Creative way to fix SWF

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  • Dreamnomad
    Dreamnomad Member Posts: 3,691
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    Terrible idea.

  • Warlock_2020
    Warlock_2020 Member Posts: 1,867
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    I would like to see just one thing with SWF's. Put in a comm system and outlaw 3rd party systems. Every time the survivors talk on it, the killer gets an audible murmur if he is within a certain range. Sort of like Charlie Brown's teacher. As the killer closes in, he can hear the conversation better, and better. That will change the entire atmosphere of the game. If you are chasing a survivor and you hear someone telling him to go to the killer shack and they can help, then you know what to expect. Why not let the killer in on the action too?

  • powerbats
    powerbats Member Posts: 7,068
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    @Warlock_2020 said:
    I would like to see just one thing with SWF's. Put in a comm system and outlaw 3rd party systems. Every time the survivors talk on it, the killer gets an audible murmur if he is within a certain range. Sort of like Charlie Brown's teacher. As the killer closes in, he can hear the conversation better, and better. That will change the entire atmosphere of the game. If you are chasing a survivor and you hear someone telling him to go to the killer shack and they can help, then you know what to expect. Why not let the killer in on the action too?

    You can't ban voice that way and in game voice comms won't happen for all the reasons that've been discussed before. It helped kill F13 and other games since no one wants to listen to screaming 12 year olds and you can't simply mute someone while being chased.