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The Singularity Buff (From a Singularity Main)

I've been a massive fan of The Singularity ever since his first PTB appearance. He and a few other killers such as Dredge, Knight, Blight and Nurse, prove that the Developers have massive potential when making each chapter. All of these killers are VERY unique by power design.

However, even the best of the best can sometimes lack a few details in balancing. This list will be pretty short, but it will handle the very core mechanics of The Singularity; I'm also certain that most Singularity mains will agree with me.


  • The removal of his anti-camp fatigue. This feature is completely unnecessary as of the recent anti-facecamp mechanics added. When i hook someone, all i want is to check a camera or two sometimes. Why must i suffer? If anything, the 7 second "grace period" from the anti-facecamp feature should apply here.


  • Basekit Slurry and Ball Glove add-ons. These feel way too essential sometimes, and it would be great to have +2 pods and +15% Overclock at all times, instead of relying on these two brown add-ons. Much like The Knight's Map of The Realm offering.


  • Camera detection and Podgun hitbox improvements. This one speaks for itself.


  • Improvements to teleporting near pallets. If you're chasing a survivor and they drop a pallet, even if you wait a little bit for the pallet drop animation to complete, you can get teleported behind the pallet instead of in it? It's a massive waste of time, and also punishing patience and calculated gameplay.


That's about all. I'm sure these changes would also be welcomed by Survivors, as none of these are large buffs. The Singularity already shines as a great killer in the right hands. All that these changes are meant to do is make him a little more consistent overall.

Happy New Year!

Comments

  • Gastongard
    Gastongard Member Posts: 142

    nice

  • Snowball777
    Snowball777 Member Posts: 143

    Very good suggestions, the biggest issue I have with Larry is how finicky the camera system feels at times, and whenever I move the camera off a Survivor for even half a second, it resets the pod progress.

    Can we also please make pod progress last at least 3 ish seconds? It feels overly punishing to not be perfectly precise with such a janky power that is constantly disrupted by items and small things blocking Survivors from being hit with a pod.

  • fussy
    fussy Member Posts: 1,638

    This is #1 change he needs imo

    Also instead second point Soma Family Photo should be basekit. Overclock mode should literally overclocks him. Now you barely reach survivor before Overclock Mode runs out, if you run in straight line.

    Anticamp 100% shouldn't be a thing, when his power literally encourage him to use his cameras. With AFC mechanic this is rudiment existing for nothing.

  • TheRealConsent
    TheRealConsent Member Posts: 248

    I think a 5% speed buff might be overkill. But, something similar could be speeding up the accelaration process once you teleport. To balance it out, you could incentivize camera teleports by giving this buff to them.

    Or another interesting thing could be to reward long distance teleporting instead of teleport spamming, and every 10 meters for example gives you +2% haste for 5 seconds? I'm not quite sure about how else it could work.