Kill Switch update: We have temporarily Kill Switched the Forgotten Ruins Map due to an issue that causes players to become stuck in place. The Map will remain out of rotation until this is resolved.

http://dbd.game/killswitch

Tunnel Tunnel Tunnel Tunnel Tunnel

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Comments

  • VomitMommy
    VomitMommy Member Posts: 2,257

    Result of chase should be based on skill of players. If you get downed under 30 seconds against M1 killer, you should improve your skill, not ask for survivor buffs.

  • jajay119
    jajay119 Member Posts: 1,232
    edited January 2024

    The VAST majority of matches is one of three variants lately:


    -Tunnel off the hook at 5 gens often using lethal pursuer.

    -just rotate between hooks downing people and hooking them again because due to smaller map sizes/hook placement the killer can down and hook someone before you can unhook and heal them. Often using sloppy.

    -camp one side of the map again using sloppy because gens constantly spawn so close to each other you can defend them from the off.

  • xEa
    xEa Member Posts: 4,105

    Not really. Is it the survivors fault that the killer is stronger then them? Wouldn't it be more logical that MMR is simply bad or killer powers are overtuned?

  • VomitMommy
    VomitMommy Member Posts: 2,257

    Well, when they lose, they will get weaker killers. When they escape, they get better killers. It's not really difficult concept to understand.

    It's funny to see players tryharding as much as they can and then are suprised other side does same.


    What killer power is overtuned in your opinion? That will be fun topic for sure.

    I personally don't like MMR, ranks were good enough in my opinion.

  • TragicSolitude
    TragicSolitude Member, Alpha Surveyor Posts: 7,961

    It's so easy to solve. Make DS automatic and unlimited until the killer gets a certain distance away from the survivor, or until the survivor does an action to benefit the team ie generator, heal teammate etc. And it disables when only 2 survivors are left. And if a killer persists in tunneling they get stunned an increasing amount. SEE?

    On the one hand having a survivor follow me around and insert themselves into my chases because they had DS meant they weren't working on gens, which was a plus. On the other hand, I'd be forced to hit them while I was trying to chase someone else, and then I'd lose the survivor I was chasing and I'd have someone on the ground I couldn't pick up, which was annoying and I played killer less and less while that was a thing. It still happens, though not nearly as much as it used to, but if DS were unlimited I'm sure that playstyle would come back in full force.

    The problem is that DbD is designed as an elimination game, and for each survivor the killer eliminates the killer gets stronger, so the killer is incentivized to tunnel. The killer doesn't get stronger for hooking a survivor and then letting the survivor go continue on in the match. If the catch-and-release method were at least as good as quick elimination, then more killers might do it. I play catch-and-release and it's a much bigger challenge than eliminating the weakest link first, but I don't play to kill so it doesn't matter. Someone who plays to kill and win is going to play efficiently; they're not going to unnecessarily make the game harder on themselves, not unless they've gotten bored with winning. (Yes, some people do get bored with winning and look to challenge themselves. A game can't be designed with that expectation, though.)

    Tunneling is also the more intuitive way to play. The tutorial is nearly useless and a lot of players don't even bother with it (I know because I keep getting killers who don't know how to pick survivors up off the ground), so killers don't learn how to pressure gens and spread the love amongst survivors.

    That was a bit long-winded, so I'll repeat the important parts: 1. Tunneling is intuitive, it's the most natural way to try to play, and the game doesn't even try to teach killers otherwise so of course they tunnel. 2. DbD is an elimination game that heavily rewards the elimination part. If the catch-and-release method were at least as good as quick elimination at increasing the killer's chance at winning, then more killers might do it.

  • xEa
    xEa Member Posts: 4,105

    Sure, when they loose they get weaker killers. And then? The killer is tunneling and the survivor has to sustain for a very long time to counter tunnel. To repeate myself. What do killer really want? Survivor beeing so good at the game that they can hold them for as long as survivors need to finish 3-5 gens? Just for the sake to keep tunneling the optimal strategy? I doubt this is what both sides want. So, and once again, i think this argument is bad, actually controproductive for dynamic or fun in general.

    What killer powers are overtuned? Plenty, at least for our tunneling discussion. We are talking about powers that are so strong survivors cant hold long enough so the rest of the team can finish (almost) all gens. Obvious ones like Nurse, Blight, Spirit, Chucky, Wesker, Skull Merchant, Knight, Artist or Singularity for example. On average, there is no way you can run those killers much longer then a minute, and i am only talking about first chase. For example the expected time on a fresh seed with a headstart for survivor vs Wesker is about 1:10. Second and third chase (proxy camping) goes much quicker by the way.

    Me neither. I also preferede the old ranking system. Everybody was more focus on althurism and safing each other - on the other side more focused on spreading hooks. It used to be way more fun in general.