Idea For An Interesting Change To Nemesis' Shattered Stars Badge
Personally I love the idea of bringing the "One Dangerous Zombie" from the Resident Evil 1 HD Remaster into DBD. So here is how I would go about it:
'Shattered Stars Badge'
- Removes both zombies from the Trial grounds and replaces them with one zombified Forest Speyer (aka Bomb Zombie).
- The Bomb Zombie will never stop tracking the Obsession.
- The Bomb Zombie's movement speed is 3.0m/s. (75%)
- Destroying the Bomb Zombie will cause an 8 meter explosion which injures any healthy Survivor, inflicts Deep Wound on any injured Survivor; inflicts a 4% Hindered status effect for 5 seconds and deafens Survivors and the Killer for 15 seconds when inside of the explosion radius.
- Destroying the Bomb Zombie triggers a loud noise notification that The Nemesis can see.
- The Bomb Zombie takes 25 seconds to respawn when destroyed by a Survivor. The Bomb Zombie takes 45 seconds to respawn when destroyed by The Nemesis.
- The Bomb Zombie always spawns 128 meters away from the Obsession.
- When the Bomb Zombie is destroyed, the furthest Survivor from The Nemesis' location becomes the Obsession and the Bomb Zombie gains a 0.3m/s movement speed increase for 5 seconds after it respawns and begins tracking the Obsession.
- The Bomb Zombie can still be stunned by flashlights and flashbangs.
- Hiding inside a locker causes the Bomb Zombie to roam aimlessly within a 16 meter radius around the Obsession's locker.
- The Bomb Zombie's blind stun duration is 7 seconds.
- The Bomb Zombie does not suffer a fall stun when falling from a height.
- The Bomb Zombie will hit any Survivor that is in its path. (The Bomb Zombie's hits work the same as The Nemesis' Tentacle Strike)
- When the Bomb Zombie hits any Survivor that isn't the Obsession into dying, their aura is hidden for all other Survivors outside of a 24 meter range.
- When the Bomb Zombie hits the Obsession into dying, the furthest Survivor from The Nemesis becomes the Obsession.