Tunnelling "Win Condition"
For the last couple of days, I've been playing soloQ survivor and for 3 games in a row, I got tunnelled out of the game: by a wraith, by a sadako and by a chucky. I was constantly in a chase, right off my first and second hooks. And in all 3 instances, I did died~!
However,.. two of those games, other surv were always on gens and got all gens done by the time I was put on my 3rd hook. Eventhough I died everytime, seeing the gate open as the entity took me away, felt like a definite win! I occupied killer long enough to make that possible. The only downside is that the game doesn't make that clear.
My suggestion is to give a special title/bonus points to surv who are 3 hooked in a row, but managed to waste/last a long time. Something like "Martyr"/"Runner" to make the win condition more obvious for survs who are strictly tunnelled out in games, but manage to facilitate a 3 person out. Maybe instead of the Entity taking them away, they just float up into light (with holy music) or something to that effect.
Comments
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Highly agreed honestly.
If they aren't going to address tunneling in a fair way, then make it beneficial for survivors to be the target for a long period of time, at least to safety pip so killers don't have that incentive.
Especially since they can't get some of their killer reworks right...
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Wait for 3-gen system to go live, it will get worse.
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I totally agree, part of the reason I reduced playing was the de pip and the anti camp is just a one hook death in most scenarios.
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That's a really cool idea actually, DbD would have to get a complete makeover to fix the tunneling problem, and it would involve essentially tearing down everything they've built up and changing the core mechanics of the game. There's no feasible way to make tunneling less appealing without making killer miserable to play.
Making the players who get tunneled/camped to death feel a little bit better would better the game in its entirety.
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Exactly! It won't effect gameplay balance (which is too intricate to tinker with), but rather adjust reward system to give recognition to a tunnelled surrv who played well under the circumstances.
I hope someone at behaviour gives this suggestion consideration~
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