We have temporarily disabled The Houndmaster (Bone Chill Event queue) and Baermar Uraz's Ugly Sweater Cosmetic (all queues) due to issues affecting gameplay.
Visit the Kill Switch Master List for more information on these and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
Visit the Kill Switch Master List for more information on these and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
The Dead by Daylight team would like your feedback in a Player Satisfaction survey.
We encourage you to be as honest as possible in letting us know how you feel about the game. The information and answers provided are anonymous, not shared with any third-party, and will not be used for purposes other than survey analysis.
Access the survey HERE!
We encourage you to be as honest as possible in letting us know how you feel about the game. The information and answers provided are anonymous, not shared with any third-party, and will not be used for purposes other than survey analysis.
Access the survey HERE!
Survivors: Do you enjoy chases?
Azrael_Mori
Member Posts: 1
I've seen a lot of people say chases are where DBD shines best for the survivor side. Many comment agree, but I've seen others disagree and say they're boring or annoying. Let's settle it.
Survivors: Do you enjoy chases? 24 votes
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Comments
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I prefer chases, they're really fun.
I picked the first option but it wasn't your question...
I do not prefer them because I'm not good at them but I can enjoy a long chase with some loops and pallets smashed in the killer's face.
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It depends on who the killer is.
Chases are good, but they must create more objectives to make more fun, so I get a little tired of it and depends of the Killer
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I prefer chases, they're really fun.
What else would make this game fun?
sitting on a gen for 90 seconds (+ pain resonance + jolt + 30 seconds from deadlock) is not especially funny to do
but something I do enjoy other than chases is theory-crafting of new builds and strategys
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