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Suggestions for Illumination and Quick Gambit

I've noticed a lot hate both of these so I'll give my two cents.

Illumination could be more worthwhile if its effect persisted after leaving its radius. Whether its only for 30s after leaving it, or permanently until the boon is snuffed. The main issue is you guys made a Boon that wants you to leave its AoE, which is awful.

Quick Gambit also sucks as no matter how much you buff the numbers, killers will always harass genjockeys over the person they're chasinf. To remedy this, I suggest it change to now work regardless of distance! Now so long as you are in a chase you will provide the team a bonus to repair progress. Some balancing ideas here would be having it only activate when injured. I like this one because it directly attacks tunneling off hook, and if that survivor insists on being chased then it could always be on a short CD after being unhooked.

But maybe others have way better ideas, as I believe any idea would be better than whats currently on our plates, so please share any if you have them!

Comments

  • Chaosrider
    Chaosrider Member Posts: 489

    Boons are just a failed concept. The perk would be better off by not being a boon. Even then probably not worth any slot.

    And Qucik Gambit is also a failure by design, cause devs dont udnerstand that chasing near gens is the most unwanted gameplay for survivors. Even if you make the numbers to 50% and rising it is just a really bad idea.


    Just make two completely new perks. Ideas that would have remarkkabvle impact on gameplay were given more than enough. But sadly devs never ever use them.