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Killer Idea

Zenologic
Zenologic Member Posts: 51
edited January 10 in Feedback and Suggestions

The Mimic

Terror Radius: 0

Movement speed: 4.2

Height: Average

Power: Each trial starts with 5 additional chests. The Mimic can teleport from chest to chest but can only leave a chest for 90 seconds. This time is refreshed upon injuring or hooking a survivor. After 90 seconds have passed the Mimic is returned to the closest chest. Timer is paused while carrying survivors. Survivors can lock chests to slow the Mimic from emerging. Breaking out of a locked chest reveals your aura for 5 seconds.

Perks:

Fire Sale: Another 3 chests are added to the map. Chests will respawn new items of various rarity every 120/90/60 seconds. The Killer can collect items to gain extra bonuses. Medkit: Applies Mangled to your next attack. Toolbox: increases the speed of your next break action by 50%. Flashlight: Applies Oblivious to your next attack for 30 seconds. Map: reveals the aura of survivors within 12 meters of the next generator you damage for 3 seconds. Only one item can be carried at a time.

Hex: Greed: Survivors that pick up items are afflicted with Oblivious for 15/30/45 seconds

Return to Sender: Every generator that's completed applies the Incapacitated effect to all survivors that completed the generator for 15/30/45 seconds. Duration is increased by an additional 2 seconds for every generator completed.


Just an idea of mine to add some spice to the game. While you don't have a terror radius your movement is reliant on chests so a subtle approach would be a lot easier. Prolonged chases aren't your strong point