A radical solution to boring killer tactics like tunneling
I play both Killer and Survivor, and I think the current Killer environment is very painful and difficult for Survivors.
To be frank, the current Killer is limited in all tactics such as destroying generators and delaying with severe effects, and the only way to gain an advantage in the battle is by continuing to chase one survivor, so it is difficult to play the Killer. I don't find it very interesting. I think that's why so many users play Survivor against Killer.
The reason why tunneling, which survivors hate, continues to increase is because the few killers who play this game have learned that tunneling is the only way to win, and they are matched only with such killers. In order to solve these problems, it is necessary to diversify the killer's tactics and improve the environment so that even people who are not familiar with killer can enjoy playing killer.
Rather than buffing Killer's unique abilities, I would like them to improve the system for playing Killer. I don't think it's fair as an interpersonal game for killer players who want to win the game to have their strategies hindered by the system itself.
Comments
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Yes, your opinion is very valid and true. However, every time you say this, you are exposed to backlash. This is because many survivors hate learning, and no matter how many theories are established, they ignore them and start playing in the sand.
And in that state, survivors demand base-kits because they are at a disadvantage against killers, at least for them.
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It's not really supposed to be called tunneling. It's called killing, the role is killer. Survivors have a set of gears in their logo because they can efficiently do generators, if I were to say survivors were tunneling their objective it would sound silly because that's their objective/profession. The killers have a skull as a logo, this means death and there's no way around this unless we want to change the name of the game. I gotta say, I'm surprised to see this up, the developers have pretty much gutted all of the killer strategy, survivors have multiple basekit functions including ones that offer free haste and invulnerability after being unhooked without the fear of a hook grab so it's pretty much free now especially with those healing changes that didn't go through, along with many ways to prevent the killer from actually getting started in the first place, and last but not least followed by an easily accessible objective. The thing about dbd survivor is that you actually have to learn how to survive, the developers have paved the way for your role along with making most of the killer roster useless. There's not much else they can do other than completely restrict killers from well killing. It all sounds very silly I know but at least it's all here on the table so we can move on and understand what killers have to do. The game is Dead By Daylight and killers kill, and the survivors survive.
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I've made plenty of these suggestions about the topic :
*Add a corrupt intervention basekit. No Time limit, just 2 trigger conditions to put an end to it : a gen is completed or a survivor IS put in the dying state by the killer (not plot twist...).
* Add a "buffed dying light" basekit that decrease the gen repair speed of all survivors. This features is removed if you kill a survivor.
* Add a discouraging system for tunneling in early game only. If a survivor IS hooked twice in a row, cancel the dying light bonus and give a buff to survivor repair speed and the struggling phase timer IS increased to 90 secs. This feature only occurs if the equivalent of more than 2.5 gens need to get repaired before exit Gates are powered.
Once survivors have 225 charges to repair or less before exit Gates are powered, they lose the bonus.
* Adjust all perks/items around tunneling/second chances/ gen speed/gen regression/gen slow down and anti camp like Reassurance accordingly.
This would ensure to change the META and allow both sides to run other builds safely without exposing themself to à loss.
This IS a concept, I'm not sure about the figures yet. Some scenarios need attention to avoid exploit from both sides.
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I agreed with every word on what you said except for “along with making most of the killer roster useless. “
This just isn’t true. However, I’ve been preaching this for a while. “Survivors tunneling gens” vs “killers tunneling survivors” an objective is an objective.
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In order to stop the tunneling, keeping survivors alive and spreading the hooks needs to be more valuable and worth the killers time.
Right now, a killer who mercifully keeps a survivor alive and doesn't seal the deal when he could, at say 4 gens left (but behind the scenes, of course 2 are at 80+), us shooting himself in the foot, as that survivor on deathhook can just as efficiently hold M1 at a gen in the last phase of the game.
Something like old BBQs BP bonus mechanic as basekit could help a little bit, but only symptomatic, like give killers this bonus but only increase the multiplier as long as all survivors are alive. This should lead a lot of killers to at least postpone the first kill till they have 3 different survivors hooked.
But the problem remains: 4 alive survivor's are a problem for a killed, you can't defend 3 gens against 4 alive survivors, but tunneling early is seen as despicable; and of course I don't like it myself in my survivor games.
Some sort of debuff could be set up for keeping survivors on death hook alive, while strengthening survivors repair speed for every dead teammate, but all this need to take into account hook stages vs gen progress.
Also, just do a hardcap with certain perks, like only two regression perks, and how big the bonus to repair speed can stack etc. There are too many moving parts in 2024 to have everything work with everything else without a hitch. Remember how Awakened Awareness had to be held back because its OP on Nurse, so eben Trapper can't use it properly.
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The optimal solution is to abandon the original concept of a system in which "the killer quickly kills the survivors and gains an advantage'' and replace it with a system in which "the killer gains an advantage by keeping all the survivors alive". However, this is the exact opposite of the pride of a killer who hangs survivors on a hook and attempts to kill them.
In other words, it might be better for Killer to just be a mascot character for an attraction, entertain the survivors, and let them go home. Tunnel, camp, 3 gens. Even if everything is resolved, they complain anyway.
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Tunnelling isn't the only way to win but it is by far the easiest one as doing it requires essentially nothing from the killer player but a lot from the survivors if they want to effectively counter it.
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Tunneling does not mean killing; it is only a strategy/playstyle with which to kill. And contrary to the belief of Killer mains, is it NOT the only way to win/kill.
If the "gutted strategies" you're talking about are camping and 3-genning via the anti-facecamp mechanic and the supposed "3-gen nerf," I can assure you those have not nerfed those strategies in any way. Killers have already adapted to work around the anti-facecamp mechanic in several ways, and all the 3-gen nerf does (all it's SUPPOSED to do) is ensure that the match actually ends. The 3-gen scenario is still a very bad spot for Survivors to be in.
I also think that some people misunderstand why tunneling is a problem. It's not that Killers killing Survivors is a problem, it's the bad experience it brings for both sides. Survivors obviously because they get eliminated early without being able to do anything, and likely leaving them wondering why they even bothered to queue up for the match. People like to tell Survivors to improve at looping, and I would agree, but they can't improve if they keep getting eliminated early. On the Killer side, tunneling requires no perks, no skill, and no effort, but it's an easy way to get kills. However, getting those kills will only cheese their MMR into a bracket that's way above their actual skill level, and they'll face Survivors who are better at looping. Focusing on one Survivor alone will incentivize the other three to bust out three different gens as fast as they can (which I understand is another major complaint from Killer mains). Suddenly, tunneling, the only strategy that the Killer knows, is ineffective. What will they do then? They'll feel as helpless as the lower-MMR Survivors did when they got tunneled out of every match.
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Everything that you just said could be applied to the gen speeds and times and advantages survivors receive on those. What's worse about this is that even if a killer decides to go for straight up kills they are at a complete disadvantage over if survivors want to just do gens.
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I envy you, if I could actually play at your level again, I would have your same mindset, but I don't. Eventually you'll figure it out as well.
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You’re assuming I am in a lower MMR I presume, am I correct?
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