We have temporarily disabled The Houndmaster (Bone Chill Event queue) and Baermar Uraz's Ugly Sweater Cosmetic (all queues) due to issues affecting gameplay.

Visit the Kill Switch Master List for more information on these and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
The Dead by Daylight team would like your feedback in a Player Satisfaction survey.

We encourage you to be as honest as possible in letting us know how you feel about the game. The information and answers provided are anonymous, not shared with any third-party, and will not be used for purposes other than survey analysis.

Access the survey HERE!

So why do some survivors fight over hatch?

I found a hatch and showed the other survivor wherw it was we healed each other. I decided hey let me do the right thing and give it to em?

I mean that one helped me fix three gens, i understand when their potatos but i cant count how many times another survivor offered up another just for a hatch

Comments

  • HeroLives
    HeroLives Member Posts: 1,985
    I hate the hatch, I feel like the mechanic alone pits survivors against each other when not in swf.

    Solo mindset of most survivors:  worst case I get hatch idc how

    swf mindset: do everything we can to work together to get doors open 
  • Milo
    Milo Member Posts: 7,383
    HeroLives said:
    I hate the hatch, I feel like the mechanic alone pits survivors against each other when not in swf.

    Solo mindset of most survivors:  worst case I get hatch idc how

    swf mindset: do everything we can to work together to get doors open 
    I would change the solo mindset to:
    We only did 2 gens and everybody is either dead or.on last hook but i can maybe have the hatch (atleast from my experience playng solo)
  • HeroLives
    HeroLives Member Posts: 1,985
    Milo said:
    HeroLives said:
    I hate the hatch, I feel like the mechanic alone pits survivors against each other when not in swf.

    Solo mindset of most survivors:  worst case I get hatch idc how

    swf mindset: do everything we can to work together to get doors open 
    I would change the solo mindset to:
    We only did 2 gens and everybody is either dead or.on last hook but i can maybe have the hatch (atleast from my experience playng solo)
    Which is usually how it ends up in solo , everyone hooked atleast once or afraid to get hooked out of fear of not being saved so they do  nothing productive team wise ,and instead wait for hatch. 
  • DocOctober
    DocOctober Member Posts: 2,230

    Survivors really just care about points and the Hatch gives a bonus of 2,000 Bloodpoints.

  • Speshul_Kitten
    Speshul_Kitten Member Posts: 1,861
    I always give the hatch to the last fellow survivor unless he is in a chase or on a hook already. Not worth making enemies over 7,000 pts.
  • Hoodied
    Hoodied Member Posts: 13,022

    @HeroLives said:
    I hate the hatch, I feel like the mechanic alone pits survivors against each other when not in swf.

    Solo mindset of most survivors:  worst case I get hatch idc how

    swf mindset: do everything we can to work together to get doors open 

    in mine it is reverse

  • Luc_ius
    Luc_ius Member Posts: 155

    Haha when I play with my husband or brother and I get on the hook in the second phase, I tell them to not save me and look for the hatch so atleast one of us survives. If everyone else is dead.

  • Luc_ius
    Luc_ius Member Posts: 155

    I already wrote it in different topic. Once I was hooked next to a hatch so I took a screenshot. After everyone died except one survivor, I wanted to help her because she couldn't find the hatch - I wanted to send her the screenshot. But her messages were closed to strangers. In the ends she died too, she didn't find it.

  • HeroLives
    HeroLives Member Posts: 1,985

    Survivors really just care about points and the Hatch gives a bonus of 2,000 Bloodpoints.

    I don’t , I care more about trying to make it out the doors with as many survivors as possible. While making it out via hatch is a phew moment. It’s a much more rewarding feeling and feels more like a win when atleast 2 of us make it out instead of a mechanic that puts me against my fellow survivor as well as the killer. It feels bad. Bc it creates a mindset in most cases where there’s a “no sense in both of us dying” mentality. However I’m not most players I guess.
  • HeroLives
    HeroLives Member Posts: 1,985

    @HeroLives said:
    I hate the hatch, I feel like the mechanic alone pits survivors against each other when not in swf.

    Solo mindset of most survivors:  worst case I get hatch idc how

    swf mindset: do everything we can to work together to get doors open 

    in mine it is reverse

    That’s so wild to me.
  • GodDamn_Angela
    GodDamn_Angela Member Posts: 2,213

    @HeroLives said:
    I hate the hatch, I feel like the mechanic alone pits survivors against each other when not in swf.

    Solo mindset of most survivors:  worst case I get hatch idc how

    swf mindset: do everything we can to work together to get doors open 

    The number of Times I've seen my fellow Survivors doing nothing after the second gen pops is unreal. Lately, since I got to the Purple ranks, I've done like 3 of the 5 gens solo and I'm confused at what at least one other person is doing, especially since it is becoming exceedingly rare that the gates get open, it's usually one survivor escapes via hatch or everyone dies. And then you see the scores at the end of the game...

    I've even had other players point at me from across the map when I get hooked for the second time, and 2 gens are done, basically telling me to kill myself. Because, why help when they can maybe get the hatch?

  • Master
    Master Member Posts: 10,200

    @Dokta_Carter said:
    I found a hatch and showed the other survivor wherw it was we healed each other. I decided hey let me do the right thing and give it to em?

    I mean that one helped me fix three gens, i understand when their potatos but i cant count how many times another survivor offered up another just for a hatch

    Why shouldnt they? Its a free escape, you dont have to do anything for it and it even grants extra BP.
    Its not the goal for a survivor to make other survivors escape.

    The hatch is in general problematic design and desperately needs a rework for 2 years now

  • HeroLives
    HeroLives Member Posts: 1,985

    @HeroLives said:
    I hate the hatch, I feel like the mechanic alone pits survivors against each other when not in swf.

    Solo mindset of most survivors:  worst case I get hatch idc how

    swf mindset: do everything we can to work together to get doors open 

    The number of Times I've seen my fellow Survivors doing nothing after the second gen pops is unreal. Lately, since I got to the Purple ranks, I've done like 3 of the 5 gens solo and I'm confused at what at least one other person is doing, especially since it is becoming exceedingly rare that the gates get open, it's usually one survivor escapes via hatch or everyone dies. And then you see the scores at the end of the game...

    I've even had other players point at me from across the map when I get hooked for the second time, and 2 gens are done, basically telling me to kill myself. Because, why help when they can maybe get the hatch?

    Exactly
  • Rebel_Raven
    Rebel_Raven Member Posts: 1,775
    The hatch offers more points.
  • HeroLives
    HeroLives Member Posts: 1,985
    edited January 2019
    The hatch offers more points.
    Yeah but the hatch allows throws to the game where survivors now have the option to no longer work together. Basically saying it’s 4v1 unless your team mates turn on you making it not 4v1 
  • Rebel_Raven
    Rebel_Raven Member Posts: 1,775
    HeroLives said:
    The hatch offers more points.
    Yeah but the hatch allows throws to the game where survivors now have the option to no longer work together. Basically saying it’s 4v1 unless your team mates turn on you making it not 4v1 
    Believe it or not, this game wasn't really designed for the survivors to be a team.
    It's why SWF wasn't in it from the start (and why they can have such a massive advantage over the killer), and why there is still no voice chat.

    The intent was to have 4 random strangers thrown together to try and survive the killer.
    It's an antisocial survivor experience. 

    The hatch is basically a reminder of that. 
  • HeroLives
    HeroLives Member Posts: 1,985
    HeroLives said:
    The hatch offers more points.
    Yeah but the hatch allows throws to the game where survivors now have the option to no longer work together. Basically saying it’s 4v1 unless your team mates turn on you making it not 4v1 
    Believe it or not, this game wasn't really designed for the survivors to be a team.
    It's why SWF wasn't in it from the start (and why they can have such a massive advantage over the killer), and why there is still no voice chat.

    The intent was to have 4 random strangers thrown together to try and survive the killer.
    It's an antisocial survivor experience. 

    The hatch is basically a reminder of that. 
    The game is promoted as a 4v1 a symmetrical horror game therefore adverstising as 4 people on 1 team , so you’re wrong. 
  • PhantomMask20763
    PhantomMask20763 Member Posts: 5,176

    They're hungry lil' fellas. They love extra bps (who doesn't tho?) and it's a good backup plan when your team wasn't great.

  • HeroLives
    HeroLives Member Posts: 1,985
    edited January 2019
    HeroLives said:
    HeroLives said:
    The hatch offers more points.
    Yeah but the hatch allows throws to the game where survivors now have the option to no longer work together. Basically saying it’s 4v1 unless your team mates turn on you making it not 4v1 
    Believe it or not, this game wasn't really designed for the survivors to be a team.
    It's why SWF wasn't in it from the start (and why they can have such a massive advantage over the killer), and why there is still no voice chat.

    The intent was to have 4 random strangers thrown together to try and survive the killer.
    It's an antisocial survivor experience. 

    The hatch is basically a reminder of that. 
    The game is promoted as a 4v1 a symmetrical horror game therefore adverstising as 4 people on 1 team , so you’re wrong. 
    Addendum:
    it’s not exactly a symetrical is it when the team doesn’t function as a team therefore creating imbalance on one side . It is in fact symetrical when the 4 are all working against the 1, creating about 50/50 odds for either side to “win” which is why swf is in fact symetrical against the 1 killer despite what you say. The statistics speak for themself Bc facts don’t lie. When survivors aren’t working as their 1/4 part of the team the odds are now decreased to roughly 30% for your own survival. Meaning working in your own interest throws off balance therefore concluding it’s not 4v1 but 3v1/v1 hatch creates this 
  • Rebel_Raven
    Rebel_Raven Member Posts: 1,775
    HeroLives said:
    HeroLives said:
    HeroLives said:
    The hatch offers more points.
    Yeah but the hatch allows throws to the game where survivors now have the option to no longer work together. Basically saying it’s 4v1 unless your team mates turn on you making it not 4v1 
    Believe it or not, this game wasn't really designed for the survivors to be a team.
    It's why SWF wasn't in it from the start (and why they can have such a massive advantage over the killer), and why there is still no voice chat.

    The intent was to have 4 random strangers thrown together to try and survive the killer.
    It's an antisocial survivor experience. 

    The hatch is basically a reminder of that. 
    The game is promoted as a 4v1 a symmetrical horror game therefore adverstising as 4 people on 1 team , so you’re wrong. 
    Addendum:
    it’s not exactly a symetrical is it when the team doesn’t function as a team therefore creating imbalance on one side . It is in fact symetrical when the 4 are all working against the 1, creating about 50/50 odds for either side to “win” which is why swf is in fact symetrical against the 1 killer despite what you say. The statistics speak for themself Bc facts don’t lie. When survivors aren’t working as their 1/4 part of the team the odds are now decreased to roughly 30% for your own survival. Meaning working in your own interest throws off balance therefore concluding it’s not 4v1 but 3v1/v1 hatch creates this 
    Here is where they basically say what I am saying.
    https://www.mmorpg.com/mobile/features.cfm?read=13188&game=1501&ismb=1
    Specifically this:
    "Mathieu: It is an asymmetrical multiplayer game where you can live in the world of these 70s and 80s horror movies. It’s anti-social multiplayer where survivors have to collaborate and cooperate up to a certain point. The old saying is that you don’t need to be fast than the killer, you just need to be faster than your friends. Whereas the people playing as the killer, they just need to straight up murder everyone"
    Read more at https://www.mmorpg.com/dead-by-daylight/interviews/dead-by-daylight-twitchcon-2018-interview-1000013188#S4qRbkyFtyQ0IJAF.99 
  • HeroLives
    HeroLives Member Posts: 1,985
    HeroLives said:
    HeroLives said:
    HeroLives said:
    The hatch offers more points.
    Yeah but the hatch allows throws to the game where survivors now have the option to no longer work together. Basically saying it’s 4v1 unless your team mates turn on you making it not 4v1 
    Believe it or not, this game wasn't really designed for the survivors to be a team.
    It's why SWF wasn't in it from the start (and why they can have such a massive advantage over the killer), and why there is still no voice chat.

    The intent was to have 4 random strangers thrown together to try and survive the killer.
    It's an antisocial survivor experience. 

    The hatch is basically a reminder of that. 
    The game is promoted as a 4v1 a symmetrical horror game therefore adverstising as 4 people on 1 team , so you’re wrong. 
    Addendum:
    it’s not exactly a symetrical is it when the team doesn’t function as a team therefore creating imbalance on one side . It is in fact symetrical when the 4 are all working against the 1, creating about 50/50 odds for either side to “win” which is why swf is in fact symetrical against the 1 killer despite what you say. The statistics speak for themself Bc facts don’t lie. When survivors aren’t working as their 1/4 part of the team the odds are now decreased to roughly 30% for your own survival. Meaning working in your own interest throws off balance therefore concluding it’s not 4v1 but 3v1/v1 hatch creates this 
    Here is where they basically say what I am saying.
    https://www.mmorpg.com/mobile/features.cfm?read=13188&game=1501&ismb=1
    Specifically this:
    "Mathieu: It is an asymmetrical multiplayer game where you can live in the world of these 70s and 80s horror movies. It’s anti-social multiplayer where survivors have to collaborate and cooperate up to a certain point. The old saying is that you don’t need to be fast than the killer, you just need to be faster than your friends. Whereas the people playing as the killer, they just need to straight up murder everyone"
    Read more at https://www.mmorpg.com/dead-by-daylight/interviews/dead-by-daylight-twitchcon-2018-interview-1000013188#S4qRbkyFtyQ0IJAF.99 
    They say a lot of double sided things is called PR. I feel like the game is so much more “symetrical “ in swf groups, Bc with solo playing its certainly like entering in a match basically is saying “you get to have some fun trying to beat the killers clock until there are two gens left now squat and hide” which is in fact boring . It’s boring and it’s not good for the overall qol for solo surviving. Making knowing going into a solo game that you not only have the killer against you but your team as well. Bc solo matches mostly result in 3-4K which is why killers love randoms and not swf. Bc swf is 50/50 and solo is 30/70 being the 70% working against you. Does that sound like balance? Does that sound symmetrical?it’s not Bc up until a certain point survivors can throw a match that could have resulted in more people surviving Bc the hatch is there and why not? Hatch is the issue. 
  • HeroLives
    HeroLives Member Posts: 1,985
    Master said:

    @Dokta_Carter said:
    I found a hatch and showed the other survivor wherw it was we healed each other. I decided hey let me do the right thing and give it to em?

    I mean that one helped me fix three gens, i understand when their potatos but i cant count how many times another survivor offered up another just for a hatch

    Why shouldnt they? Its a free escape, you dont have to do anything for it and it even grants extra BP.
    Its not the goal for a survivor to make other survivors escape.

    The hatch is in general problematic design and desperately needs a rework for 2 years now

    While I don’t agree on your perspective , we have the same end goal. So respect.
  • Rebel_Raven
    Rebel_Raven Member Posts: 1,775
    HeroLives said:
    HeroLives said:
    HeroLives said:
    HeroLives said:
    The hatch offers more points.
    Yeah but the hatch allows throws to the game where survivors now have the option to no longer work together. Basically saying it’s 4v1 unless your team mates turn on you making it not 4v1 
    Believe it or not, this game wasn't really designed for the survivors to be a team.
    It's why SWF wasn't in it from the start (and why they can have such a massive advantage over the killer), and why there is still no voice chat.

    The intent was to have 4 random strangers thrown together to try and survive the killer.
    It's an antisocial survivor experience. 

    The hatch is basically a reminder of that. 
    The game is promoted as a 4v1 a symmetrical horror game therefore adverstising as 4 people on 1 team , so you’re wrong. 
    Addendum:
    it’s not exactly a symetrical is it when the team doesn’t function as a team therefore creating imbalance on one side . It is in fact symetrical when the 4 are all working against the 1, creating about 50/50 odds for either side to “win” which is why swf is in fact symetrical against the 1 killer despite what you say. The statistics speak for themself Bc facts don’t lie. When survivors aren’t working as their 1/4 part of the team the odds are now decreased to roughly 30% for your own survival. Meaning working in your own interest throws off balance therefore concluding it’s not 4v1 but 3v1/v1 hatch creates this 
    Here is where they basically say what I am saying.
    https://www.mmorpg.com/mobile/features.cfm?read=13188&game=1501&ismb=1
    Specifically this:
    "Mathieu: It is an asymmetrical multiplayer game where you can live in the world of these 70s and 80s horror movies. It’s anti-social multiplayer where survivors have to collaborate and cooperate up to a certain point. The old saying is that you don’t need to be fast than the killer, you just need to be faster than your friends. Whereas the people playing as the killer, they just need to straight up murder everyone"
    Read more at https://www.mmorpg.com/dead-by-daylight/interviews/dead-by-daylight-twitchcon-2018-interview-1000013188#S4qRbkyFtyQ0IJAF.99 
    They say a lot of double sided things is called PR. I feel like the game is so much more “symetrical “ in swf groups, Bc with solo playing its certainly like entering in a match basically is saying “you get to have some fun trying to beat the killers clock until there are two gens left now squat and hide” which is in fact boring . It’s boring and it’s not good for the overall qol for solo surviving. Making knowing going into a solo game that you not only have the killer against you but your team as well. Bc solo matches mostly result in 3-4K which is why killers love randoms and not swf. Bc swf is 50/50 and solo is 30/70 being the 70% working against you. Does that sound like balance? Does that sound symmetrical?it’s not Bc up until a certain point survivors can throw a match that could have resulted in more people surviving Bc the hatch is there and why not? Hatch is the issue. 
    Ok, lets drive some more nails into the coffin.

    If you were intended to be a team of survivors, SWF would have been in the game from the start. It wasn't.
    If the survivors were intended to be a team, why, exactly do we not have in game voice chat? 

    Personally I enjoy solo survivor, and only play solo survivor. Our opinion on how enjoyable or boring it is means diddly to if survivors were meant to be teams or not.

    I play killer. I don't love randoms because I make them score less, I like them because this game is not balanced, or even really made for SWF. Especially when they get sweaty, and tryhard. Even more so whhen they use comms to abuse sharing information. 
    I like, as a killer, having a decent chance at several chases, several hookings, a few sacrifices and mayve a 4k here and there. And blood points. 
    SWF loves to deny me that.

    Speaking of sharing information, if SWF was intended from the start, why are there so many perks that SWF would generally find useless if they use 3rd party voice chat, and geared to sharing information between people who would be running solo?

    That, and the hatch being so divisive among survivors is some really strong evidence that the game was originally intended to be 4 randoms vs a killer.
    I'm not saying that can't change, but I'm saying that's probably why the hatch is the way it is. 

    I'm not saying the hatch is perfect by any means. I'd rather it be there than not, though. 
  • HeroLives
    HeroLives Member Posts: 1,985
    edited January 2019
    HeroLives said:
    HeroLives said:
    HeroLives said:
    HeroLives said:
    The hatch offers more points.
    Yeah but the hatch allows throws to the game where survivors now have the option to no longer work together. Basically saying it’s 4v1 unless your team mates turn on you making it not 4v1 
    Believe it or not, this game wasn't really designed for the survivors to be a team.
    It's why SWF wasn't in it from the start (and why they can have such a massive advantage over the killer), and why there is still no voice chat.

    The intent was to have 4 random strangers thrown together to try and survive the killer.
    It's an antisocial survivor experience. 

    The hatch is basically a reminder of that. 
    The game is promoted as a 4v1 a symmetrical horror game therefore adverstising as 4 people on 1 team , so you’re wrong. 
    Addendum:
    it’s not exactly a symetrical is it when the team doesn’t function as a team therefore creating imbalance on one side . It is in fact symetrical when the 4 are all working against the 1, creating about 50/50 odds for either side to “win” which is why swf is in fact symetrical against the 1 killer despite what you say. The statistics speak for themself Bc facts don’t lie. When survivors aren’t working as their 1/4 part of the team the odds are now decreased to roughly 30% for your own survival. Meaning working in your own interest throws off balance therefore concluding it’s not 4v1 but 3v1/v1 hatch creates this 
    Here is where they basically say what I am saying.
    https://www.mmorpg.com/mobile/features.cfm?read=13188&game=1501&ismb=1
    Specifically this:
    "Mathieu: It is an asymmetrical multiplayer game where you can live in the world of these 70s and 80s horror movies. It’s anti-social multiplayer where survivors have to collaborate and cooperate up to a certain point. The old saying is that you don’t need to be fast than the killer, you just need to be faster than your friends. Whereas the people playing as the killer, they just need to straight up murder everyone"
    Read more at https://www.mmorpg.com/dead-by-daylight/interviews/dead-by-daylight-twitchcon-2018-interview-1000013188#S4qRbkyFtyQ0IJAF.99 
    They say a lot of double sided things is called PR. I feel like the game is so much more “symetrical “ in swf groups, Bc with solo playing its certainly like entering in a match basically is saying “you get to have some fun trying to beat the killers clock until there are two gens left now squat and hide” which is in fact boring . It’s boring and it’s not good for the overall qol for solo surviving. Making knowing going into a solo game that you not only have the killer against you but your team as well. Bc solo matches mostly result in 3-4K which is why killers love randoms and not swf. Bc swf is 50/50 and solo is 30/70 being the 70% working against you. Does that sound like balance? Does that sound symmetrical?it’s not Bc up until a certain point survivors can throw a match that could have resulted in more people surviving Bc the hatch is there and why not? Hatch is the issue. 
    Ok, lets drive some more nails into the coffin.

    If you were intended to be a team of survivors, SWF would have been in the game from the start. It wasn't.
    If the survivors were intended to be a team, why, exactly do we not have in game voice chat? 

    Personally I enjoy solo survivor, and only play solo survivor. Our opinion on how enjoyable or boring it is means diddly to if survivors were meant to be teams or not.

    I play killer. I don't love randoms because I make them score less, I like them because this game is not balanced, or even really made for SWF. Especially when they get sweaty, and tryhard. Even more so whhen they use comms to abuse sharing information. 
    I like, as a killer, having a decent chance at several chases, several hookings, a few sacrifices and mayve a 4k here and there. And blood points. 
    SWF loves to deny me that.

    Speaking of sharing information, if SWF was intended from the start, why are there so many perks that SWF would generally find useless if they use 3rd party voice chat, and geared to sharing information between people who would be running solo?

    That, and the hatch being so divisive among survivors is some really strong evidence that the game was originally intended to be 4 randoms vs a killer.
    I'm not saying that can't change, but I'm saying that's probably why the hatch is the way it is. 

    I'm not saying the hatch is perfect by any means. I'd rather it be there than not, though. 
    Im not here to argue semantics on whether swf was intended to begin with or not. Balance is the ultimate goal for the devs across the board. My statement is that swf creates the most balance for a 4v1 game where whether youlike it or not you can’t as a survivor complete the actual objective of the game opening doors to escape by yourseld
    f. Swf goal throughout the game is to open doors. If you are with randoms like yourself it ends up being down to two gens and turning into a “hide for hatch match “ where the ultimate goal for the team is to escape. Therefore  this means that the hatch, which is the issue at hand , causes a greater imbalance when in solo and not swf. Stacking the odds against a low stacked odd with randoms even lower. 

    KILLERS THINK THAT SWF IS IMBALANCED BC THE CLEARLY VISIBIBLE DIFFERENCE BETWEEN MAJORITY SOLO GROUPS ONLY GETTING DOWN TO 2 GENS WITHOUT DOORS POWERED A HIGH MAJORITY OF THE THE TIME VS A MATCH WHERE IN SWF 3/4 MAN GROUP ENDS WITH ON AVERAGE 2 ESCAPING WITH DOORS POWERED. WHICH IS ULTIMATELY BALANCE.
  • Rebel_Raven
    Rebel_Raven Member Posts: 1,775
    HeroLives said:
    HeroLives said:
    HeroLives said:
    HeroLives said:
    HeroLives said:
    The hatch offers more points.
    Yeah but the hatch allows throws to the game where survivors now have the option to no longer work together. Basically saying it’s 4v1 unless your team mates turn on you making it not 4v1 
    Believe it or not, this game wasn't really designed for the survivors to be a team.
    It's why SWF wasn't in it from the start (and why they can have such a massive advantage over the killer), and why there is still no voice chat.

    The intent was to have 4 random strangers thrown together to try and survive the killer.
    It's an antisocial survivor experience. 

    The hatch is basically a reminder of that. 
    The game is promoted as a 4v1 a symmetrical horror game therefore adverstising as 4 people on 1 team , so you’re wrong. 
    Addendum:
    it’s not exactly a symetrical is it when the team doesn’t function as a team therefore creating imbalance on one side . It is in fact symetrical when the 4 are all working against the 1, creating about 50/50 odds for either side to “win” which is why swf is in fact symetrical against the 1 killer despite what you say. The statistics speak for themself Bc facts don’t lie. When survivors aren’t working as their 1/4 part of the team the odds are now decreased to roughly 30% for your own survival. Meaning working in your own interest throws off balance therefore concluding it’s not 4v1 but 3v1/v1 hatch creates this 
    Here is where they basically say what I am saying.
    https://www.mmorpg.com/mobile/features.cfm?read=13188&game=1501&ismb=1
    Specifically this:
    "Mathieu: It is an asymmetrical multiplayer game where you can live in the world of these 70s and 80s horror movies. It’s anti-social multiplayer where survivors have to collaborate and cooperate up to a certain point. The old saying is that you don’t need to be fast than the killer, you just need to be faster than your friends. Whereas the people playing as the killer, they just need to straight up murder everyone"
    Read more at https://www.mmorpg.com/dead-by-daylight/interviews/dead-by-daylight-twitchcon-2018-interview-1000013188#S4qRbkyFtyQ0IJAF.99 
    They say a lot of double sided things is called PR. I feel like the game is so much more “symetrical “ in swf groups, Bc with solo playing its certainly like entering in a match basically is saying “you get to have some fun trying to beat the killers clock until there are two gens left now squat and hide” which is in fact boring . It’s boring and it’s not good for the overall qol for solo surviving. Making knowing going into a solo game that you not only have the killer against you but your team as well. Bc solo matches mostly result in 3-4K which is why killers love randoms and not swf. Bc swf is 50/50 and solo is 30/70 being the 70% working against you. Does that sound like balance? Does that sound symmetrical?it’s not Bc up until a certain point survivors can throw a match that could have resulted in more people surviving Bc the hatch is there and why not? Hatch is the issue. 
    Ok, lets drive some more nails into the coffin.

    If you were intended to be a team of survivors, SWF would have been in the game from the start. It wasn't.
    If the survivors were intended to be a team, why, exactly do we not have in game voice chat? 

    Personally I enjoy solo survivor, and only play solo survivor. Our opinion on how enjoyable or boring it is means diddly to if survivors were meant to be teams or not.

    I play killer. I don't love randoms because I make them score less, I like them because this game is not balanced, or even really made for SWF. Especially when they get sweaty, and tryhard. Even more so whhen they use comms to abuse sharing information. 
    I like, as a killer, having a decent chance at several chases, several hookings, a few sacrifices and mayve a 4k here and there. And blood points. 
    SWF loves to deny me that.

    Speaking of sharing information, if SWF was intended from the start, why are there so many perks that SWF would generally find useless if they use 3rd party voice chat, and geared to sharing information between people who would be running solo?

    That, and the hatch being so divisive among survivors is some really strong evidence that the game was originally intended to be 4 randoms vs a killer.
    I'm not saying that can't change, but I'm saying that's probably why the hatch is the way it is. 

    I'm not saying the hatch is perfect by any means. I'd rather it be there than not, though. 
    Im not here to argue semantics on whether swf was intended to begin with or not. Balance is the ultimate goal for the devs across the board. My statement is that swf creates the most balance for a 4v1 game where whether you like it or not you can’t as a survivor complete the actual objective of the game opening doors to escape. Swf goal throughout the game is to open doors. If you are with randoms like yourself it ends up being down to two gens and turning into a “hide for hatch match “ where the ultimate goal for the team is to escape. 
    Sorry, sounded like you were arguing just that.

    SWF often breaks the game, or at the least gives a sizable advantage. I don't believe the game is balanced around it. You really cannot change my mind on it.
    It should be balanced around SWFs, though since SWF is going to become the norm.
    Problem is just how to pull that off?
    Especially on the killer side?
    Giving solo survivors the information SWFs have is pretty easy.

    I have a pretty decent track record as a solo only survivor. It's entirely playable. Like I said, i enjoy it.

    Frankly I see SWF as something of a crutch because it's a cohesive team working together, and you become more reliant on that help to the point that solo is a whole other ball park.
    That and the game is not balanced around SWF. Especially the sweaty tryhards, and/or voice comm users. 

    It sucks you run into so many terrible surviors as a solo, but I have a decent track record of escaping solo. Mostly through the gate, too.
    I've also seen my fair share of terrible survivors.

    Here's the thing. Sometimes when you run solo you run into 2 and 3 man swfs. Those terrible teammates of yours when you solo aren't always solo. They could also be SWFs. 

    It's always my goal, as a solo, to do gens. I don't fight for the hatch. If I can get out through the gate, I'm not going for the hatch unless I'm somehow the last person and the hatch is closer.
    If i gotta try for a hatch play because there's several gens left, and the rest are dying, or dead, then I'm obviously going to try for the hatch.
    In short, i likely don't really play the way you might think i do.

  • powerbats
    powerbats Member Posts: 7,068

    @DocOctober said:
    Survivors really just care about points and the Hatch gives a bonus of 2,000 Bloodpoints.

    I could care less about the 2k points to be honest when all is said and done and we could turn your argument around and say the same for killers.

  • DocOctober
    DocOctober Member Posts: 2,230
    powerbats said:

    @DocOctober said:
    Survivors really just care about points and the Hatch gives a bonus of 2,000 Bloodpoints.

    I could care less about the 2k points to be honest when all is said and done and we could turn your argument around and say the same for killers.

    I won't even start. You annoy me to no end.
  • powerbats
    powerbats Member Posts: 7,068

    @DocOctober said:

    I won't even start. You annoy me to no end.

    I merely pointed out how killers do the same for the points at the hatch and because I pointed out how it's similar it annoys you to no end?

    Would it be fine if they removed the 2k points for the hatch escape then and only gave escape points or make it so you only get 2k for a hatch escape but not the 5k for surviving.

    I don't have an issue with removing the 2k points for a hatch escape since technically you're already getting rewarded for an escape with the 5k.

    In fact if you make hatch escapes worth only 2k you get rid of survivors camping the hatch once the gates are powered just for the extra 2k points and instead they'd lose 5k for doing so.

    Then killers would get less frustrated having to go look for the person camping the hatch only to jump in at the last moment.

  • Poweas
    Poweas Member Posts: 5,873

    @DocOctober said:
    powerbats said:

    @DocOctober said:

    Survivors really just care about points and the Hatch gives a bonus of 2,000 Bloodpoints.

    I could care less about the 2k points to be honest when all is said and done and we could turn your argument around and say the same for killers.

    I won't even start. You annoy me to no end.

    Why does everyone hate @powerbats now? Am I missing what is wrong with them? Powerbats posts reasonable stuff and they are a good asset to the community.

  • powerbats
    powerbats Member Posts: 7,068

    @Poweas said:

    Why does everyone hate @powerbats now? Am I missing what is wrong with them? Powerbats posts reasonable stuff and they are a good asset to the community.

    Well not everyone but I do sometimes go overboard with my sarcastic/facetious responses but at the same time I don't go for all the whining/excuse making.

    That probably has something to with age and being a parent of 2 adult sons I want people to accept personal responsibility. Instead there's a lot of the same people on both side who seen to do nothing but complain and make excuses.

    When I call out a survivor biased person the killers don't have a problem with that but when I do it to killer biased people it's like the end of the world. The same is true for heavily biased survivor people, they like it when I call out killers but hate it when I do it to them.

    The arguments and excuses are always the same though like it's get to rank 1 before your opinion matters but when you get there they change to well rank means nothing.

  • Poweas
    Poweas Member Posts: 5,873

    @powerbats said:

    @Poweas said:

    Why does everyone hate @powerbats now? Am I missing what is wrong with them? Powerbats posts reasonable stuff and they are a good asset to the community.

    Well not everyone but I do sometimes go overboard with my sarcastic/facetious responses but at the same time I don't go for all the whining/excuse making.

    That probably has something to with age and being a parent of 2 adult sons I want people to accept personal responsibility. Instead there's a lot of the same people on both side who seen to do nothing but complain and make excuses.

    When I call out a survivor biased person the killers don't have a problem with that but when I do it to killer biased people it's like the end of the world. The same is true for heavily biased survivor people, they like it when I call out killers but hate it when I do it to them.

    The arguments and excuses are always the same though like it's get to rank 1 before your opinion matters but when you get there they change to well rank means nothing.

    Oh ok right.

  • DocOctober
    DocOctober Member Posts: 2,230

    @Poweas said:

    @DocOctober said:
    powerbats said:

    @DocOctober said:

    Survivors really just care about points and the Hatch gives a bonus of 2,000 Bloodpoints.

    I could care less about the 2k points to be honest when all is said and done and we could turn your argument around and say the same for killers.

    I won't even start. You annoy me to no end.

    Why does everyone hate @powerbats now? Am I missing what is wrong with them? Powerbats posts reasonable stuff and they are a good asset to the community.

    To me, he is nothing but a troll.

    I know that @Orion disagrees with that, but what we both agree on is that some stuff powerbats says around here could quite well be considered trolling, even though it probably stems from a lack of game knowledge.

    I have no patience to deal with him, hence why I don't bother with him if possible.

  • Poweas
    Poweas Member Posts: 5,873

    @DocOctober said:

    @Poweas said:

    @DocOctober said:
    powerbats said:

    @DocOctober said:

    Survivors really just care about points and the Hatch gives a bonus of 2,000 Bloodpoints.

    I could care less about the 2k points to be honest when all is said and done and we could turn your argument around and say the same for killers.

    I won't even start. You annoy me to no end.

    Why does everyone hate @powerbats now? Am I missing what is wrong with them? Powerbats posts reasonable stuff and they are a good asset to the community.

    To me, he is nothing but a troll.

    I know that @Orion disagrees with that, but what we both agree on is that some stuff powerbats says around here could quite well be considered trolling, even though it probably stems from a lack of game knowledge.

    I have no patience to deal with him, hence why I don't bother with him if possible.

    Ok. I won't get in the middle of it then lol. I will get flamed by both of you :3.

  • Dokta_Carter
    Dokta_Carter Member Posts: 614
    So i just had a match where the other survivor let one bleed out. I had only hooked that one once(the one whom bled out) and it wasnt wven a hatch game
  • fluffybunny
    fluffybunny Member Posts: 2,161
    I found a hatch and showed the other survivor wherw it was we healed each other. I decided hey let me do the right thing and give it to em?

    I mean that one helped me fix three gens, i understand when their potatos but i cant count how many times another survivor offered up another just for a hatch
    I think there's an achievement and you get more points. I only take it when last and don't mind if someone else wants it. 
  • Watery
    Watery Member Posts: 1,167
    It just gives more points- it’s more of a risky pursuit if you want the hatch (since you can get caught, and grabbed very easily), the survivors usually do one of these things.
    a. Want extra points
    b. found or had a purple or pink(or red) key
    c. worried about killer camping exit
    Those are my reasons for hatch anyway, not sure about the others.
  • jobasco
    jobasco Member Posts: 32

    Some players have the mindset that 'they deserve hatch' because they did xyz & some players don't think of it as a 'last resort' escape but rather their preferred way of escaping.

    I personally try to play for gens/door escape. If I stumble across the hatch as the last survivor I, of course, won't deny its loving embrace, but it's not a 'I need this' type of thing for me.