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Slugging needs to be sorted! It’s becoming a joke!

Hi guys, so slugging has become a massive issue for a very long time, especially as it’s more common in killers who can locate survivors easier. For example, legion. As everyone is aware, legion has the ability to hit survivors in feral frenzy mode. Once hit, killer instinct reveals the other survivor locations. Now I’m not one to pray against legion, but I feel like people are abusing slugging more commonly than ever. Especially when there’s only two survivors left in the trial. Even when no gens have been done. I do hope the developers read this and I do hope to hear your feedback as well. Hopefully a solution soon. Personally as a solution. Once downed. You still recover as normal to the point you need to find help. If no survivor is able to get you up. A meter fills up (similar to face camping meter on hook). The meter will constantly go up on its own and after 10/15 seconds, a survivor is able to get up on their own from dying state to injured. Grants the endurance status effect for 10 or more seconds. This deactivates if using unbreakable.

Comments

  • The_Daydreamer
    The_Daydreamer Member Posts: 744
    edited December 2023

    So first of: There is no such thing as "abusing" slugging. Yes slugging sucks I totally get it. And I find it cringe when killer slugg to find the 4th survivor instead of just hooking. But you have enough perks to counter this playstyle.

    Either with Plot Twist, Unbreakable, Boon: Exponential and Tenacity - other Healing or Endurance perks can help too! f.e. We are gonna live forever, Boon: Circle of Healing, Botany Knowledge, Buckle Up, For the People. Survivors have enough tools to go against slugging and I don't think they need even more base game mechanics. Anti-Camp and Basekit Borrowed Time are enough to support them and allow for other perks like these named above.

    Post edited by The_Daydreamer on