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VERY HOT TAKE: i think we should remove unhooking by chance

leviivel
leviivel Member Posts: 286
edited December 2023 in Feedback and Suggestions

Idk how else i need to describe this. But it could fix a lot of stuff aswell as get rid of a really outdated rng mechanic. It could also stop suicides on hook and force people to eat penalties and give their teammates a player that isn’t sad and pathetic.

and if you people REALLY want to Hookicide/take the chance, just change slippery meat so it adds the ability back. (Which would be great for data as to see how many people desperately want the option. ‘slippery meat meta’ would be hilariously sad).

also since you’re probably going to say “what if people afk instead” just add an anti-afk feature, it’s ridiculous that isn’t even in the game to begin with. (Ignoring idle crows which don’t do jack if the surv just spins around in a corner).

(FYI: i only mean self unhooking with a random chance, if you have deliverance active or have the anti-camp meter full, then you could still self unhook).

Quick edit: if you’re wondering, i do think BHVR should add a surrender/instant death option incase everyone is hooked/slugged.

i’d like to hear arguments against this (ignoring the ones that are just “what if i’m facing X killer” cause that’s just an awful argument unless it’s an accessibility or personal phobia thing).

Comments

  • Seraphor
    Seraphor Member Posts: 9,436
    edited December 2023

    I think the system could be worked into the anti-camp meter.

    Instead of only having one guaranteed attempt when it fills to 100%, have a graduated gauge that gives you an rng chance every 25% of progress.

    Instead of consuming your hook meter, it would have a prerequisite,so you coukd remove the ability to hookicide and replace it with 'extra' chances to unhook when camped.

    As it's less under your control it could have a greater chance of success, so 25% could be a 8% chance to unhook, 50% a 16% chance and 75% a 32% chance.

    This maintains the effect of Luck and Slippery Meat as they can still apply to these attempts, plus improves the value of Slippery Meat as it could be worth running for the chance of a 43% chance at 75% camp gauge.

  • kit_mason
    kit_mason Member Posts: 690

    I think that "just add an anti-AFK feature" is a bit of a stretch to cover a valid criticism of removing hook suicides but I'll play along for the sake of this discussion going anywhere.

    What's stopping them from throwing every pallet on the map? What's stopping them bodyblocking you in chase? Hell- what's stopping them finding the killer and handing him another free down?

    I want to make something abundantly clear - if a player doesnt want to participate, there is nothing that will force them to. I agree hook suicides are a problem, but there is simply not a good solution to it happening - removing the possibility entirely creates other problems that need solving instead of just leaving one problem in the game until some genius finds a solution,

  • MrDardon
    MrDardon Member Posts: 4,181

    I think kobes should stay, but what I would like to see is that they make kobes earned instead of luck based.

    Remove the 4 % and depending on how productive you are within the match, you gain more and more % towards your self unhook meter, the ratio at which you gain can be altered but that would make kobe'ing something you earn for being good as a Survivor instead of a random lucky number which you randomly got.

    To make it still risky, I wouldn't show how much percent you've earned, but by your own game sense you'll be able to tell how much of a chance you would have towards a kobe.

  • pigslittlepet
    pigslittlepet Member Posts: 542

    I agree the self unhook should be removed but it think it should re activated it every survivor is incapacitated. It would remove hook suicides but still give a bit of chance to a team that has been completely decimated.

  • TheTom20
    TheTom20 Member Posts: 687

    Im really getting tired of loading into a match a 1-2 people instantly giving up can be any killer any map an people just instantly don't put any effort it why do they load up just to instantly give up so frustrating. What annoyes me even further is some of the 3 v 1s the games are still close but would of been 3 or 4 people if the person stayed an didn't instantly give up on hook

  • Emeal
    Emeal Member Posts: 6,627
    edited December 2023

    I think we can all agree there are flaws with the current system:

    1. Players who wanna give up can easily die themselves on hook. (the chance to unhook is so small its a good method.)
    2. Players dont really know when the best time is to unhook. (I see people trying unhook at the slightest delay in rescue.)
    3. Players who wanna take the chance can die on the hook trying. (removing their second hooking before rescue.)

    I can see why removing chance to unhook is so appealing, cause it solves all the problems.

    1. Players who want to give up and die on hook, Cant.
    2. Players who dont know when to, dont need to cause they cant.
    3. Players who wanna take a chance, Cant.

    I agree that removing the chance to unhook self would be a good idea.

    But I think instead of giving players a choice, I think bHVR should just allow players to take a chance in situations that are hopeless.

    We would just need to define the situations were Self-unhook/ take a chance should be allowed.

    For instance, when there is only one survivor left running, idd say thats a situation thats calls for it.

  • Chiky
    Chiky Member Posts: 1,139

    if a survivor doesnt want to play, and they can't hooksuicide, they can easily just alt tab and wait for the next match, making the team risk it for nothing.

    As a suggestion, i think survivors shouldn't have 3 hook states each, but instead a combined of 12 for the whole team. That would fix camping completely, tunneling as well, and for suicides, just rrmove the chance to unhook yourself, but maybe add some sort of "mini game" to survive on hook/unhook yourself, because being hooked is absolutely boring.