Buff against SWF
Comments
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Nerfing SWF or buffing the killer in the games current state is impossible because it will always affect the randoms in the game.
Ive seen some people make replies about giving a VoIP in the game for all survivors and then buff killers or nerf survivors. Its the closest thing to fairness against SWF I can think off.
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My sister appears to believe that we're going to be getting a kill with friends option in the future, but this is only stipulation, and not something that I would put a lot of faith in, all things considered. Could you imagine 2 killers wrecking everyone? The battle would be legendary!
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If they do anything, it should not be Perk related. SWF is a base game mechanic, anything to provide a more balanced game for Killers against them should also be a base game mechanic. Having to waste a Perk slot just to counter a "free" mechanic for Survivors is unacceptable. While Enduring helps with loops, it also helps with things like DS and wiggles. That is an acceptable tradeoff for a Perk imo.
There should be increased rewards and/or giving the Killer an extra Perk slot for 3-man, and 2 for 4-man, SWF groups. Those slots would only activate when SWF groups entered the lobby. Might make it a bit more fair, but doesn't really hurt the solo players as much. I think anything you do to balance SWF is going to hurt solo players a lot.
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@RogueGoddess said:
My sister appears to believe that we're going to be getting a kill with friends option in the future, but this is only stipulation, and not something that I would put a lot of faith in, all things considered. Could you imagine 2 killers wrecking everyone? The battle would be legendary!Keep dreaming^^
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I know, right? Haha.
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@Mringasa said:
If they do anything, it should not be Perk related. SWF is a base game mechanic, anything to provide a more balanced game for Killers against them should also be a base game mechanic. Having to waste a Perk slot just to counter a "free" mechanic for Survivors is unacceptable. While Enduring helps with loops, it also helps with things like DS and wiggles. That is an acceptable tradeoff for a Perk imo.There should be increased rewards and/or giving the Killer an extra Perk slot for 3-man, and 2 for 4-man, SWF groups. Those slots would only activate when SWF groups entered the lobby. Might make it a bit more fair, but doesn't really hurt the solo players as much. I think anything you do to balance SWF is going to hurt solo players a lot.
While this is an interesting take, and something that I would be all for if there were drastic ramifications to campers, there is the issue of just that. Campers. Those extra perk slots could be used for beyond nefarious purposes, such as a camper using Insidious. While I do agree that this is the best of a sticky situation, the devs already have taken measures to assist killers in these types of matches.
1.) Flashlights are no longer instant blinds. The only way a player can blind you is if you continue to stare directly at the bulb.
2.) I'm not 100% certain on this one, but I believe that the survivor hit boxes became a bit bigger. I used to be able to do all kinds of crazy moves that I can't now.
3.) Disconnects. I know you're thinking this sounds crazy, but if you don't have many points anyway, you can disconnect from the game. The survivors get no points for this anymore, unless one of the exit gates are open. While this really really angers me, it is a tactic if the game is being sour to you.
One of the biggest reasons that the SWF option is so broken is because they try to match the players with killers who are similar to the lowest rank. In my opinion, were they to start matching survivors with killers of a similar rank to the highest, this would be less of a problem. I completely agree that the system is broken, and this is one of the reasons why. It is unfair for a player to ride the coattails of their high ranking friend. It is also unfair for the killer to have to endure a rank that is higher than him for any reason other than the rank resets.
While yes, lower level survivors would complain that this is supposedly unfair, they have the assistance of their friend(s). The killer has no one and has to rely upon their cunning wit and perks to allow them to survive SWF groups. I hope that this is a reasonable suggestion. I understand that higher level killers would have the same issues, but they are better equipped to deal with individuals of their own rank. This would force the lower levels to either get better at playing the game, or become fodder for the Entity.
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The Speed at which you repair,heal, and sabotage should be slowed based on the number of players in SWF. If there’s 2 of them reduce their speed by 1%, if there’s 3 reduce it by 2%, if there’s 4 reduce it by 3%.2
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@RogueGoddess said:
@Mringasa said:
If they do anything, it should not be Perk related. SWF is a base game mechanic, anything to provide a more balanced game for Killers against them should also be a base game mechanic. Having to waste a Perk slot just to counter a "free" mechanic for Survivors is unacceptable. While Enduring helps with loops, it also helps with things like DS and wiggles. That is an acceptable tradeoff for a Perk imo.There should be increased rewards and/or giving the Killer an extra Perk slot for 3-man, and 2 for 4-man, SWF groups. Those slots would only activate when SWF groups entered the lobby. Might make it a bit more fair, but doesn't really hurt the solo players as much. I think anything you do to balance SWF is going to hurt solo players a lot.
While this is an interesting take, and something that I would be all for if there were drastic ramifications to campers, there is the issue of just that. Campers. Those extra perk slots could be used for beyond nefarious purposes, such as a camper using Insidious. While I do agree that this is the best of a sticky situation, the devs already have taken measures to assist killers in these types of matches.
1.) Flashlights are no longer instant blinds. The only way a player can blind you is if you continue to stare directly at the bulb.
2.) I'm not 100% certain on this one, but I believe that the survivor hit boxes became a bit bigger. I used to be able to do all kinds of crazy moves that I can't now.
3.) Disconnects. I know you're thinking this sounds crazy, but if you don't have many points anyway, you can disconnect from the game. The survivors get no points for this anymore, unless one of the exit gates are open. While this really really angers me, it is a tactic if the game is being sour to you.
One of the biggest reasons that the SWF option is so broken is because they try to match the players with killers who are similar to the lowest rank. In my opinion, were they to start matching survivors with killers of a similar rank to the highest, this would be less of a problem. I completely agree that the system is broken, and this is one of the reasons why. It is unfair for a player to ride the coattails of their high ranking friend. It is also unfair for the killer to have to endure a rank that is higher than him for any reason other than the rank resets.
While yes, lower level survivors would complain that this is supposedly unfair, they have the assistance of their friend(s). The killer has no one and has to rely upon their cunning wit and perks to allow them to survive SWF groups. I hope that this is a reasonable suggestion. I understand that higher level killers would have the same issues, but they are better equipped to deal with individuals of their own rank. This would force the lower levels to either get better at playing the game, or become fodder for the Entity.
1) yeah no instant blind, just a guaranteed blind after every pallet and if animationlocked during pickup
2) didnt notice anything
3) it would be sth, but SWF in general is broken and there is nothing a high rank killer can do about it
In fact I watched a streamer today trying to exercise for the tournament with his 4 man squad. The amout of dodging killers was spectacular, I was kidna surprised but I guess almost all killres dodge 4mans now (I do too)0