Ormond Rework?
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It's small. That means more chases. Less camping. Killers can control gens more without needing to run for minutes straight. Trapper actually has trapping spots on saloon.
Some of the house tiles on the lower long side can spawn strong structures. The killer needs to break a wall if the survivors are good there.
It's considered one of the most fun maps to play on because it offers lots of interaction.
This is undoubtedly killer favored but that's not entirely a bad thing if you ask me.
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That's bad thing.
Loops are weak, fast downs. Except main building but smart killers won't chase survivor here.
Map is so small, easy 3-gen.
Map is so small, easy map for killers like Nurse, Blight.
Map is so small, easy to proxy camp and gen patrolling.
A lot dead zones, especially around main building full of dead zones.
This map is one of the worst maps in game.
They need to add some good loops behind main building and then maybe it will be fine.
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Then I ask you one thing. Why is it the 2nd to 3rd most used map offering from survivors in my matches?
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I don't know, you can ask them. But i am seeing a lot killers are sending me here as well. People can use map offerings for different reasons. For example, i don't care how much dead zones they have but i love Coldwind Maps. So usually i am using them.
But by stats, Saloon is one of the most killerside maps ever.
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Way too small, weak loops and deadzones.
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And the coldwinds have notoriously low kill rates.
Saloon is a widely liked map as far as I know.
You can of course disagree with that.
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Yep, coldwind, Macmillan and autoahaven changes have been nothing but bad except gas haven car wall splitting.
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