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The Dev’s New Map Survey

concubined
concubined Member Posts: 140
edited February 2024 in General Discussions

Within BHVR's new survey to the community regarding the balancing of maps there are 3 voting options (survivor sided, balanced, killer sided) consisting the both of the Yamaoka maps and Mount Ormond.

I'm happy to see they're reaching out and interacting with the community and that they’re aware maps can tend to favor a side though I'm unsure if they have their focus in the right places. I haven't personally seen any complains about the Yamaoka maps, Ormond I understand as it has a history of being problematic but there are maps with much higher amounts of outcries from the players, like on twitter I see complaints about Toba Landing quite frequently, and on YouTube killers always sigh out loud when they see a Gideon or Borgo offering, and I haven't seen any positive comments about the Alien's map.

Me personally, I don't know how Badham's main building's boiler room doesn't have a hook down there yet, there shouldn’t be any spot where if a survivor go down they’re free from being hooked, and while we’re at that Badham is such a pain for killers. And Lery's center room please tone down the volume specially when center gen is done as a Spirit player I die a bit everytime I have be there and on the topic off sounds I dislike the new maps they’ve been pumping out because they’ve been tryna get fancy with it by adding unnecessary sound effects like on Toba anywhere on the map there are sound effects, love that they’re trying to pay attention to details but gameplay wise it’s so harmful, at least to me. If in the past they’ve implemented color blind assists for player’s vision health I don’t see why they can’t also care about player’s echoic health. And on the edge of every map, why are there entity sized breathing noises, I’m trying to listen. Sorry this kinda have turned into a rant but I’m speaking my truth. I miss simple OG maps like autohaven or Macmillan ones, the new ones doesn’t even look DBD anymore, I wish they would focus more on the horror aspect of the game when creating maps and of course balance, not “we only care about the aesthetics when making maps” (Garden of joy)

I’m interested in hearing about your different opinions on different maps, which one do you hate playing at? Which one do you love and why? Discuss with one another in the comments and let me know if you relate or agree to the points I’ve made. Have a good day everyone.

Comments

  • Yharwick
    Yharwick Member Posts: 521

    Ormond I actually think is quite balanced despite it's size it also has a decent amount of deadzones. I don't like the yamaoka maps personally on either side, they're not unbalanced I just think they're boring to look at and I find the tiles kinda weird.

    I don't know that there any maps I actually dread going to anymore besides Springwood which is absolutely dreadful to play on as killer. There's just a lot of little things I don't like about certain maps like the bush/log loops on Forest being east to get stuck on and swamps ridiculous totem spawns.

  • Pulsar
    Pulsar Member Posts: 22,952

    I hate hate hate Borgo. It's ugly, it's one giant deadzone and it's ugly. It has one of the worst color schemes I've ever seen.


    I'm very chill with MacMillan and Autohaven maps. Pretty fair all around, nice color scheme and iconic

  • Mandy
    Mandy Administrator, Dev, Community Manager Posts: 24,630

    Whilst I do appreciate the intent of this thread, I will close it here - please put the feedback on the threads we've created so that we have everything in one place. We'll be going through each realm and obtaining feedback on ALL of them, to assist the Level Design Team.

    Having extra threads where people will start giving feedback on maps isn't beneficial as it means they might not duplicate their responses on the thread where the feedback is needed. Thank you.

This discussion has been closed.