IdV Character Builds 2.
This is the second part of converting the Identity V Survivors into DBD, using Perks that reflect the abilities of those Survivors, rather than making anything high-optimum. This is for anyone who is looking to try something new out for fun, as well as something I just enjoy doing when I get a spare moment.
Anywhizz, here are the next 4:
Servais Le Roy (magician)
Perk 1. Distortion
(based upon his trait "Illusion", which grants him invisibility)
Perk 2. Red Herring
(based upon his trait "Illusion" and the ability to leave an illusion of himself in place of where he used to be)
Perk 3. Stake Out
(based on his "dexterous" trait that grants a small increase in successful "calibrations")
Perk 4. Breakdown
(based on the "Real or Fake" trait that leaves an illusion at a rocket chair you escape from, instead leaving an illusion of a broken hook for the Killer)
Item and Add-Ons: Rainbow Map with Glass Bead and Black Silk Cord
(to reflect him using illusions of where he once was, even to other Survivors, as well as an aid to conduct a vanishing act via the Hatch)
Kurt Frank (explorer)
Perk 1. Hyperfocus
(based on the "Fantasy" trait, quickly decoding cyphers once gathering pages, replaced by speed of advancing generators by hitting Great Skill Checks)
Perk 2. Fogwise
(also based on the "Fantasy" trait of gaining the ability to see the Killer, using those same pages)
Perk 3. Lightweight
(based on the "Explore" trait of hiding their trails, based on his survival skills)
Perk 4. Sprint Burst
(based on the trait "Energy Reserves" which allows the Survivor to burst into a sprint)
Item and Add-Ons: Rainbow Map with Unusual Stamp and Odd Stamp
(reflecting the vast distances the explorer can detect items, using the pages he collects)
Naib Subedar (mercenary)
Perk 1. Lithe
(based upon the "Skilled" trait of vaulting quicker, as well as reflecting his "Iron Dash trait)
Perk 2. Resilience
(based on the "Iron Dash" trait of speed when boosting off walls, reflected in fast vaults)
Perk 3. Camaraderie
(based on his "Steel Will" trait of being able to spend longer on the rocket chair/ hook)
Perk 4. Mettle of Man
(based on the Mercenary able to take 3 attacks before being incapacitated, reflected in him taking multiple hits for others and occasionally getting an endurance status)
Item and Add-Ons: Camping Aid Kit with Styptic Agent and Anti Haemorrhagic Syringe
(based upon his resilience and ability to take extra hits)
Martha Behamfil (coordinator)
Perk 1. Champion of Light
(based on the "Precise Aim" perk, which not only stuns but also slows the Hunter down)
Perk 2. Background Player
(based upon her "Army Bond" trait, rushing to help her fellow Survivors in need, as well as her "Skilled" trait which improves vaulting and running speed)
Perk 3. Camaraderie
(based on her "Steel Will" trait of lasting longer on the hook)
Perk 4. Reassurance
(mixing both of "Army Bond" trait and her "Steel Will" together, she uses her will and bond to encourage others to last it our)
Item and Add-Ons: Sport Flashlight with Rubber Grip and High-End Sapphire Lens
(based on her flare gun item needing to be accurate, alongside how powerful the blinding effect is)