Bleed Out Change
I want to remove the bleed out mechanic as a whole instead I think we could replace it with "Corruption"
The longer you stay in the downed state the more your bar fills up (fills up in 2mins)
The more you move while in the downed state the faster your bar will fill (if your moving constantly it will then take 1min 30 seconds to fill up)
If your bar is filled the entity will summon a hook at your position, (mini game plays) upon being picked up you will have to hit 3 medium skill checks and 1 hard skill check, if you miss a skill check you will be put on the hook (this counts as a hook state) if you successfully hit all the skill checks you will then gain haste and endurance for 10 seconds.
(if the killer is in close proximity you only need to hit 1 hard skill check) (basically prevents them from camping you when downed)
Just a change I thought would bring some spice into the game
and if someone dies on a hook that hook will fall but will regenerate the hook faster (basically if they die to the time they create a new hook on the map)
Let me know your thoughts, I know alot of people hate being slugged and I know killers dont really want to slug, I figured this way both sides can benefit from this change.
Comments
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Will the new hook make that aura look killer? If not, the answer for most murderers is probably "no."
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What would you change about bleed outs?
Post edited by OneAutumnLeaf on0 -
Aura Look Killer??? i have 0 clue what your trying to say here.
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I actually enjoy this idea in my humble opinion. As long as it’s fair for survivor and killer, I have no issue with it.
I think it would be kinda fun to witness a hook just spawn right next to you, because the entity is getting bored at once some action to happen. 🤣
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That was my thought on it, we are in the entitys realm for its enjoyment, seeing ppl just sitting on the ground isnt enjoyable for anyone so I think the entity would 100% be like nah lets spice things up g.
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I think this would actually be a way better option, instead of having to slug every one you let them (bleed out) then they get auto hooked, if anything it would make things easier for both sides.
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If your bar is filled the entity will summon a hook at your position, (mini game plays) upon being picked up you will have to hit 3 medium skill checks and 1 hard skill check, if you miss a skill check you will be put on the hook (this counts as a hook state) if you successfully hit all the skill checks you will then gain haste and endurance for 10 seconds.
they need to hit 4 skill checks in order to not be hooked dude. theres going to be alot of ppl who fail that and get hooked instead of getting away.....this would just give both sides a way to play around bleed out timers dude.
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Dog Perks already give survivors a second chance when they are downed...
Unbreakable
Soul Guard
No Mither
Etc
its hella rare to actually get a kill from bleeding someone out.
(sometimes there are no hook nearby and they must bleed out or they will wiggle away.)
Your right but this change would literally create new hooks....making the map easier to hook people on.
it would just need some tweaks.
I agree with ya there, I def aint a dev xD
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