Doctor rework

ALGOL
ALGOL Unconfirmed, Member Posts: 2

Although I love the doctor and he is extremely powerful I feel his ability is very... "Static" (pun intended)

Dispite having nemesis and knight with useful "NPC" elements, the doctors hallucinations boil down to a boring information element.

The hallucinations spawn further from the survivors and wander (causing a slight nerf to doc for more interesting gameplay)

These hallucinations have small terror radius's of their own, upon seeing a survivor they'll move insanely fast at the survivor and jumpscare them filling their screen with the doctors face for a few seconds.

Survivors then do a quick skill check if they fail they scream

The hallucination disappears afterwards.

Maybe make this something that only happens when all survivors reach tier 3 of madness?


Although this certainly isn't a necessary change I believe it would make gameplay more interesting, especially since we can see the doctors overall kills seems rather low based on the January statistics.

What do you guys think? Is there a way you'd alter this concept? How would you do it?

Comments

  • jonifire
    jonifire Member Posts: 1,437
    edited February 29

    I made a post in the ptb feedback about his illusions. Sadly the ptb is closed, so I can‘t link you it.

    I suggested:

    Instead of making a new AI, behavior should make, that we control the illusion with our controls.

    I don‘t know whether you know Apex legends. There is a character (mirage), who can make decoys and they do(/imitate) exactly what you do. Like you walk forward it walks forward. You punch, jump, aim, turn around -> the decoy does that.

    This could allow cool mindgames and make some funny jumpscares.