New Killer Idea
Killer Idea: The Horseman
Terror Radius: 32m
Spreading the End: The Horseman starts the trial with five gore pile tokens. He can place them down in the map. He cannot place a gore pile within 32 meters of another gore pile. It takes 30 seconds to generate another token. Maximum of ten tokens can be held at once. A maximum of ten gore piles can be placed at once. Once at the maximun number of gore piles, the horseman cannot place anymore gore piles unless the amount of gore piles goes bellow ten.
Gore Piles: They emit a 20 meter radius (indicated by a green circle) which if survivors enter, they will start coughing, and if they stay in the 20 meter radius for 30 seconds, they become injured and broken for 120 seconds. Gore piles can be destroyed by throwing a torch onto it. Doing so will create a loud noise notification for both the killer and survivors.
Torches: Around the map, there will be 8 poles that each have a torch on them. The torches start lit up at the beginning of the match. Survivors can pick up torches, this will not replace their current item. If a torch is picked up this way, it will take 120 seconds before that pole has a torch available again. The killer can also go to this poles and blow out the torches, if a torch is destoryed this way, it will take 60 seconds before the pole has a torch available again. All poles auras are revealed to survivors at all times. When a survivor has a torch, they light up the area around them, making them easy to spot.
Hastening the End: The Horseman can teleport to any gore pile on the map, if he does this, the gore pile is destroyed. Any survivor within 20 meters of the gore pile and in line of sight of the gore pile is injured and broken for 120 seconds if healthy and downed when injured when the Horseman destroys a gore pile this way. The power has a cooldown of 40 seconds. The Horseman cannot teleport to a gore pile within 32 meters of a hooked survivor.
The End is Here: Whenever a survivor becomes broken by any means (except for No Mither), The Horseman gains a token. The progress of tokens can be seen by survivors (kinda like dredge's nightfall) and by the Horseman. At 4 tokens, all tokens are consumed and The End begins. During the End, the Horseman can't gain tokens.
The End: The End lasts for 30 seconds. During the end, one of four events will occur at random-
• Conquest: During Conquest, The sky becomes White with a bit of orange, Whenever a survivor drops a pallet, that pallet is broken instantly by the entity and whenever a survior vaults a window, that window is blocked by the entity, The Horseman gains 5% movement speed during the End.
• War: During War, The sky becomes blood red, whenever the Horseman damages a generator, that gen will regress 50% of its total progress and all gens that are currently being worked on are blocked by the entity for the remainder of the End. Generators are highlighted white if they are being worked on during the End.
• Pestilence: During Pestilence, the sky becomes pitch black with a bit of green, whenever the Horseman uses Hastening the End it doesn't destroy the gore pile, all torches despawn during the duration of the End, Hastening the End doesn't have a cooldown, survivors cough in the terror radius of the Horseman, whenever a survivor is hit with a basic attack, they become broken for 150 seconds.
• Death: During Death, the sky becomes a silky white or cream with a bit of black, all survivors become exposed, the Horseman loses his terror radius and all survivors auras are revealed for the duration of the End.
2 Ultra Rare:
Hellish Offering: The End is active at the beginning of the match, and the End activates once all generators are done. "Lore Text" -Quote
Iridescent Scroll: Reduce the amount of tokens it requires to activated the End by 2 (total now of 2) "Lore Text" -Quote
4 Very Rare:
Scroll of Conquest: During the End, only Conquest is selected. "Lore Text" -Quote
Scroll of War: During the End, only War is selected. "Lore Text" -Quote
Scroll of Pestilence: During the End, only Pestilence is selected. "Lore Text" -Quote
Scroll of Death: During the End, only Death is selected. "Lore Text" -Quote
Hollow Bones: Increases the time of the End by 10 seconds (New total of 40 seconds) "Lore Text" -Quote
Severed Arm: Reduces the cooldown of Hastening the End by 10 seconds (New total of 30 seconds) "Lore Text" -Quote
Pile of Intestines: Whenever you injure a survivor within the radius of a gore pile, they become broken for 120 seconds.
Broken Helmet: The trial begins with three less poles (A total of 5) "Lore Text" -Quote
Severed Jaw: Whenever you enter the radius of a gore pile you become undectable and gain undectable for 5 seconds after leaving the gore pile's radius. "Lore Text" -Quote
Demonic Staff: The radius of gore piles increases by 4 meters. (New total of 24 meters) "Lore Text" -Quote
Fractured Bones: Increases the time of the end by 5 seconds (New total of 35 seconds) "Lore Text" -Quote
Severed Leg: Reduceds the cooldown of Hastening the End by 5 seconds. (New total of 35 seconds) "Lore Text" -Quote
Broken Sword: The trial begins with two less poles (A total of 6) "Lore Text" -Quote
Rusty Cage: Whenever a survivor is injured within the radius of a gore pile, that survivor is inflicted with the mangled status effect. "Lore Text" -Quote
Rusted Toy Car: Increases the amount of tokens it requires to activate the end by four (Now total of eight tokens), increases the time of the End by 30 seconds. (Now total of 60 seconds) "Lore Text" -Quote
Burnt Children Book: Gore piles can no longer be destroyed by Hastening the End, you can only have a maximum of five tokens, and only a maxium of five gore piles can exist at the same time. Increases the radius of the gore pile by 12 meters (total now of 32 meters) and reduces the cooldown of Hastening the End by 20 seconds. (total now 20 seconds) "Lore Text" -Quote
Ripped Scroll of Atonement: You begin the trial with seven tokens (was 5). "Lore Text" -Quote
Broken Door Handle: Survivors injured in the radius of a gore pile is inflicted with the blindness status effect. "Lore Text" -Quote
Hex: Tormenting Pain:
Anytime you injure a survivor with a basic attack a total of 4/3/2 times, and if there is not yet a Hex Totem already associated with Hex: Tormenting Pain and there is at least one Dull Totem remaining in the Trial Grounds, Hex: Tormenting Pain activates on a random Totem: All survivors that are injured are broken. Once any survivor is killed by any means, Hex: Tormenting Pain is deactivated and reverts its Hex totem to a dull totem. "Lore Text" -Quote
Scourge Hook: Hopeless Efforts:
At the start of the trial, up to 4 random hooks are changed into scourge hooks. You see their auras in white. Whenever a survivor is hooked on a scourge hook, all other survivors in the trial repair generators and heal 10%/15%/20% slower until the survivor on the scourge hook is unhooked. Once any survivor is killed by any means, Scourge Hook: Hopeless Efforts is deactivated. "Lore Text" -Quote
Scourge Hook: Armageddon:
At the start of the trial, up to 4 random hooks are changed into scourge hooks. You see their auras in white. Whenever a survivor is hooked on a scourge hook, all other survivors are inflicted with the exhausted status effect for 30 seconds and for the next 40/50/60 seconds, the next time a survivor other than the hooked survivor drops a pallet, the Entity breaks that pallet. "Lore Text" -Quote
Editors note: Maybe have downs add tokens to the The End is Here but I would have to increase the amount of tokens it takes and/or nerf the events during The End. Also I haven't thought of Lore or a chapter title yet, but I know I want it something akin to a child in modern sacrificed to this cult that wants the four Horseman to come to the earth now to destroy human kind. I would like feedback on this idea.