The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update

Recent Matchmaking Changes and Variety.

With the recent changes to matchmaking I've found my games becoming more stale. I'm seeing only 3-5 different killers running roughly the same pool of perks almost every game (E.G. The Blight equipped with pop goes the weasel/pain resonance). When I play killer I see map offerings more often than not with survivors running the same perks/items (E.G. Ormond offering with syringes on med kits). I cannot recall the last time I've played against an "M1 killer". It's not that I don't want to play these tougher matches, but it feels that either the changes to the MMR or even a change to the player's perception of MMR has really homogenized the game. It's hard to want to play when the variety is gone. Please consider reverting the changes to MMR.

Comments

  • adaw0ng
    adaw0ng Member Posts: 715

    The fact that they have not realised yet that MMR was a mistake from the very beginning of it being implemented and has rotten this game is very concerning. The foundation of this game’s MMR is awful just because what is taken as the winning conditions don’t reflect the skill level of players from neither side. Loop a killer for 5 gens and get camped by Bubba in end game and your mmr goes down, your 3 team mates mmr that just held m1 on a gen and tea bagged at the exit gate goes up. Do poorly the whole match as killer, noed pops at the end and they happen to be together after a 25 minutes game of being destroyed and suddenly your mmr will be up because you got 3-4 kills thanks to a perk at the very end so those survivors mmr goes down and yours goes up and get ready for a new game with better survivors than you and the previous survivors will get a worse killer eventually too this way. Lack of thought after the mmr system. Sad and disappointing.