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Should overcharge and call of brine be buffed?

Since 3 genning is no longer possible, do you think it's safe to buff these perks into a useable state again? As it is right now, even if you combine the perks you are still left with only an increase of 55% on regression speed.... and considering it takes 4 seconds for 1% of regression, that's not much of a difference (that's assuming my math is right and it knocks the time down to two seconds, the alternative outcome is even worse in terms of gen regression)

Before this was understandable, killers could do it as much as they pleased meaning it had to be weak to be remotely balanced. But now that gen regression is such a finite resource, shouldn't the sources of regression be stronger? I'm not asking for buffs all around, I think most gen regression perks are in a fine place- but these two just fall behind even when used together.

Comments

  • MikaelaWantsYourBoon
    MikaelaWantsYourBoon Member Posts: 6,564

    Overcharge, no. It's fine as it is.

    CoB, yeah. This perk is dead. Since Eruption is limited use now, i don't see problem to buff this perk back to 200%.

  • GeneralV
    GeneralV Member Posts: 11,394

    Yes, I believe it should be safe to buff them a little bit.

    Preferably Call of Brine, as Overcharge at least has the Skill Check that can catch some survivors off-guard.

  • I_CAME
    I_CAME Member Posts: 1,308

    I don't have an issue with perks getting buffs. I just wish they wouldn't go to extremes with perk changes. They should start small and go from there if it's still too weak.

  • sizzlingmario4
    sizzlingmario4 Member Posts: 6,948

    If anything, CoB should be reworked but not buffed. As long as its regression is completely free to get (as in, it’s not regression you have to earn like you do with most of the other regression perks) it shouldn’t be very good. Overcharge is fine.

  • Caiman
    Caiman Member Posts: 2,914

    Call of Brine is practically worthless and needs a buff or an additional/alternative function. Overcharge could use a bump up on the regression speed but not a big one.

  • Dustin
    Dustin Member Posts: 2,307

    I'd like to see Call Of Brine Buffed on its own - Don't really feel any other regression perks need buffed at the moment.

  • Devil_hit11
    Devil_hit11 Member Posts: 8,905

    the problem now is that kicking gens is unrewarding. the only time i ever kicked gens was in 3 gens and now that 3 gen are limited in regression, kicking gens is now under-powered because reward is pathetic.

    They should consider buffing killer's base regression to 200% to increase reward of kicking gens but nerf hex:ruin to 50% keeping the power-level the same.

    So no, I don't think the perk are issue. it is base-kit. base-kit is unrewarding therefore perk are unrewarding.

  • Pulsar
    Pulsar Member Posts: 20,793

    Overcharge needs to lose the skill check and get a new effect

  • GroßusSchmiedus
    GroßusSchmiedus Member Posts: 555

    Yes but only if they don't stack.

  • Shaddoll_Serpent
    Shaddoll_Serpent Member Posts: 167
    edited February 14

    What? Basekit kicks take off 5% and survivors can no longer tap to stop that regression. How on earth is that unrewarding?

    Base regression's low, sure, but I don't think it's necessary to raise it considering everything else they've done to improve killers' abilities to defend generators.

    There's definitely a point to be made about that skill check, but I don't think it's necessary to completely remove it, especially because it's basically the entire point of the perk. Just like remove the extra penalty or make it only stay there for 30 seconds and then buff the regression aspect of the perk to compensate.

    @Topic:

    Always felt like the nerfs to both especially Call of Brine were a little too harsh and felt like now would be the time to buff them a bit considering the generator changes, but I must say, we would have to be very careful about increasing their regression. They're still unearned regression that provide free extra value for nothing and could in theory be brutal when stacked together with some other kick perks.

  • Malkhrim
    Malkhrim Member Posts: 989

    Overcharge and Call of Brine were absolutely overnerfed. They were too strong together, yes, but they both got nerfed into such a sorry state they are not even worth bringing, and pairing them together just means assassinating half of your build. Overcharge shouldn't have a starting penalty now that it's weak, and it's skill-check nerf should be reversed (why were both the gen speed AND the skill-check nerfed? Seriously...). Call of Brine should be set to 150% speed (it would STILL be bad btw, saving only 7,5 second after a whole minute, but better than what we have right now).

  • Chocolate_Cosmos
    Chocolate_Cosmos Member Posts: 5,735

    Yes, both perk are kinda bad atm.

  • WeaverReaver42
    WeaverReaver42 Member Posts: 213

    I see where your coming from, but keep in mind you have a maximum of 8 times you can use the perk assuming you have no other regression getting applied (in which case the amount of times you can do it is reduced). You are also disregarding the fact that you are giving up perk slots for this regression meaning it already has steep competition to even be considered in the first place. The speed at which you gain regression is much less than if you just brought Pop or some other 'quick' regression perk, without being much more consistent even with the changes to gen kicking. All it takes is a survivor going behind your back for 5 seconds to negate your perk. Unless you intend to stay with the gen for the whole time it's regressing, you have a high chance of just not getting any value. Compare this to pop or Pain Resonance where as long as you play normally you are almost guaranteed a good amount of regression.

    Simply put: the amount of gen regression it gives depends on how 'on the ball' survivors are, The effort does not match the reward when compared to other regression perks, you are limited in your chances to use it, and the regression you will get is gained over time rather than all at once meaning it is far easier to counter and react to for survivors once they realize you have the perk.

  • Pulsar
    Pulsar Member Posts: 20,793

    I don't think having a perk that relies completely on RNG or new players to be effective is good design.

  • Seraphor
    Seraphor Member Posts: 9,424
    edited February 14

    These were nerfed because they stack. Except they didn't used to stack at all.

    I think Overcharge should be reworked so it doesn't boost regression. Missing the skillcheck should remove an additional 5% progress, while hitting the skillcheck should still remove 5% progress. So either way the killer gets at least 5% regression if the survivors touch the gen within 60s.

    Now Call Of Brine can be buffed to 150% regression, and instead of stacking, they compliment. OC punishes survivors that halt regression, CoB punishes survivors who don't.

  • Seraphor
    Seraphor Member Posts: 9,424
    edited February 14

    All regression is earned by keeping survivors off the gen/s that's regressing.

    This is precisely how Ruin was always earned as well. Until that too was overnerfed.

    CoB works in the same way, it's not instant regression, it's regression over time, you earn it by pressuring survivors.

    Overcharge works by getting survivors back on the gen, it doesn't make sense for Overcharge to have an 'over time' regression bonus.

  • GolbezGarlandGabrant
    GolbezGarlandGabrant Member Posts: 979
    edited February 14

    I do not want to go back to a 4 gen defense loadout all the time and still getting sacrificed 2 minutes into the game.

    To answer the question, no.

  • Devil_hit11
    Devil_hit11 Member Posts: 8,905

    5% regression is pathetic reward. I waste time as killer to kick gens for what survivor at 4:1 ratio outclass in anywhere between 2-3 seconds. I rather have an extra hook on board than spend time kicking gens with current rewards. kicking gens should be more rewarding than what it is at base and perk should only add to killer's regression. basically an optional bonus for killer to spec into.

  • RaSavage42
    RaSavage42 Member Posts: 5,549

    I feel like they should change base Gen regression first

  • Xendritch
    Xendritch Member Posts: 1,842

    God no, we want less gen regression not more.

    We should be buffing perks that do literally anything else besides regression and stall.

    Buff tf out of Beast of Prey, Unrelenting, Hexes, Predator, Bloodhound, Overwhelming Presence, Hysteria, Fire Up, Genetic Limits, Etc.

    Anything to give us a more interesting meta then kicking gens or perks that just block gens in the background.

  • Xernoton
    Xernoton Member Posts: 5,868

    Probably not. A rework would be the better option. Overcharge is in the weakest state it has ever been and it has no synergy with Doctor who comes with this perk and has a power that affects skill checks!

    Rework both of them. They aren't worth a perk slot. Overcharge is arguably worse than nothing.

  • KazRen
    KazRen Member Posts: 187
    edited February 15

    Call of brine absolutely should be brought back to 200%. It wasn't even that strong of a perk by itself and was only good with overcharge. There also is a limit to gen kicking too.

    Overcharge should probably have a higher starting regression and have a little bit more to it's end regression. So 100% at the start and ends with 150% or something similar.

  • MaTtRoSiTy
    MaTtRoSiTy Member Posts: 1,961

    No. There is already enough gen regression making matches tedious at times, without adding even more. Just my opinion of course but I would like to see the game move more towards encouraging interaction between killer and survivor, than using brute force gen regression all the time to slow matches

  • Sava18
    Sava18 Member Posts: 2,439

    Absolutely not. I despise how it's affected killer players. There's about a 90% chance a killer will kick a gen over a free hit and if they take the free hit there's a 50% chance they go back to kick anyway.

    It just makes them look like bots.

  • Nick
    Nick Member Posts: 1,239

    Good point actually, because currect percentages are laughable

  • ARTRA
    ARTRA Member Posts: 938

    Some buffs could be fine like.

    Over: Starts at 100%

    CoB: Last more or stronger effect.


    Also could be curious if one of those perks adds like 2 seconds to the time you need to repair to stop regression. Probably CoB because Over have the skillcheck thing.