STBFL, Ruin and Grim Embrace

Hello. I wanted to talk about what I felt about these perks after the patches and give feedbacks.

STBFL: I don't think this perk deserved the nerfs that it received: 5% -> 4% & losing token by M2 hits. Both of the nerfs are in wrong way imo. I think the perk's issue is that this can be too strong for facecamping and SoloQ cannot handle this perk well since the information lacks. So, I think both nerfs can be reverted but let Obsession knows that the killer equipped this perk, like putting up icons like Dying Light and Dissolution when killer started to gain stacks so Obsession can counter the perk, and also making this perk deactivated in the specific range(4m maybe?) until all the gens are done, with the same reason that AFC deactivates when all gens are done.

Ruin: I know this perk is not main part of the update at all, but it is still pretty bad. This perk will have low uses until the regression rate increases. Personally, I think it can get 200% back as it cannot work with gen kick perks.

Grim Embrace: Nice changes, but to maximize it's aspect of "giving incentives for not tunneling", the second effect(OG effect) can be deactivate if one survivor dies or be sacrificed before it reaches full tokens. About the combination with DMS, it was decent combo but I didn't get the impression that this is overpowered for both roles, but this is just my impression from my own experience, so others might have different experiences.

Comments

  • fussy
    fussy Member Posts: 2,099

    Agree, but not with Grim Embrace. Too many games, where one survivor just tries to ignore interaction with killer with Distortion and CS. Sometimes i have 6-7 hooks on 3 survivors and i don't think it's my issue and my perk should deactivates only because one survivor like to crouch beside the rock whole game when hears my TR. It will be just dead perk again with this change.

    GE+DMS i don't even see in my survivor matches at all, only GE. Finally people realised that it's just ok combo and not as OP!!!! as many people claimed here.

  • VomitMommy
    VomitMommy Member Posts: 2,257

    I would much rather see Ruin 200% that gets removed when someone dies than current version...

  • OrangeBear
    OrangeBear Member Posts: 3,783

    I wanted stbfl to lose tokens on special attacks because i didn't like that people would play demo and pig and just use them as save the best vessels. It wasn't fun to play against.

    I do think the perk shouldn't lose stacks when trickster hits 1 knife or deathslinger lands a shot, though. The 4% reduction is probably fine it's basically to compensate for the base cooldown change in 6.1.0, and STBFL was a good perk before that anyway.

    I am done using Hex : Ruin until they rework hexes or rework the perk. Fedup of constantly starting the game and ruin goes. Losing 1/4 perks is devastating.

    I don't like the idea of grim embrace not working after a survivor dies. Killers shouldn't be punished for killing. If it needs a nerf i think there's a better way.

  • Anti051
    Anti051 Member Posts: 923

    STBFL: Nerf was not necessary, was only done due to a combination of gullibility + disingenuous trick-whining.

    Ruin: 200% regression (full stop) was fine, revert it...It's a fragile, easily deleted hex perk, there is no reason it should suck so badly that barely anybody even thinks about running it. Much like the STBFL nerf, was only done due to a combination of gullibility + disingenuous trick-whining.

    Grim Embrace: Not that great imo, even with DMS (most people don't seem to understand how DMS actually works). Forces survivors to develop better evasion skills which is great, but you have to hook which leaves you wide open to get BS'd into defeat by off-the-hook perks.