Does BHVR even care about SoloQ?

Or do the devs want to drive everyone who plays solo away?

According to your AMA's and recent updates/changes, it is beyond clear that the devs LOVE to push people to either play as a sweaty SWF or to uninstall this game. There are no changes for soloq to look forward to and according to BHVR soloq is a group of selfish lonewolfs that can't be bothered to be a member of the team, right? So, therefore, soloq should not have the much-needed information, like say, see what perks your teammates are bringing so can play around it; not go for unhook with a teammate with Deli, know that someone who is hiding in a locker has Inner Strength and not isn't just meme-ing or a baby survivor.

Nothing is being done against hard-tunneling and the anti-face-camp is laughable and a free second hook + guaranteed death for the killer.

There are no incentives to play in other ways or not to proxy-camp, perk-wise, and the recent killer powers have been changed in a way that makes tunneling for killers just far too easy. There is not a single thought or skill needed, just hard-tunnel 1 survivor and that's it.

No bots to replace teammates who give up on their first hook, or any sort of incentive to NOT give up or to reward team play.

And don't get me started on the Archives that force you into some of the most illogical scenarios just to finish a stupid challenge, which causes most players to just do said objective, throw the game afterwards, and move on to the next one.

This event truly hits the nail in the coffin and spits in the player's face. You think SoloQ has been horrible? Here is a new game mode that dials everything that's horrendous about the game up 10 more notches. Who cares about soloq right?! Why reward team play? Why give give incentives to stay around? Or make not tunneling and spreading hooks more appealing? Why reward skillful gameplay, when the crouching Blendettes that do nothing all game but hide, escape and thus win and are obviously better at the game than the people who have been looping the killer for 3+ gens. Or reward killers who spread hooks and don't hard-tunnel 1 person at 5 gens.

Comments

  • mikewelk
    mikewelk Member Posts: 1,669

    After the HUD changes they thought it would make solo queue never complained about lmao

  • TieBreaker
    TieBreaker Member Posts: 963

    I hate the bots. Disconnecting players used to drop items, usually a nice flashight. Now the bot keeps them.

    The HUD got a LOT of pushback. I think the devs are unlikely to do anything else for a very long time.

  • Adrien
    Adrien Member Posts: 93

    I will try to be objective, but I'm still giving my opinion through the view of a 1.45 k hours solo Q main that also enjoy playing killer from time to time.


    ====> I don't think they are entirely wrong when they think solo Q survivors are not very altruistic (escpecially the least experienced one). Putting the blame on the lack of informations is a bit too easy. Some teammates just don't want to take risks for you and will rather let you rot on the hook. Now BHVR should one day implement the loadout visibility feature like on the mobile version, would make the solo Q better for sure, but don't expect it to become "altruistic land", don't be naive about it.

    ________________________________________________________________________________

    ====> Hard-tunneling do have counterplays : Off the record, Decisive Strike, Dead hard, body block, sabotage, flashy/palets saves with background player, FTP+BU, medkit + syringe or styptic agent. In fact we have access to a lot of efficient tools. Devs didn't forget us. They even plan to buff DS by June. DS is already META by the way. That's something.

    Now those tools require solo skills, and some of them require teamplay, and that's why we are back to the first point : average solo Q survivors don't do a lot of risky altruistic/team plays. And that's on them, not the devs or the killer fault. I play with a lot of sweaty survivors, trust me it does work more than often.

    Anti-face camp mechanic do its job : making killer loses time if they decide to sniff the survivor on hooks. I haven't seen a facecamp Bubba since it went live. Even the tombstone piece Myers stopped their show few weeks after the release.

    Proxy camping is considered like a valid strategy, and tbh, SOMETIMES KILLERS DO HAVE TO PROXY CAMP TO NOT LOSE.

    I agree that some killers are lazy and abuse easy strats against weak teams to dominate their game, and this can be annoying, but trust me the game can become very hard and unpleasant for killers as well.

    ________________________________________________________________________________

    ====> There are perks that allow killers to mix hooks : Pain res/pop/grim embrace/no way out, you chase several survivors, you got tons of regression/slowdowns. But tunneling is a choice and those perks are not here to punish tunneling but they definetely incentivize to mix hooks (especially Grim embrace).

    _______________________________________________________________________________

    ====> Light out mode is difficult but not impossible for survivors, you have to play very very differently compare to the base game. You have to play very stealthy and loot chests, reset asap etc.

    Unfortunately, because of the rank system still active, some killers took advantage of it to grind Iri 1 by playing very sweaty. That was a big mistake from BHVR IMO.

    _____________________________________________________________________________

    ====> For your last paragraph you said it all. MMR and bloodpoints don't reward the most relevant skills, the most skilled plays for both sides. I think BHVR have a lot of work to do in this area, and it would clearly make solo Q in general less of a shitshow.

    About the quiters tho, I don't think people that kill themeselves on hook are very rational the moment they decide it. I don't think they really care about BPs or any reward... They are just mad, and you can do whatever you want, but if they want really bad to quit a game or ruin it, there is nothing that can stop that. Again, too easy to put the blame on the devs for this, at a moment players are also responsible of their own behaviour.

  • Emeal
    Emeal Member Posts: 5,078

    According to your AMA's and recent updates/changes, it is beyond clear that the devs LOVE to push people to either play as a sweaty SWF or to uninstall this game. 

    I wonder if this perspective can be fully sourced from the AMAs or if it's a misinterpretation. Having read almost all of the AMAs myself, I didn't come away with the idea that this would be bHVR's perspective. I'm curious about the intention behind making such claims. Is it to garner attention without providing backing, or is it meant as a genuine and constructive critique?

    Either way, I should think the release of the HUD System would be ample proof and confirmation that bHVR has a vested interest in SoloQ.

  • Seraphor
    Seraphor Member Posts: 9,340
    edited February 11

    It's true though, and my experience (before this comment was made) correlates.

    The main problem with solo queue is that survivors just don't coordinate with each other.

    We do have most of the tools to do so. Once in a blue moon I get a solo team who do coordinate really well, who are all on the same page when it comes to going for hook rescues and manage to juke the killer, and it works just as well as a swf.

    The rest of the time I lose as a solo because others survivors make decisions that leave me scratching my head as I die/hang there on the hook when there was no reason I should have been.

    That said, there are still minor things they could do to improve solo survivor. They wont fix the core problem, and BHVR are obviously in budget mode, so deem it not worthwhile for such a measly improvement.

    Post edited by EQWashu on
  • MechWarrior3
    MechWarrior3 Member Posts: 2,334

    Which is unfortunate because I enjoy the HUD personally.

  • MechWarrior3
    MechWarrior3 Member Posts: 2,334

    As unfortunate as it is, until behavior feels they need to make changes, they are going to do so on their time and terms. 😮‍💨🫡

    For a lot of things I offer my feedback but at the end of the day it’s their game. As long as they ask for feedback though I’ll give it to them.

    Hopefully more improvements will come our way.

  • Coffeecrashing
    Coffeecrashing Member Posts: 3,753
    edited February 11

    The biggest problem with solo q are the ragequitters, lone wolf survivors, and survivors that literally throw games away for rift challenges. How is solo q supposed to feel like a team, when it contains people that are clearly anti-team?

    People really should be asking for BHVR to do something about solo q’s lack of working together, in ways that don’t involve getting more information buffs.

    Post edited by EQWashu on
  • Phantom_
    Phantom_ Member Posts: 1,331
    edited February 11

    They state that they are monitoring the difference(s), but what they don't say in the AMA or elsewhere is how or what specifically they are monitoring, which makes it come across as just a dismissive response. Like something, they've added to the tally of all things in the game they're looking into. They do not state it as an 'ongoing issue' as you're making it out to be, in fact, they say that the lack of information isn't the problem in SoloQ in comparison to SWF, but rather a lack of team play.

    Which is a very interesting statement. Let's focus on that for a moment! The difference between SoloQ and SWF when it comes to the amount of information you have:

    SWF can let one another know about their whereabouts/actions/anything in regards to the killer that they know of, e.g. their perks, add-ons, killer's gameplay, or anything else for that matter that a SWF can deduct. Now let's take a trial and insert only SoloQ players, what's the difference? Mostly, the amount of information you have, whether that concerns your teammates' skill, perks, general knowledge of the game, or the information they give one another at any given time during a trial. Let's say the killer is hard-tunneling at 5 gens, most SWF's know to focus hard on gens, same as with face-camping, you'd focus on the gens and try to get them done as fast as possible. In SoloQ however not everyone knows that or does that, some just straight-up give up and DC because it has been the umpteenth killer hard-tunneling in a game. Which is admittedly something that's hard to fix.

    Yes, some SoloQ players play selfishly, they don't care all that much for teamplay or have the mindset of them versus everyone else. But that is certainly not the case for most SoloQ-players, at least not in my experience. So it's not enough of an argument to just dismiss the entire player base because of it. And if it is for BHVR, that's fair enough, but then I for one at least know to not bother playing their game for much longer.

    Post edited by EQWashu on
  • RpTheHotrod
    RpTheHotrod Member Posts: 1,866
    edited February 11

    Sometimea I feel like I'm the only one enjoying solo queue. I'm a decent survivor, so it's fun surprising other squads when I'm doing full on teamwork with them and we get a win in instead of their solo queue usually just doing their own thing. I've gotten a few invites into such squads after, so it's fun getting the chance at meeting new people. As long as you can hold your own, solo queue isn't bad. Occasionally you'll get some swf though that just trolls you, but that's a playerbase problem, not a solo queue problem.

  • Raptorrotas
    Raptorrotas Member Posts: 3,243

    Its interesting so few people see the real difference between solo and swf. Both are the same character, the difference is not even player skill but the mindset.

    I've seen people ask for Kindred but also BONDS basekit, or even a live map/radar because swf has it with the clock callouts on comms, lol. The various ping tool ideas generally seemed the most reasonable because it's not just spoonfed UI information.

    I think it's probably inevitable for survivors to get more info in the name of this gapclosing, but it wont help solo as much it'd help swf, contrary to popular belief.

  • Emeal
    Emeal Member Posts: 5,078

    They state that they are monitoring the difference(s), but what they don't say in the AMA or elsewhere is how or what specifically they are monitoring, which makes it come across as just a dismissive response.

    I fail to see how the absence of mentioning the monitoring process makes the response dismissive. It's essential to recognize that not every detail may be explicitly covered in a response, and the focus could be on broader insights or updates rather than delving into the intricacies of the monitoring process.

    They do not state it as an 'ongoing issue' as you're making it out to be, in fact, they say that the lack of information isn't the problem in SoloQ in comparison to SWF, but rather a lack of team play.

    If there wasn't an issue, why would they explicitly state that they are monitoring it? The acknowledgment of monitoring suggests an awareness of the situation and an ongoing effort to address potential concerns.

    While skepticism and a demand for evidence are usually commendable, it might not align with the nature of an AMA. Expecting a detailed battle plan, dates of meetings, and comprehensive reports for every change may be unrealistic, as bHVR may not disclose such intricate details. Instead, the AMA serves as a platform for broader insights and updates.