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Remothered: Chapter Idea
Hey everyone, a while ago I made a post about what perks The Red Nun would get if she was in DBD. Today I've decided to make a post about an entire chapter based on the Remothered series. SPOILERS FOR REMOTHERED: TORMENTED FATHERS
Chapter XI: Remothered: Tormented Fathers Chapter
New Killer: The Red Nun
Info:
Name: Gloria Ashmann
Ethnicity: Italian
Terror Radius: 28 Meters
Speed: 110%
Alt. Speed: 90% (While casting Phenoxyl's Gift)
Power: Phenoxyl's Gift
A gift thought to be from God itself, allowing The Nun to cast out moths to hunt Survivors.
•Tap the Power button to send out moths in a straight line. (Range is 24 meters)
If caught by the moths Survivors will,
• Have their vision impaired (moths will cover the screen)
• Be unable to move until the moths fly away or been shooed off.
• Be unable to use items or perform actions.
• Survivors will be able to shoo the moths away by rapidly tapping M1 and M2. (takes 5 seconds to fill the bar.)
Once The Red Nun steps into the disengage range (12 meters) the moths will immediately fly away.
Perks:
Telekinesis
• Phenoxyl has given you immense control over electrical objects.
Generators within a 24 meter range receive a 20/30/40% repair penalty.
Religiophobia
• Your presence instills great fear.
• Survivors that you are in a chase with suffer from the Exhaustion status effect for 20/40/60 seconds once the chase starts. (Note that the Exhaustion timer will still decrease while the survivor is running.)
• Religiophobia has a cooldown of 80 seconds. (cooldown starts when the Exhaustion effect is removed.)
"Kneel down to God, to our God!"- The Red Nun
Unholy Power
• As Survivors are on the verge of escaping, your unholy power grows.
• When the Exit Gates are powered, your terror radius is reduced by 6/8/10 meters and Survivors who have completed the last generator suffer the Exposed status effect.
"I am the ambassador of the new Lord! L'ambasciatrice della novella del Signore!"- The Red Nun
New Survivor: Rosemary Reed
(NOTE: Rosemary's playstyle will be based on her personality. Her playstyle will basically revolve around herself, hurting other survivors while giving her benefits.)
Perks:
Ineptitude
You blame other Survivors' lack of skill for the problems you face.
• When another Survivor fails a skillcheck in a 10/14/18 meter radius, they suffer from a -10% action speed penalty and you gain a token up to a maximum of 1/2/3
• For every token you have, you gain an 5% action speed increase
"I believe in people's willpower, everything else is not God, but ineptitude or mankind's cruelty."-Rosemary Reed
Sacrifices Must Be Made
You believe that sacrifices are necessary in order for success.
• When a Survivor is hooked, you see the auras of The Killer, Generators, Totems, and Chests in a 20/24/28 meter radius for 5 seconds.
Selfish Ways
• When the Exit Gates are powered you receive a 1%/2%/3% speed boost for every survivor that has been sacrificed.
• All other Survivors left alive will receive a 2% speed reduction.
(Sorry if Rosemary's perks are too toxic/selfish I wanted her perks to make you have a different playstyle while using them.)
If you've read this far thank you so much! Please let me know your thoughts down below!
Comments
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Man, that game was bad.
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OMG!! take my money!!!! please please!! i want thisssssss
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laKUKA said:
OMG!! take my money!!!! please please!! i want thisssssss
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I really enjoyed that game, I' excited for the next two; though I was disappointed to see it was a very short game. These perks are interesting and I love the idea of perks focusing on a solo Survivor instead of a team but they might be too harsh. The Red Nun's perks and power are really cool but she's kind of like a slower Clown. Her moths fly away when you're near so you can't use her power to win a chase just to make it shorter, I guess that's ok though because it still helps and even stops pallets loops maybe more than Clown so never mind.
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@HatCreature said:
I really enjoyed that game, I' excited for the next two; though I was disappointed to see it was a very short game. These perks are interesting and I love the idea of perks focusing on a solo Survivor instead of a team but they might be too harsh. The Red Nun's perks and power are really cool but she's kind of like a slower Clown. Her moths fly away when you're near so you can't use her power to win a chase just to make it shorter, I guess that's ok though because it still helps and even stops pallets loops maybe more than Clown so never mind.Yeah, Selfish Ways is a little too OP, I would probably want it to be 2 or 3% movement reduction speed.
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I’m never a fan of Perks that directly affect teammates in a negative way.2
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ModernFable said:I’m never a fan of Perks that directly affect teammates in a negative way.0
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laKUKA said:
OMG!! take my money!!!! please please!! i want thisssssss
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Just here to help:
Killer
Phenoxyl's Gift: Change it to something with a little more distance. You charge up, and roll the moths out on the ground right in front of you. After a short delay, they fly up above the map, still in the area you rolled them out in. They then fly over the area for a duration. Survivors that linger in the area too long trigger the moths to dive on them, showing their location with an exclusive picture in the bubble that signals they're being attacked by the moths. I say change the power to the Survivors are just held in place for a certain amount of time. They're also released when you come with a certain distance of them while they're still being attacked. This power would have 3 charges base, and have a slight cooldown between uses, and have a cooldown that goes down as long as you're not at full traps. So, here's the new rundown:
Phenoxyl's Gift - A gift thought to be from God Himself, allowing the Nun to cast out moths to hunt Survivors.- Press the power button to start a 3 second roll out an eclipse of moths onto the ground.
- Once on the ground for 3 seconds, the moths will form a spiral and ascend up into the Fog above, circling the area for 25 seconds.
- If left alone, the moths will leave.
- If a Survivor enters the covered area (20 m), they will hear buzzing noises that gradually grow louder.
- If a Survivor stays in the covered area for 5 seconds, the moths will dive upon them, holding them in place.
- If a Loud Noise is made in the covered area, the moths will instantly dive the Survivor (not in chases).
- Survivors are held in place for 6 seconds by the moths, and have their vision impaired.
- The moths will automatically be removed if the Nun comes within 20 meters of the moth-covered Survivor.
- Phenoxyl's Gift has 3 charges, and a cooldown of 10 seconds with a short delay between uses.
- Overlapping areas do not stack.
Add-Ons:
Common
Slightly decreases moth rollout charge time (-0.5 sec)
Slightly increases the area that the moths cover (+4 m)
Slightly decreases the time it takes for the moths to dive a Survivor (-0.5 sec)
Slightly increases the time moths hold Survivors (+0.5 sec)
Slightly decreases the range the moths disengage due to the Nun (-2 m)
Slightly decreases the cooldown of Phenoxyl's Gift (-1 sec)
Moths cause Blindness for 30 seconds (Does not stack)
Moths cause Exhaustion for 30 seconds (Does not stack)
Uncommon
Moderately decreases moth rollout charge time (-1 sec)
Moderately increases the area that the moths cover (+ 8 m)
Moderately decreases the time it takes for the moths to dive a Survivor (-1 sec)
Moderately increases the time the moths hold a Survivor (+1 sec)
Moderately decreases the range the moths disengage due to the Nun (-4 m)
Moderately decreases the cooldown of Phenoxyl's Gift (-2.5 sec)
Gain 1 charge of Phenoxyl's Gift
Moths cause Blindness for 60 seconds (Does not stack)
Moths cause Exhaustion for 60 seconds (Does not stack)
Moths cause Hindered for 15 seconds (Does not stack)
Rare
Considerably decreases moth rollout charge time (-1.5 sec)
Considerably increases the area that the moths cover (+ 12 m)
Considerably decreases the time it takes for the moths to dive a Survivor (-1.5 sec)
Considerably increases the time the moths hold a Survivor (+1.5 sec)
Considerably decreases the range the moths disengage (-8 m)
Considerably decreases the cooldown of Phenoxyl's Gift (-3 sec)
Gain 2 charges of Phenoxyl's Gift
Moths cause Blindness for 90 seconds (Does not stack)
Moths cause Exhaustion for 90 seconds (Does not stack)
Moths cause Hindered for 30 seconds (Does not stack)
Very Rare
Moths don't disengage when the Nun approaches
Moths instantly dive Survivors who enter the covered area
Moths no longer dive Survivors, but reveal their aura as long as they're in the covered area (Areas don't expire)
When the moths are triggered, your Terror Radius drops to zero until all targets are released
Moth areas don't expire
Moth can dive Survivors who are being chased
Ultra Rare
Survivors are Exposed while being attacked by moths and for 30 seconds after
Survivors cannot escape the moths
Perks
Telekinesis
Phenoxyl has given you immense control over electrical objects.
Generators within 24 meters of you have a 20%/30%/40% repair speed penalty.Religiophobia
No matter what, some fools still won't believe.
Negative Status Effects last 10%/20%/30% longer on Survivors and affect them Considerably.Unholy Power
Your unholy power grows as the Survivors come closer to escaping.
Each time a Generator is completed, your Terror Radius is reduced by 3 meters, and all other Generators regress by 5%/10%/15%.But yeah, that's all. I'll need you to totally rework Rosemary's perks so I can give extra feedback, because I'll need a base idea to expand on. I hope the purple and iridescent add-ons aren't too strong or weird.
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SHUTUP AND TAKE MY MONEY!
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Her ability sounds really cool and I think it is very well written.
Perks:
Telekinesis
Way too op. All that needs said is this perk on Gideon Meat Plant with distressing. Them numbers need massively reduced.Religiophobia
This also seems very strong. Why would survivors run exhaustion perks at this rate. I think this will kill dead hard and lithe and killers will always run it.Unholy Power
I don't mind this. The reduced terror radius is a good idea and this would be good with an end game build.Ineptitude
If two survivors run this and they both missed a skill check on a generator together then they'd both be down from 100% to 95%.Sacrifices Must Be Made
This seems ok but I think the time should be dropped till 3 seconds. 5 seems like a bit much. It would need to be an obsession perk as well because if a full swf run this then totems will be found instantly. The obsession gets the numbers you wrote but if your not the obsession it should be dropped to max 10 metres.Selfish Ways
No, just no. Cowardly survivors would run this and screw their team. Couple this with noed increased speed and rip your team.0