Kill Switch update: We have temporarily disabled The Legion due to an issue that allows for infinite power spam. The Legion will be re-enabled once this issue is fixed.

http://dbd.game/killswitch

Perk suggestion: Transmigration of Souls

xEa
xEa Member Posts: 4,105
edited December 2023 in Feedback and Suggestions

Survivor Perk Transmigration of Souls


While being healthy and not exhausted, during a healing action press the active ability button for 5/4/3 seconds to transfer one hook stage on to another Survivor. This only works on someone who has been hooked at least 1 time. A survivor can not receive a second ToS (added).

You suffer from the broken, exhausted and hindred status effect for the rest of the trial.

You can not be on your last hook stage to perform this action.

Post edited by xEa on

Comments

  • UndeddJester
    UndeddJester Member Posts: 4,973
    edited December 2023

    Did you mean 5/4/3 seconds? The status' are a hefty downside, kudos to that... it's actually a pretty nastypenalty to make it so someone only uses it for anti-tunnel... however you do basically condemn yourself to being the one to get tunneled and die instead. This feels like a variation of the perk that would teeter on useless or busted easily. 🤔


    I rather liked the suggestion from @Seraphor in the below thread


    I like the notion of being a purely anti-tunnel perk, but you need VERY strong conditions for this perk, otherwise it becomes very abusable. My list would be: -

    • Survivor has neither used or received a Transmigration of Souls.
    • Can only be used on a struggling survivor.
    • Can only be used when the user has 0 hook stages.
    • Disables once gates are powered.

    Though I might steal from your suggestion and add: -

    • The user is permanently exhausted.

    This is a sufficient number of limitations to make it a perk that is only usable vs. hard tunneling killer, and between Camradarie and Reassurance, could punish a tunneler/camper quite hard. The main difference between the 2 is, I could see myself using the second version, but the OP version sounds... a little too altruisitic to my tastes...

    I am altruisitic, but broken, exhausted and hindered the rest of the trial? VS. a proven tunneler? Yikes...

  • xEa
    xEa Member Posts: 4,105

    Thanks for the correction, it is 5/4/3. My mistake.

    The idea of Seraphor is way to powerful and would make SWF almost unbeatable. They could just simply force the killer to a 10-12 hook game if they play it smart. They just trade hook stages so nobody is on deathhook until the very end.

    Your first condition matches with mine. Survivor has neither used or received a Transmigration of Souls is a condition, since it only works when being health and no exhausted. Once using ToS, the survivor is broken and exhausted so there is no way to do it twice.

    I like the idea that the unhooker has to be on 0 hook stages.

    The problem i see is that this perk is very powerful, and overall your conditions (exhausted) is simply not enough for an effect like this. Maybe i have overdone it with hindred aswell, but broken is the absolute minimum so the perk is not completly busted.

  • bjorksnas
    bjorksnas Member Posts: 5,804

    I just don't like the idea of a perk that allows trading hook stages no matter what downside

  • UndeddJester
    UndeddJester Member Posts: 4,973

    Oh, I didn't catch that there was a limit on people had received the transfer as well, am I missing it somewhere in your description? Read 3 times and I can't catch it... there is the safeguard that the person who used it can't get the hook state back though, as you have the healing condition, but the same unhooked player could be transferred a state by 3 players? Ofc 3 players with all those status' would be nuts, but it COULD be done... is that intended? ^^

    However if you add the condition of the player receiving a ToS as well cannot be granted another state in combination with the conditions is pretty huge as downside...

  • xEa
    xEa Member Posts: 4,105
    edited December 2023

    Why is that? Isn't any form of anti-tunneling good for the game as long as the perk is not overpowered?

    I hope i understand you right, but no i have not set a limit to that. So in theory a single survivor could have 3 extra hook stages. How ballanced that is, is questionable tho.

    If it would be unfair it should be a condition so only +1 stage is allowed on a single survivor. But on that matter, i would probably remove the hindred status effect then.

    I Edited that into the Original Post.

  • bjorksnas
    bjorksnas Member Posts: 5,804

    I don't think anti-tunneling in the sense of letting survivors pass around hook states is a good idea

  • Devil_hit11
    Devil_hit11 Member Posts: 9,513
    edited December 2023

    they kinda have this as mechanic in the game. it is called sabotage. you break hooks so killer cannot hook the survivor. by not being able to hook the survivor, you save hook-states.

    this type of perk of trading hook-state was a perk that i thought about at one point and I am just not convinced it is healthy mechanic in my head purely because it allows survivor to funnel hook-states into 1 player so one player in theory can have 5 hook-states. it is too strong of perk for survivor to not use it because it counters the most powerful fundamental strategy for killer in the game which is tunneling. my thoughts is that if they invent a perk like this, it would be must have perk.

    My version of the perk was something like:

    When a killer is carrying a survivor, a survivor who takes a protection hit will immediately lose 1 hook-state and grant it to the survivor being carried on killer shoulder. This effect cannot be triggered when you are on death hook.

    So basic idea was that killer pick up a survivor, you run in front of the hook, take a hit and now that survivor on death hook does not die. they go in struggle stage. With someone using Reassurance, you could theory have 90 second hook-stages and keep gifting extra hook-states to tunneled player.