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Please don't make map dependent challenges

Hey everyone and developers,

in the last tome we had a challenge with breaking a breakable wall and now we have it again. The issue is that some maps have no breakable walls such as Lampkin Lane, Blackwater Swamp, or Red Forest. This kind of force players to use a map offering to go to a map with a breakable wall and many killers will use it. Now, you, the developers, allows players to use them because they are in the game but using a map offering feels so bad on the otherside and if you really read the topics in this forum you will know it.

Now, you can say "it's one challenge not a big deal" but I am a little bit afraid that this could be the start of more "map dependent challenges" which would be awful - especially we all know how creativ these can be. Not only because to my last point but also that it feels so bad that you cannot do a challange on the way - it's not a good gameplay design in terms of challenges.



Comments

  • BlightedTrapper
    BlightedTrapper Member Posts: 352

    It is pretty annoying that you can equip a challenge, only for it to be completely unobtainable due to pure RNG.

  • Hex_Ignored
    Hex_Ignored Member Posts: 1,914

    Lampkin Lane actually has a breakable wall but I get what you're saying and I agree