Chapter Concept: Twelfth Toll

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Contents:


Killer - The Thanatos

Killer Data

Power - Grip of Death

  • Reaper's Scythe
  • Countdown
    • Grim Hunt
    • Time of Death
  • Add-ons
    • Common
    • Uncommon
    • Rare
    • Very Rare
    • Ultra Rare

Perks

  • Eyes of the Beyond
  • Hex: Death Walks
  • Shade of Nyx


Survivor - Chlara Alcmaeon

Survivor Data

Perks

  • Death Defiance
  • Unbinding Scourge
  • Brilliant Apollo


Killer - The Thanatos

Killer Data

Overview: The Thanatos is a reaping Killer, efficient in his approach and certain of when one's time is up. His personal perks instill fear in his targets as their death approaches.

Speed: 4.6 m/s (115%)

Terror Radius: 32 meters

Height: Average

Sound Effects: The Thanatos is uniquely quiet. Once every few seconds, he twirls his sickle in his right hand creating a slight whooshing sound, but aside from that he's nearly silent while traversing the map.


Power: Grip of Death

Through a combination of a potent chase power and a pressuring clock, the Thanatos demands skill and wit from both those playing as and those playing against him. Reaper's Scythe acts as a pressuring projectile with the chance to instantly down Survivors, while injured Survivors are forced to get healed quickly lest Countdown initiate Grim Hunt, during which time the Thanatos hunts for souls with immense fervor. The Thanatos is able to manipulate when the countdown concludes by setting a Survivor's Time of Death, able to change a Survivor's timer by 10 seconds either forward or backward.


Reaper's Scythe

Reaper's Scythe is able to be charged by holding the Power Button, during which time the Thanatos spins his sickle rapidly in his hand and is slowed to 2.8 m/s. After at least 0.8 seconds of charging, the Thanatos can teleport the sickle forwards, with the distance being based on the length of the charge. At 0.8 seconds of charging, the sickle is teleported 4 meters ahead of the Thanatos, but at 1.6 seconds of charging it's teleported as far as 12 meters.

The charge can be cancelled by releasing the Power Button, and the teleport is initiated by pressing the Attack Button. Pressing the Attack Button before the sickle may be teleported does nothing.

The sickle is unable to be teleported into an obstruction, but may be teleported atop a window or pallet, so long as it wasn't angled too low as to be obstructed by their hitboxes. It can change elevation with its teleportation, necessitating angling down to hit crouching Survivors. If the sickle would appear in a wall, it instead is teleported as close to the wall as possible from the Thanatos' side of it.

Once teleported, the sickle persists where it was teleported to for up to 3 seconds, damaging any Survivor that comes into contact with it as it spins horizontally in place. 0.4 seconds after being teleported or later, the Thanatos may recall the sickle by pressing the Attack Button. When recalled, the sickle immediately flings back to the Thanatos' hand, damaging any Survivor it comes into contact with as it makes a direct path back to the Thanatos, even able to pass through walls in the process. The sickle recalls itself after 3 seconds, regardless of the Thanatos' input.

A Survivor becomes fully immune to the sickle if they are hit by it, until it is recalled. Survivors may be instantly downed if they run into the sickle and then are hit by it being recalled.

The Thanatos cannot attack while the sickle is out. For 1.4 seconds after the sickle is recalled, the Thanatos is slowed to 3.8 m/s, and for 4 seconds after it is recalled, the Thanatos may not teleport it again.


Countdown

When a Survivor is injured by the Thanatos' Basic or Special Attack, they are afflicted with Countdown. A purple clock appears around their image on the HUD, with the progress of Countdown's 60 second timer being visible to all players in the Trial.

Countdown is removed from a Survivor when they are healed or when they are put into the Dying State by any means. There is no limit to the number of Survivors that can be afflicted with Countdown.

When Countdown's full 60 seconds pass, Grim Hunt is activated. All Survivors in the Trial scream, revealing their location for 4 seconds, and the Thanatos gains a 10% Haste Status Effect for the next 20 seconds. Even if Grim Hunt is already active, it can be activated again if another Survivor's Countdown is completed. The Haste granted by Grim Hunt stacks in duration only.

Countdown's duration isn't solid, however. Time of Death gives the Thanatos two ways to influence when Grim Hunt is activated.

  • The Thanatos is able to accelerate Time of Death by holding the Active Ability Button and clicking the Attack Button. All Countdowns currently active are set forward by 10 seconds. This aspect of Time of Death has a cooldown of 60 seconds.
  • The Thanatos is able to delay Time of Death by holding the Active Ability Button and clicking the Power Button. All Countdowns currently active are set backward by 10 seconds. This aspect of Time of Death has a cooldown of 10 seconds.

While the Active Ability Button is held, the Thanatos cannot perform an action aside from manipulating Countdown. There are no movement penalties for using Time of Death.


Add-ons

  • Common
    • Blank Pin - Recalling Reaper's Scythe no longer damages Survivors. Receive 4000 bonus Blood Points whenever a Survivor is killed by any means.
    • Ram Horn Fragment - For the last second Reaper's Scythe is active, the area it covers is increased by 15%.
    • Tattered Hood - The point Reaper's Scythe will teleport your sickle to is revealed to you.
    • Rusty Blade - Survivors put into the injured state by Reaper's Scythe are inflicted with Deep Wounds.
  • Uncommon
    • Chrysalis Pin - Recalling Reaper's Scythe no longer damages Survivors. Grim Hunt's duration is increased by 10 seconds.
    • Broken Ram Horn - When Reaper's Scythe is recalled automatically, all dropped pallets in its travel path are immediately broken.
    • Bachelor's in Anatomy - Time of Death's delay has its cooldown reduced by 4 seconds.
    • Serrated Blade - Survivors put into the injured state by Reaper's Scythe are inflicted with Mangled until healed.
    • Silver Coin - When a Survivor is put into the Dying State during Grim Hunt, all other Survivors lose the ability to use their items for 8 seconds.
  • Rare
    • Medical License - Time of Death's acceleration has its cooldown reduced by 15 seconds.
    • Fractured Ram Horn - When Reaper's Scythe is recalled manually, all windows in its travel path are blocked by the Entity for 10 seconds.
    • Malicious Blade - Survivors put into the injured state by Reaper's Scythe are Incapacitated for 10 seconds after starting the Repair action, until they are healed, put into the Dying State, or have already been Incapacitated due to that injury.
    • Bloodied Will - Survivors hit by Reaper's Scythe immediately after it's teleported are Broken for 30 seconds.
    • Rotten Music Box - Reaper's Scythe's maximum range is increased by 4 meters. The time it takes to reach maximum range for Reaper's Scythe is increased by 0.4 seconds.
  • Very Rare
    • Butterfly Pin - Recalling Reaper's Scythe no longer damages Survivors. For the last 5 seconds of Grim Hunt, Healthy Survivors are afflicted with the Exposed Status Effect, and when hit by Reaper's Scythe are immediately put to the Dying State.
    • Pristine Ram Horn - While Reaper's Scythe is being recalled, press the Power Button again to stop it where it currently is. Reaper's Scythe will reactivate there with 200% greater area, but will not damage Survivors upon being recalled.
    • Queen's Skull - When Time of Death is used to delay Grim Hunt, all injured Survivors have their Auras revealed to you for 4 seconds.
    • King's Skull - When Time of Death is used to accelerate Grim Hunt, all healthy Survivors become Oblivious for 20 seconds.
  • Ultra Rare
    • Ram's Skull - During Grim Hunt, Reaper's Scythe's maximum range is increased by 12 meters. The minimum charge for Reaper's Scythe during Grim Hunt is reduced by 0.4 seconds. The time it takes to reach maximum range for Reaper's Scythe during Grim Hunt is increased by 0.8 seconds.
    • Shade Cloak - Grim Hunt does not grant Haste. Grim Hunt lasts 30 extra seconds. During Grim Hunt, you are Undetectable.


Perks


  • Eyes of the Beyond

Those playing with death reek of it.

Each time a Survivor is rescued from a Hook when you are at least 32 meters away, Eyes of the Beyond activates:

  • The Rescuer has their Aura revealed to you for 6/8/10 seconds.
  • Starting a chase with the Rescuer within 30 seconds of the Survivor being rescued grants you a 5% Haste Status Effect for 5 seconds.

"I can smell their blood on your hands."


  • Scourge Hook: Death Walks

These people seem to have forgotten their lives are in your hands.

At the start of the Trial, 4 random Hooks are changed into Scourge Hooks:

  • The Auras of Scourge Hooks are revealed to you in white.

Each time a Survivor is hooked on a Scourge Hook, the following effects apply:

  • All Healthy Survivors suffer from a -10% Hindered Status Effect for 8/9/10 seconds.
  • All Injured Survivors suffer from the Broken Status Effect for the next 15/20/25 seconds.


  • Shade of Nyx

Darkness cloaks you until the time is right.

At the start of the Trial:

  • You are granted the Undetectable Status Effect.
  • Survivors outside of a 24 meter radius cannot see what Killer you are, instead only seeing a black mass with no distinguishable features.

Shade of Nyx deactivates at the start of your first chase.

"Patience is a virtue."



Survivor: Chlara Alcmaeon

Survivor Data

Gender: Female

Brightness: Clothing tends to be incredibly bright; Chlara would not be a strong stealth Survivor.

Sound Effects: Chlara's breathing tends to be on the heavier side, but when injured she is uniquely quiet.


Perks


  • Death Defiance

Tricking death isn't easy, but is isn't impossible.

After another Survivor(s) has been in the Dying State for 20 or more seconds, Death Defiance activates:

  • Press the Active Ability button while within 8 meters of another Survivor currently being chased by the Killer to grant that Survivor and yourself a 7% Haste Status Effect for 8 seconds.

"Suck it, brother!"


  • Unbinding Scourge

A thin thread fuels its power. All it takes is a pair of scissors to undo it all.

  • At the start of the Trial, the Auras of all Scourge Hooks (if any) are revealed to you for 20 seconds.

After another Survivor is hooked, Unbinding Scourge gains 1 Token, or 2 Tokens if that Survivor was hooked on a Scourge Hook, up to a maximum of 6/8/10 Tokens:

  • Gain a stack-able 7% Healing and Unhooking Action speed bonus while at least 1 Survivor is hooked, up to a maximum of 42/56/70%.


  • Brilliant Apollo

Sometimes all it takes is a bit of divine intervention.

When a Survivor is put into the Dying State, Brilliant Apollo activates for the next 15 seconds:

  • Decreases the Blinding time of your Flashlight by -15%.
  • Increases the Beam range of your Flashlight by 50%.
  • After a Survivor escapes the Killer's grasp, they are granted a 20% Haste Status Effect for 3/4/5 seconds.

"Salute the sun!"