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new blight add-ons is not good

don't need skill.

survivor don't need think about avoid rush.

avoid rush is Nothing good to survivor.(blight have tag)

add-ons are always take effect.


old blight ring, need blight player practice to hit. if don't hit, or survivor good at angst blight, ring can not effect.


all killer can change to PTB blight:

nurse without spending Tokens, 20 seconds after a successful hit, and make 3.8m/s to 4.6m/s.

BUT

The player that play nurse, is Expect to play flying killer or 4.6 base killer?


And

compared tag+33 blight and sprit with ring.

blight:                    sprit:

9.2m/s                    8.14m/s

no Time Limit                 limit 5s

20s CD &when not hit no CD           use long CD long whatever it hit or not

can see survivor,Scratches,blood         can't see survivor,Scratches,blood

can Destroy pallet               can't Destroy pallet

Flexible turning.                Flexible turning.

4.6m/s after after Power            4.4m/s after after use Power


Tag+33 blight is batter sprit with ring.

so why not delete sprit?


suggestion:

Blighted Rat

  • Increases Rush speed by 2% for each consecutive Rush.


Blighted Crow

  • Increases Rush speed by 3% for each consecutive Rush.


Adrenaline Vial

  • Increases maximum Rush Tokens by 2.
  • Increases maximum Rush look angle by 20 degrees.
  • Decreases Rush turn rate by 55%.


Alchemist's Ring

  • when successful hit: Reduces Token Regeneration Time by -0.33(-0.5?) seconds per Token.
  • when use token: effect invalid.


Compound Thirty-Three

  • when rush attack hits a window, will vault window, Survivors in the path will injured during blight vaulting (Fall out of the window?), This causes a Cool-down of 2 seconds.
  • block this window and nearby 18m window for 17 seconds.


Iridescent Blight Tag

  • rush hit survivor now will give them blight flower buds in their back, heal survivor(self or altruism) will get gain speed boost for repair(10%~15% 70s)、heal(25% 70s) etc(25% 70s)、running speed(2s 200%+20s 5%)、Endurance(17s).
  • when rush attack successful becoming injured  Survivors suffer from the Blindness(25s)、 Deep Wound  Status Effecs.
  • successful becoming Dying State when hit with your last Lethal Rush after consuming all Power Tokens, Survivors suffer : Reduces the Crawling speed by -75 %, Reduces the Recovery speed by -40 %. in this way becoming dying state, Survivors rate of bleeding out speed +100% (if in this way down, will bleed 120s to Executeable state) Executeable status survivor can be execute, but still can be heal up.(heal up will give 50% blood bar)


FUN、skill、Interaction with survivors.

Comments

  • ABAEX
    ABAEX Member Posts: 195

    In my personal opinion, The appeal of the survivors is:

    Movement speed is too high, so nerf Rat and Crow(-50%). This is good, let survivor know the speed is Not the reason why they were slaughtered. they NEVER try to dodge is the point.

    ring is too pewful, because if hit The survivors' respite is too short, there is almost no chance, and the frustration is too strong. so just nerf it, give survivor little chance (more than 2.5s+5s). let them know They NEVER try to dodge is the point. if not hit it never have effect.

    tag 1 hit down but 10s CD is too strong? give survivor 2 chance, if their teammate can help them they have even more chance. if survivor help each other they will have Huge buff angst blight.


    as blight player, I can accept blight getting weaker, but I can't accept blight just being a better spirt.

    ptb blight is strong baby.

    Formal blight is weak adult.

    But the strong baby can Crushing weak adult, It's a disaster of game design.