The Nightmare Remake Idea
I think and think long time how to remake The Nightmare play "perfect stealth killer".
-System remake: All sacrifice started in 'Dream World'. + All survivors can only awake with interacting 'Alarm Clock'. + In Dream World, survivors can't see The Nightmare until The Nightmare approaches to survivors within 8 meters. + In Dream World, all survivors get 'oblivious' status effect. + In Dream World, survivors acting speed is decreased by 5%.
-Dream Snare, Dream Pallet are removed. / Dream projection still remain.
-(NEW)Dream Attraction: The Nightmare can attract survivors to Dream World through pressing interaction-button. If The Nightmare attracts survivors, survivors fall asleep instantly. If survivors who The Nightmare attracts is already in Dream World, survivors get 'Exhausted' status effect per 3sec and 'Hindered' status effect by 5% per 5sec. When The Nightmare using Dream attraction, The Nightmare's movement speed is 4.3m/s. The Nightmare can use Dream Attraction for 20sec. (The Nightmare can use Dream Attraction multiple times without cooldown like The Executioner.)
-Add-ons (remake)
Red Paint Brush: When The Nightmare uses Dream Attraction, Generators which are in range within 16meters from The Nightmare are blocked for 16sec.
Black Box: Survivors who are in Dream World can't exit.
'Z' Block: When The Nightmare project to generator, if survivors stopped repairing generator which The Nightmare projects, Generators are broken by 5% from whole progress.
Pill Bottle: Survivors can't see The Nightmare when they are awake, but if The Nightmare approaches to them, survivors can see The Nightmare when The Nightmare look at survivors directly.
Paint Thinner: When survivors interacts with alarm clock, survivors get 'oblivious' status effect for 30sec.
Prototype Claw: Duration of Dream Attraction is increased 15sec.
Nancy's Sketch/Masterpiece: Cooldown of Dream Projection is decreased 8sec(Sketch)/10sec(Masterpiece).
Garden Rake: Alarm clock's non-sleep duration is decreased 8sec.
Swing Chains: When The Nightmare uses Dream Projection, The Nightmare can see survivors aura who are in range of 8meters from The Nightmare.
Jump rope: When The Nightmare suceeded to attack survivors who are not in Dream World, survivors get 'Blindness' status effect for 30sec.