General Discussions

General Discussions

Singularity’s EMP spawns should be reduced

Considering how much utility they have I find having 4 on the map at any given moment is kinda ridiculous.

They knock out his cameras and remove the slipstream, but have no real counter to them? Even Xeno can smack the turrets if they are fast enough, Wesker and Nemmy only let survivors cure themselves a limited time. HUX can’t gamble at all because the unlimited supply of emps.

Now If they kinda worked it like Freddy and each time one was used it would take longer to respawn? That would be a good balance change. Or they can reduce the amount allowed out on the field to 2. Have 4 spots but if Two survivors have emps then the two none used ones are locked until one of the free ones are used.

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Comments

  • Member Posts: 974

    The robot killer can be really fun, but even a somewhat coordinated team can easily shut down the killer's power hard. Why I really don't like playing the robot, survivors have too much control if you can even use your power or not.

  • Member Posts: 5,958

    Someone had the suggestion of only letting the printers rebuild the EMP once the associated EMP's been used. That way, there's not at least 5 EMP's in the game at any given point.

  • Member Posts: 1,993

    Most singularity mains I know stress putting 2 cams on a spot you want to protect. Make sure they aren't close enough to expend one EMP on, force two of them to be used. Not sure if this helps, but it was the purpose. Good luck! <3

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