Killer Perk Reworks
Just a lil thread where we talk about killer perks you really think need some sort of rework and why exactly you think that! For me it's easily dying light. Dying light is not only a waste of a perk slot but in my opinion it's like taking a negative perk lol. For example, you would have to hook 7+ people, none of which being the obsession or that wouldn't count as a hook, to receive a whopping 20% slowdown to gens, and if you don't get any value out of the perk well guess what? The survivors get value instead because the obsession heals and unhooks people 33% more quickly! If you were running pentimento instead, you would have to light a whopping single totem to receive a 30% slowdown to gens, with no survivor upsides, and the more you light the more benefit you get. So yeah rework dying light please :)
Comments
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Dying Light is definitely the No Mither for killer perks.
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Predator needs a rework, it is the worst killer perk in the game because its only effect is a detriment to the killer. Spawning scratchmarks closer together is not a benefit to the killer because it often causes them not to appear on walls (since they are all scrunched up together on the floor instead). This often makes them harder to follow and also means you will miss them entirely from far away sometimes - instead of seeing scratchmarks on a wall and knowing a survivor was running by there, you will just not see them at all. It's a tracking perk that unironically makes tracking more difficult.
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its fine for me tho
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Rework septic touch to be:
Whenever you injure a survivor with a basic attack, this perk activates. The next time the survivor vaults a pallet or window they receive the broken status affect until this perks maximum amount of survivors affected. This affect is cancelled after applying this affect to more than the maximum amount of survivors allowed or that survivor is hooked. Max amount of survivors is 1/2/3.
This might be overturned, so if someone has any suggestions, I'd like to hear them.
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Territorial Imperative is not just a perk which badly needs a rework, but could be the basis for a new variant of a Hex.
If they made it so the Killer could light a totem at will, so anywhere within a set radius of that totem gave some sort of boost or aura reading for the Killer, that could introduce a Boon-style perk the Killer can use strategically, rather than just dealing with where the Hex appears at the start.
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Leverage- needs one simple fix just make it so when you unhook a survivor everyone heals 5% slower per unhook. It would fix the problem instantly.
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