New Perk Ideas, and New Item Ideas.

PERKS

Killer Change I would love to see

When not in chase gain 2% haste (would be great for m1 killers who struggle to traverse the map)

Number 1-Exit Gate Regression

I think we can all agree that exit gates shouldn't be able to be kept at 99% for 6 mins and not regress, I think it would be cool that after 50 seconds the exit gates slowly start to regress, thus actually making survivors choose between the unhook and leaving safely.

Number 2-POI's

I would love to see like corpses or past survivors, or even past killer belongings in some maps and when you interact with them you can get a item or a lore page or something.

Number 3-No Escape

Upon the Exit gates being OPENED, the killer can go into the basement and interreact with a transformer , after interacting with it, the power will shutdown in the entire map the exit gates will close, and the map will be covered in darkness for 1 minute, the power will come back on after 2 minuites, survivors cannot see far in the dark, but the killer can see them in the dark from afar (they would be like glowing red or some crap), the power will then turn back on and the exit gates will have to be re-opened again.

Number 4-Noise Trap (Perk)

There will be one noise trap somewhere hidden on the map, a survivor can arm it and it will create periodic noise notifications for 60 seconds, one noise notification every 15second, then it will be destroyed, after repairing the equivalent of 1 full generator you can go back to the trap and repair it for an extra use, you only get 2 uses per match.

Number 5-Barbed Windows

After Blocking a window or a window being blocked by the entity, the window will be covered in barbed wire, upon vaulting said window the survivor will be injured, if they are already injured they will be put in deep wound, the barbed wires will disappear after a second time of being activated, if someone is deep wounded and trys to jump through the same window again they will be downed and scream revealing there location.

Number 6-Evening the Odds

You manipulate the odds to your favor. Every time a generator is completed, the entity permanently blocks a random window or pallet. You can see the aura of the blocked window or pallet. (will be covered in the entitys aura)

Number 7-One Mans Trash

You have a knack for finding useful items. You start the trial with a random item of uncommon or higher rarity. Chests are 50/75/100% more likely to contain items of rare items and 25% more likely to contain a higher rarity item.

Number 8- Escape Artist

You have a talent for getting out of tricky situations. You can attempt to free yourself from the killer’s grasp, bear traps, and cages of atonement, if you free yourself you will gain the deep wound status effect. Your chances of success are 4/6/8%.

Number 9-Hex: Nightmare

A hex that torments the survivors with terrifying visions. Survivors within your terror radius have a 50% chance to trigger a skill check when performing any action. Failing a skill check reduces the survivor’s action speed by 15% for 10 seconds and reveals their location to you for 3 seconds.

Number 10- No Mercy

You show no compassion to your prey. When you hook a survivor for the first time, you gain a token, up to a maximum of 4 tokens. Each token increases your movement speed by 2% and reduces the survivor’s struggle time by 3%, Upon a survivor dying this perk will deactivate for the rest of the trial.

(so its a trade off if you have it fully stacked your going to be 8% faster, BUT survivors will wiggle out 12% faster.)

Number 11-Cheat Death

You have a knack for surviving the impossible. When you are hooked for the second time, you can attempt to escape the hook with a 4/6/8% chance of success. If you succeed, you become broken for the rest of the trial, and suffer from a 2% Hinder effect (this CAN be used when you are the last survivor alive) (could be a last minute game changer)

Number 12-The Shadows

When kicking a gen you apply your Terror Radius to it for 60 seconds (works on up to 3 gens)

(Imagine 3 gens having your TR, plus your TR roaming the map, who needs undetectable when they cant tell where I am lol

Number 13-Firecracker

You have a stash of firecrackers that you can use to distract or blind the killer. You start the trial with 4 firecrackers. You can throw or drop a firecracker by pressing the active ability button. The firecracker explodes after a short delay, creating a loud noise and a bright flash. If the killer is within 6 meters of the explosion, they are blinded for 2/3/4 seconds. (you can scavenge through a chest to replenish your firecrackers twice per trial)

If you have this perk equipped flashlight consumption speed is increased by 60%

Number 14-Innocence

You have an innocent appearance that makes the killer hesitate. When you are the obsession, the killer’s attack cooldown is increased by 10/15/20% after hitting you. When you are not the obsession, your chances of becoming the obsession are increased by 10/15/20%.

You leave blood and scratch marks more often and more visibly.

Number 15-Jack in the box (killer AND survivor)

You are skilled in various fields. You can bring up to 2 additional perks into the trial. These perks are randomly selected from the pool of all survivor perks and are of tier I/II/III.

Upon being hooked you lose 1 randomly selected perk.

for every 2 gens completed you lose 1 perk

Number 16-Hex: Pride

A hex that mocks the survivors for their pride. Survivors who perform a bold action (such as fast vaulting, pallet dropping, or flashlight blinding) within your terror radius have their aura revealed to you for 4/5/6 seconds. The hex effects persist as long as the related hex totem is standing.

Number 17-Malice

You have a malicious intent to harm the survivors. When you hit a survivor, you gain a token, up to a maximum of 10 tokens. Each token reduces your attack cooldown by 1%. When you have the maximum number of tokens, your next attack will instantly put the survivor into the dying state. You lose all your tokens after this attack.

Number 18-NEW FREDDY PERK

Nightmare: You torment the survivors with terrifying visions. Survivors who are in the dream world have a 50/75/100% chance to trigger a skill check when performing any action. Failing a skill check reduces the survivor’s action speed by 15% for 10 seconds and reveals their location to you for 3 seconds.

Survivors wont be automatically put into the dream world, they need to be injured first.

Number 19-The Doors of Purgatory

After a generator has been completed you gain a token, up to a max of 5, you can consume 1 token and create a breakable door inside of a doorway, survivors can break the door but will create a loud noise notification.

Number 20- Swich-er-roo

Upon hooking a survivor for the first time gain a stack, after reaching 4 stacks this perk activates. Upon kicking a gen and regressing it it will be corrupted for 30 seconds, if a survivor interacts with this generator while the perk is applied to it, the generator will be blocked and it will go into the ground and be replaced with a already completed gen from around the map, basically it will swap a completed gen with a not completed gen from around the map, so if survivors have a 3 gen where 1 is super far away you could potentially change that.

ITEMS

-Radio: A portable device that allows you to communicate with other survivors. You can use the radio by pressing the active ability button. The radio has a limited battery life and can be used for 20 seconds. When you use the radio, you can hear the voices of other survivors within 64 meters and talk to them if they also have a radio equipped. The radio also reveals your aura to other survivors within 40 meters. However, the radio also creates a loud noise that can alert the killer to your location. (the killer can hear what is being said if he is in the radius)

addons would increase range and charges

-Flare Gun: A single-shot weapon that can be used to signal for help or distract the killer. You can use the flare gun by pressing the active ability button. The flare gun has one bullet and can be fired once. When you fire the flare gun, it creates a bright flash and a loud noise that can blind the killer for 2/3/4 seconds if they are within 6 meters of the explosion. The flare gun also reveals the killer’s aura to all survivors for 3/4/5 seconds. However, the flare gun also reveals your aura to the killer for 3/4/5 seconds.

addons would increase range and iri addon would give 1 more charge.

-Trap Detector: A device that can detect the presence of the killer’s traps. You can use the trap detector by pressing the active ability button. The trap detector has a limited battery life and can be used for 10 seconds. When you use the trap detector, you can see the aura of the killer’s traps (such as bear traps, hag traps, phantasm traps, etc.) within 12/16/20 meters. The trap detector also reveals traps to other survivors within 12/16/20 meters. However, the trap detector will reveal your aura while you are using it.

addon would increase range and battery life

-Smoke Bomb: A device that can create a cloud of smoke that obscures vision. You can use the smoke bomb by pressing the active ability button. The smoke bomb has one charge and can be used once. When you use the smoke bomb, it creates a cloud of smoke that covers a 10/15/20 meter radius for 10/15/20 seconds. The smoke bomb hides the auras of survivors and the killer within the cloud. However, the smoke bomb will disable the ability to fast vault and drop pallets.

addons would increase area of effect.

-Compass: A device that can help you navigate the map. You can use the compass by pressing the active ability button. The compass has a limited battery life and can be used for 5 seconds. When you use the compass, you can see the direction of the exit gates, the hatch, or the killer within 64 meters. The compass also reveals your aura to the killer.

-Pocket Knife: A weapon that can help you escape the killer’s grasp. You can use the pocket knife by pressing the active ability button. The pocket knife has one charge and can be used once. When you use the pocket knife, you stab the killer in the neck and free yourself from their grip. stunning them for 2 seconds The pocket knife also inflicts the hinder status effect for 3 seconds

(cant get in bloodweb, only has a chance to spawn in chests)

-Energy Drink: A drink that can boost your stamina and speed. You can use the energy drink by pressing the active ability button. The energy drink has one charge and can be used once. When you use the energy drink, you gain a 150% sprint burst for 3 seconds . The energy drink also reduces your exhaustion cooldown by 50%. However after the duration is up you will be hindered and lose a health state.

(imagine 2 sprint bursts, but your going to be 10% slower and injured after the duration, it would be a double edged sword) |