We have temporarily disabled The Houndmaster (Bone Chill Event queue) and Baermar Uraz's Ugly Sweater Cosmetic (all queues) due to issues affecting gameplay.

Visit the Kill Switch Master List for more information on these and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
The Dead by Daylight team would like your feedback in a Player Satisfaction survey.

We encourage you to be as honest as possible in letting us know how you feel about the game. The information and answers provided are anonymous, not shared with any third-party, and will not be used for purposes other than survey analysis.

Access the survey HERE!

Remove Endurance After Unhook

I have no intentions of denying camping and tunneling are obnoxious. They are, absolutely. But basekit BT doesn't really do anything about that, if you ask me. In fact it makes those strategies more of a problem.

The problem with giving survivors no-strings-attached endurance after an unhook is that it doesn't stop tunneling, it can only force nice killers to do it. If a survivor body-blocks for their teammate, the killer is left with no option but to hit them, and at that point, right, you've lost significant time and probably distance on the other guy--It'd be a waste to go for them. You'd be throwing, and for what? If a killer wants to tunnel you, they can cope with hitting you one more time. Is it ideal? No, but the value of getting someone out quickly outweighs the annoyance, and they could also just wait it out--While the haste makes this a little less viable, it's still definitely an option. Basekit BT only really serves to punish killers who would have gone for the person unhooking, when that's the behavior we should be incentivizing.

So, instead, I'd like to suggest that after a survivor is unhooked, the survivor who rescued them is given a new status effect--The Martyr status. A survivor with the Martyr status will take any damage directed to a recently unhooked survivor, more or less. This removes the benefit of using basekit BT as a free health state to penalize a killer who wasn't tunneling, and sort of incentivizes going for a new target, because if you're going to damage them no matter what anyway, right? Ideally, that's how it'll work. This is sort of spitballing, I'll admit, and there's probably a bunch of edge cases I'm not thinking of.

Other than just making basekit off-hook protection more of a fair mechanic, this status could also (hypothetically) be used in perks where regular Endurance would also get out of hand. None come to mind, but maybe a survivor could have a perk giving them the Martyr status when the rest of the team is injured but not themselves once per trial, or something.

Comments

  • arcaneGospel
    arcaneGospel Member Posts: 245

    Well, sure, you could, but that's part of the problem--that is, still, tunneling, which is something we want to avoid. Do they earn getting downed like an idiot? Yeah, but it still shouldn't be NECESSARY, and if you could do it when it's forced on you, you can surely just tunnel anyway on purpose. That's not ideal, I'd say.

  • mikewelk
    mikewelk Member Posts: 1,669
    edited February 29

    You're not really avoiding tunneling by injuring the unhooker. You just waste their time for healing and can just carry on tunneling.

  • MadameExotine
    MadameExotine Member Posts: 177

    "If a survivor body-blocks for their teammate" using basekit BT, when killer was clearly going for person who unhooked, it is perfectly acceptable (even expected) for killer to switch and down the body-blocker again.

    I don't think anyone would argue about that scenario.


    For "Martyr" status suggestion, it sounds too OP for survivors tbh. B unhooks A, then C unhooks B, then D unhooks C,.. meaning killer's first 4 hooks will likely have to be fresh hooks,.. and in most games (at least at my MMR) by 4th hook, the 4th gens pops, or most likely all five pop since no one is on death hook/no pressure.

  • xltechno
    xltechno Member Posts: 1,026

    After all, the number one reason killers dig tunnels is not to harass survivors, but because they fear the gen will be completed.

    Let's say a rescued survivor receives 80 seconds of OTR, and in return receives a 30% debuff on all actions during that time. Survivors who were hit on behalf of their allies would receive a 6% buff from repairing generators unless they healed their wounds. What should the killer do? Most killers will probably not attack both Survivors and instead go for another Survivor, or try to hit the Survivor they rescued twice. In any case, survivors who get off unhooked can escape.

  • arcaneGospel
    arcaneGospel Member Posts: 245

    I want to have the ability not to tunnel without being penalized for it. Yeah, I could just tunnel, and if they try to bodyblock yeah I'm gonna, but I shouldn't have to.

    I don't see how it'd necessarily be overpowered to have to get your second hook on someone by not focusing them off the hook, and--Your example, forgive me if I'm wrong, works now? If a new survivor goes for the unhook each time now you're only going to get fresh hooks via proxy camping. (In an ideal world getting on hook on each survivor before one of them is dead is the goal anyway. If you really want someone to be at risk of death hook you probably should have to take some risk for that.) I don't see how this would be any worse for killers at all.

  • MadameExotine
    MadameExotine Member Posts: 177
    edited February 29

    Re: "In an ideal world getting on hook on each survivor before one of them is dead is the goal anyway"

    I think we are at very different MMRs to understand each other.

  • arcaneGospel
    arcaneGospel Member Posts: 245

    I'm not saying it's optimal now. Hence why I said 'In an ideal world". There needs to be more incentive to go for varied hooks, I just didn't find it immediately relevant in the original post.

  • arcaneGospel
    arcaneGospel Member Posts: 245

    I think a similar mechanic needs to exist, but the way it works now is my issue. It doesn't really meaningfully hinder tunneling but it's easy to use to force a killer to tunnel.

  • MechWarrior3
    MechWarrior3 Member Posts: 2,852

    Then, perhaps, instead of removing it, there needs to be some form of addition to help prevent tunneling in some regards without hindering normal gameplay

  • Blueberry
    Blueberry Member Posts: 13,671

    I just wish it was zero collision rather than Endurance. Endurance is abusable to body block for the rescuer when I’m trying not to tunnel.

  • Yoshirama
    Yoshirama Member Posts: 404

    Tunneling was the main reason why endurance after unhooking was added

  • SapoMalvado
    SapoMalvado Member Posts: 1

    I get what you mean, but there are a lot of survivors that don’t care about their team mates. They will unhook you and let u take the hit and then you fall. I get your idea, but only if your teammates helped you and didn’t think only about themselves. Unfortunately, at the end of the day, it will be only you who can save yourself and that’s what the endurance status is needed

  • YuffieGreatestWaifu
    YuffieGreatestWaifu Member Posts: 245

    Your idea has merits only when applied to facecamping. I think the penalty for allowing the survivor to get that free off hook should be severe making the killer hunt anything else.

  • arcaneGospel
    arcaneGospel Member Posts: 245

    Yeah, that's what I actually suggested--the title itself is at least partially clickbait. I don't want tunneling to be made any stronger, I just don't want to have to do it, I want to play a game that isn't over before second generator's finished just because someone made me go for them, or something.

  • MechWarrior3
    MechWarrior3 Member Posts: 2,852

    You know, people will read your thread. You don’t have to make it clickbait at all for people to check it out. At least not on these forums :)

  • Xernoton
    Xernoton Member Posts: 5,887

    How about the unhooked survivor loses collision with the killer? They couldn't use it to bodyblock anymore and it would also be a passive buff to OTR, which punishes tunneling.