Killer Concept: The Harbinger

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C0N3ko
C0N3ko Applicant Posts: 25
edited February 25 in Creations

Stats:

Speed-4.6m/s

TR-32m

Height-Tall

Difficulty-Hard

Weapon: Blunt Cleaver

A large cleaver used to support The Harbinger's corrupted leg.

Power: Dragon's Offering

Press the Power button near a Dying survivor to Inscribe a Rune onto The Harbinger's arm, once a rune from each survivor press the Secondary Power button to awaken The Dragon, activating Dragon's Might. Once awakened a 120 second timer will begin, once finished The Dragon will return to sleep.

Dragon's Maw:

When The Dragon is awakened, press and hold the Power button, then press the basic attack button to grab the survivor in front of The Harbinger immediately putting them in the Carried state, while holding Dragon's Maw The Harbinger becomes slightly slower, grabbing a survivor removes the corresponding Rune and resets Dragon's Might, missing a Dragon's Maw immediately removes 10 seconds from Dragon's Might. If a survivor that has been grabbed by Dragon's Maw is dropped, 15 seconds is removed from Dragon's Might and the survivor will be Injured but will also be in the Deep Wound state.

While carrying a survivor, The Dragon's Timer pauses.

Only survivors that have a corresponding on The Harbinger's arm can be grabbed by Dragon's Maw.


Perks

Hex: Food Chain:

At the start of the trial 4 Totems have Hex: Food Chain applied to them. Survivors can always see the auras of these totems.

While active survivors that are being chased will scream, interrupting their current action every 20/15/10 seconds.

Each Totem must be cleansed by a different survivor and the effects of Hex: Food Chain will not be changed by only cleansing less than 4. When all 4 totems are cleansed each survivor will be inflicted with Obliviousness and Blindness for an amount of time dependent on the order they cleansed, the fourth cleanser will be effected for 30 seconds, the third is effected for 45 seconds, the second is affected for 60 seconds and the first is effected for 75 seconds and will also be Exposed for 15 seconds.


Tower of Slumber:

After kicking a generator Tower of Slumber activates, the most recent generator kicked after Tower of Slumber has activated will show the auras of survivors within 12/14/16 meters of it.

If a great skill check is completed on a generator effected by Tower of Slumber, the survivor who completed the great skill check will become Incapacitated for 20 seconds.


Revoked Free Will:

When a survivor is healed from Dying to Injured they become Incapacitated for 5/10/15 seconds.


Red Add-ons

Iridescent Scale:

When a survivor is grabbed by Dragon's Maw, the corresponding Rune will not be lost.

Dragon Tooth:

When a survivor that has been grabbed by Dragon's Maw and dropped, they will be in the Dying state instead of Deep Wound


Design: When not in Dragon's Might, The Harbinger is a man with long black hair wearing baggy sack that tears revealing his right leg and left arm that are covered in scales, when in Dragon's Might his left arm becomes a dragon neck and head and his right leg becomes morphed into a lizard like leg.