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Batteries included

LordGlint
LordGlint Member Posts: 8,713
edited January 2024 in General Discussions

Anyone else using this or just me? I slotted it onto my Legion build and it's really feeling nice. All of a sudden not ONLY am I constantly chasing injured survivors, but doing it 5% faster tends to trip them up.


Comments

  • pale_hispanic
    pale_hispanic Member Posts: 149

    Try this with Mural Sketch or PLWYF and you go crazy fast during frenzy. I like running it with BFFs and NOED for a downright unfair endgame build.

  • LordGlint
    LordGlint Member Posts: 8,713

    Usually I don't have a problem getting Frenzy hits. The feeling of getting stronger as the match progresses is really nice too. Keep getting games where after 4 gens are done, the survivors have a he'll of a time not constantly going down.

  • Heliosse
    Heliosse Member Posts: 126
    edited January 2024

    I use it on Xenomorph as an endgame build with Noed and No way out and it's great but the range is so short, it's sometimes frustrating. I tried it on Midwich to really put the build in favorable condition and it was great but not insane at all. It could use a bigger AoE i think. It is mainly usefull in endgame since you don't want to chase around completed gen. It does help when survs take you there to seal the deal quicker tho. Cool perk

    Post edited by Heliosse on
  • glitchboi
    glitchboi Member Posts: 6,023
    edited January 2024

    It's a very underrated and fun perk that works well both standalone and endgame perk synergies. I personally use it on my Nemesis in order to help close in distances passively. The fast that the Haste stays on for a few more seconds after leaving the range is really, really helpful as well.

    I also use it on my old Bubba-esque build with Carburetor Tuning Guide with PWYF and Nemesis in order to get the closest possible distance and guarantee downs with the extra PWYF stack from Batteries Included.

    I love Batteries Included for its passive effect, it's a straightforward yet goofy perk that comes in clutch in the most random of times.

  • LordGlint
    LordGlint Member Posts: 8,713

    I'm trying it out on a few killers. I made a SM build with batteries, STBFL, rapid brutality and surge. Works great to just chase ppl, negate bodyblocks and screw with ppl's idea of distance. I LOVE when I see a gen get done in shack for example, Cuz then I'm bound to get a hit, followed by a speedy 2nd hit.

  • Hensen2100
    Hensen2100 Member Posts: 339

    It's pretty solid standalone, although a bit too random for me to use by itself.

    I think with Terminus + NWO it really shines since it basically turns into an uncleansable NOED depending on where the gens are. When you have doors that spawn close together it almost guarantees kills during the endgame at times. It makes you patrol the doors too fast and they can't get rid of being broken. Fantastic.

  • LordGlint
    LordGlint Member Posts: 8,713

    The thing I like is that while it's strongest at endgame... it's still usable before that too. All of a sudden, I LIKE survivors doing gens to avoid 3 genning themselves. You do the middle gen early? Guess who gets a constant speed boost when we go to main building?