bonus is a multiplier or an added value. But looking at old PTY and its red bar it seems it is a multiplier.
Post edited by Xernoton on1 -
But even without the perk at all, two people on one generator will make that generator faster than if just one person was on it, correct? I had a whole thread dedicated to that question alone and it seems like people agree while there's a penalty, it progresses the single generator faster
See below:
https://forums.bhvr.com/dead-by-daylight/discussion/395806/no-i-dont-believe-it
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Yes, but the game compares it to the efficiency the 2 of you would have on different gens. If you were to work simultaneously on different gens, you'd both make 1 c/s of progress, right? Because that's 2 of you working on gens, you make 2 c/s of progress distributed on 2 gens. Now, if both of you work on the same gen, you get the efficiency penalty and only work on a 0.85 c/s progression each. Together that's a 1.7 c/s progression rate.
With PTY and 2 people you get a 10% extra speed, which leaves you both at an individual: 0.85 c/s x 110% = 0.935 c/s. So each of you is still slower than normal, which leads to the combined repair speed of 1.87 c/s.
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It's a little worse than that because the 10% bonus gets the 15% co-op penalty as well.
It would look like:
(1 + 0.1) * (1 - 0.15)
(1.1) * (0.85)
0.935 for one survivor, then double that for 2 survivors so you get 1.87c/s.
(This is also why even with the old Prove Thyself when the bonus was 15%, the repair bar was still red because the 15% bonus getting penalized too means you're still slightly below 1c/s per survivor)
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Thank you. I wasn't sure how the modifier of PTY works. It could be an added value percentage or a multiplier but since most things in DBD seem to work as multipliers, your calculation makes sense.
I will now shamelessly edit my math in order to avoid spreading misinformation. 😜
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It’s an added percentage of the default repair speed. But then the penalty takes all of that into account and is applied multiplicatively.
It might make more sense if I give you an example with multiple modifiers.
If you had, for example, Resilience + Overzealous (let’s assume dull totem, so 10%), and then the killer had Pentimento + Thana (with everyone injured), then it’d look like this:
(1 + 0.09 + 0.1) * (1 - 0.3) * (1 - 0.2)
(1.19) * (0.7) * (0.8)
0.6664c/s
I hope that helps.
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It is not good to stand by people while you have PT, and it isn’t really an efficient perk for multiple players on a gen because you are better off (most efficient) completing gens separately.
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That's interesting. May I ask, how do you know this? As far as I am aware there isn't a lot of information about how this works. Also, are you sure the second and third factors are calculated that way? That looks a bit weird, considering that the positive efficiency parameters are added into one factor.
It would make more sense to me, if both of these these were added in the same factor again (like Resilience and PTY). Then you'd have one factor that is the value for survivor efficiency and one for penalties. It's just so aesthetically unpleasing. 🤔
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while working on a gen, every other survivor 4 meters near you gives you 10 percent stacking repair speed. doesn't matter who has the perk, everyone gets the buff as long as they are near the user.
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There's a guide on how this works here:
The reason the penalties are put into separate factors like that is because if they were combined into one factor, then it would be possible to reduce the action speed to zero, which would mean it would take an infinite amount of time to do something (the action would never progress at all). By separating them out, that becomes impossible.
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imagine if increased repair speeds were calculated multiplicatively too. idk about aesthetics but repair speed slows being additive doesn't sound very fun, full stack thana penti and 7 stacks of dying light would make survivors repair for 0.3 charges a second.
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