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All Exhaustion Perks
In this text, I will write the best and worst exhaustion perks in my opinion. Worst to best.
•Head On
It is one of the most annoying and troll perks of the game, but no one uses this perk in the main build. The reason for this is that it is very difficult to use on its own and when used, it only serves to stun the killer for 3 seconds. Even if you do a pallet stun on the killer and the killer breaks the pallet, much more time is wasted. SWFs can make good use of this perk, but it cannot be used in normal games.
•Background Player
This perk is useful for flashlight saves on the killer, but I don't think it's very good. You'll gain a speed boost that's much higher than normal, but if you're behind the killer and you're not a very good flashlight user, you probably won't be able to blind the killer. I can't say the same for pallet smashes.
•Overcome
This perk is for escaping to longer distances when taking damage from the killer and beautiful builds can be made. But if you get a saw hit or an exposed effect, it won't do any good. If you take the first damage in the dead zone, you will most likely leave the dead zone.
•Balanced Landing
This perk can be completely useless in some cases, and life-saving in others. For example, if there is not much distance between you and the killer and you jump from a height, the killer may hit you. At the same time, while it is multifunctional on some maps (Gideon map), on others it may be used only on small hills and basement stairs. Also, let's compare this perk with the Lithe perk (both have the same effects when certain conditions are met). The number of windows or dropped psllets on the map is more than the number of hills or any falleable points. Likewise, some holes on the Gideon map have nothing on the top side and a jungle gym on the bottom side. Under normal circumstances, if you jump from this hole and try to use the jungle gym below, you will probably get hit due to the fall damage you receive.
•Smash Hit
A perk that you can use by doing a pallet stun on the killer. If there are no pallets nearby (only the pallet you use), this perk may be your ticket to escape. If you can perform a stun, it can save you from the dead zone and you can go farther than normal. The killer may notice you walking away and not break the pallet, so you can create a nice combination with the any means necessary perk. You also get half as much less exhaustion compared to normal exhaustion perks.
•Dead Hard
This perk can save you from death in some places during the match. Now let me tell you the possibilities. In the first possibility, the killer is a "Baby Killer" and all you have to do against him is to run towards the killer and press the dead hard button. In the second possibility, the killer is waiting for dead hard and to do dead hard against this killer, use fake vault, fake pallet drop or moonwalk and dead hard. In the third possibility, no matter what you do, the killer will not hit your dead hard. In other words, it is a perk that gives you 2 extra health stages throughout the game, depending on who you play against, how you use it and your ping.
•Sprint Burst
People call it "The best exhaustion perk" but I don't think it is. For example, you need to take one off the hook and you have two possibilities. You will either be exhausted for 40 seconds or the time it takes to get to the hook will be extremely long. So this perk is literally an "uncontrolled speed boost". It's nice that you can run it whenever you want (just run), but it also runs when you don't. At the same time, if the killer has a mind breaker, you can get up before the killer gets close to you (this is the bad side of that perk) or you can reduce your exhausted to 99.
•Lithe
In my opinion, it is better than Sprint burst and Balanced landing perks. Unlike the sprint burst, it is not uncontrolled, and it is easier to use than balanced landing (as I wrote above, the number of windows is more than the high points on the map).
•Dramaturgy
I know some people are upset with me for putting this perk at the top, but I think this perk is the best. And in my opinion, this is the most underrated perk of the game. This perk can give you a speed boost at any time. At the same time, some people say that this perk cannot be used in tournament matches due to the exposed effect it gives, but this is not true. The exposed effect given by this perk has no meaning unless you are in the dead zone. And I already use this perk with Vigil for better exposed time. The only and worst part of this perk, in my opinion, is that it cannot be used while injured. This perk is definitely a loop perk and should not be used to gain items, you can make more efficient builds to earn items. Now I will tell you about the good uses of this perk. If you are rotating around a pallet, it gives you the opportunity to rotate 1-2 more times. It allows you to combine several palettes and windows. It allows you to reach places where you cannot reach places without getting hit under normal conditions, without getting hit. If you predict that the killer will swing at you and use it 1-2 seconds before the killer swings, you will be guaranteed to dodge the damage (unless the killer has the Coup de grace perk). Even if you use this perk just to loop, you will probably have an item that Dtamaturgy gives you, so you will passively gain an item. Although it takes some mastery to use this perk, it truly becomes a blessing once you do it. The only thing I request from the developers is to make sure we can use Dramaturgy while injured. Try this perk and see its power. If you miss the old Dead Hard, this perk can make you experience the nostalgia of the old DH, or if boosting yourself forward whenever you want sounds good, this perk is for you. That's all I have to say for now.
Comments
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I think background player is too low and Dramaturgy is too high
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Dramaturgy is not best exhaustion perk. I hardly disagree here with you.
First you need to be healthy. Second it's barely gives you distance. Third it has risk to being exposed and one-down hit, happened to me.
Best exhaustion perk is either Lithe or SB.
I also disagree with you about BL. It's so much stronger than Smash Hit. If map has main building, many maps have, BL making looping so much better and more effective.
Smash Hit is good perk but many killers have m2 killers and easily playing around pallets. So it's really hard to activate it. That's why this perk is rare. So BL is so much stronger than Smash Hit.
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I'm talking about this based on my own gaming experiences. You may not agree with me, and you've stated that. I wrote something about the exposed effect of Dramaturgy above. I agree with you about staying healthy. I've been using this perk since the day it came out and I haven't seen anything missing from the old DH (it's even stronger than that in some areas). I think it is the most underrated perk of the game if used in the right place. If you remove Sprint Burst or Lithe for once (whatever perk do you use now) and put this perk on, I think you will agree me.
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Smash Hit is only a strong perk against killers who want to eat pallets (Spirit Fury users) and actually can bamboozle your team if you go around throwing every pallet trying to get Smash Hit speed. Also if you get chased late in the game where there are no pallets left you actually cannot use it at all. At least Lithe, BL, and SB don't have that problem, I mean if you load into a map with heights for BL that is.
I only use Dramaturgy when I am trying to scavenge items and yesterday I actually kept getting the other effects and never the item and like others said you need to be healthy.
I feel you're underestimating Background player as you don't have to use it only with flash lights, but Flashbangs too and you can actually use it for sabo build(sabo, MoM, breakout). It's more of a supporting exhaustion perk instead of a chase extending perk.
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I am using it pretty often because i love to get free item. I curse the perk when it gives me green key but most times, i love this perk. But i still disagree with that it's being strongest exhaustion perk. Lithe and SB are still stronger.
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Don't use dramaturgy to gain items. This perk will protect you from injury if used correctly while in the chase. If you use this perk for looping, you can understand more clearly what I mean.
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And that's how i use it tho, item is just bonus value.
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I agree that Background Player is good when it comes to sabotage and flashbangs. But it is difficult to say the same for flashlights. If you're behind the killer and you're not a super good flashlight user, by the time you focus the light on the killer, he'll have his head up. If you are in front of the killer, you do not need to use this perk anyway.
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Yeah but that is not Background Player's fault. It's a skill issue in that case. Flashlights need practice, the won't aim themselves or position you right in front of the killer and neither can Background Player do it, it's up to you. Same thing with misusing SB or Lithe etc.
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I forgot about this possibility. Not being able to use it well is the user's fault, not perk.
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1. Sb- escape the chase for free. been the strongest survivor perk in game since 6.1 if u ask me. No such thing as dead zone with this perk.
2. DH- Still E! go head and get mad. still the goat baby. shout out the boi Dave
3. Lithe- Strong but i don't like using it. A lot of times I feel like you end up wasting your lithe when you don't want to use it. Most chases you don't won't to drop the pallet immediately and taking the window will proc lithe. Could slow vault i guess but ehh.
4. Background player- can feel stright up uncountable at times. Make flashlight saves and sabotage saves viable. if i was ranking base on swf it would be higher
5. Adrenaline- super clutch but inconsistent in value. So many times you don't even get to end game or u wasn't even injure when it proc. In swf this perk is goated but solo q ehh
6. balance landing- great but sometimes can be hard to proc. I can't see it being any higher but still a strong perk.
7. overcome- Solid perk for taking a body block hit and getting away immediately. Lucky break combo solid as well
8. Head on- fun in swf and can work in solo if u have a whole build around it. Plenty of utility perks to help it (quick in quiet, lucky star, dance with me). overall kinda weak
9. Drama turgy- This is the only perk on the list that I don't use. Base off all my killer games i would say it meh. I don't know how many survivors i got a down on because of the expose.
10. smash hit- ayee look 20 secondssss!!...yeah it still awful
Post edited by EQWashu on2 -
You yourself wrote that you have never used Dramaturgy before. If you're going to put this perk at rank 9, I'd say use it first. It can protect you from damage in many positions. Also, the survivors you knocked down because of exposure either couldn't loop very well, or they used the perk in the only place it shouldn't be used (i.e. the dead zone).
Post edited by EQWashu on0 -
It look weak but i will give anything a chance. What build is best with it?
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You can use Vigil. It's stronger than the old DH in some regards if you use it correctly. Exposed is only deadly in dead zones.
Post edited by HINGIRIK on0 -
Sprint Burst
Adrenaline
Lithe
Dead Hard
Overcome
Dramaturgy
Background Player
Balanced Landing
Smash Hit
Head On
Probably my ranking based on consistency.
My personal build at the moment is Overcome and I use it with Shadowstep to lose the killer then heal up with botany/self-care to do it all again. It's a little shocking that most of the time my boon stays up all game cuz the killer can't be bothered to put it out.
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Have you ever used Dramaturgy for looping before?
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No but I understand the principle of it, it's not a bad perk but it requires a couple things namely being healthy and having a pallet around to take advantage of the short speed burst.
You get caught in a dead zone and the perk barely does anything and can even be worse than nothing if you get exposed.
Not to mention you can't really bring strong items with it because they might get replaced.
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Clearly no sense for good perks. Head-On is the best exhaustion perk. No other perk can help to prevent hooks as good as head-on.
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Use this perk for the loop. It's like the old DH but a little different. You're right about the need to be healthy, but trust me this perk makes it harder to get injured. When used correctly, it protects you from taking damage almost every time. I've been using Dramaturgy since the day it came out and I haven't regretted it, and neither will you.
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I agree. it is really good but i don't think it is top tier for 1 particular reason. Healthy condition. it has time sink to heal yourself to prevent damage. It is only downside. with med-kit or strong healing perk, it might be best exhaustion if used correctly.
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I understand how it works but it can't be the strongest exhaustion for a reason you just pointed out, you have to be in a loop to get value. Compare this to Sprint Burst or Overcome which doesn't have an area of the map where it's bad. Lithe is a little bit of an exception to this because windows are everywhere and even if you're in a dead zone you can you the speed burst of getting it to make it to a place with a window.
Dramaturgy doesn't have this luxury you have to be positioned correctly from the start of the chase or you get 0 value and that is a serious weakness.
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The old DH couldn't do something like this either, but it was the strongest exhaustion perk. Anyway, if you are close enough to a pallet that the old DH can get you out of the dead zone, Dramatugy can also get you out of the same place. You may have dodged the damage with the old DH, but the killer will knock you out when she recovers.
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Dead Hard you had to be injured Dramaturgy you have to be healthy that is a massive difference. It's why DH was so consistent because you could use the speed burst of being injured to get where you needed to be not to mention DH had i-frames even if you did get the hit. They're similar as far as getting through a pallet goes but old DH was leagues stronger than Dramaturgy.
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I know this. I also know that it is easier to stay injured than to stay healthy. Also, the issue you mentioned (speed burst due to injury) also applies to Dramarurgy, but you cannot use the perk. The reason I opened this contest was to introduce this perk to the community and tell the community that it can be used instead since it is very similar to the old DH. It was to say that it could have been stronger at times and was grossly underrated. At the same time, I wanted to ask the developers to ensure that we can use this perk while injured. (staying broken for like 90 seconds instead of exposed, or giving a 3-second boost when healthy (normally 2) but a 2-second boost when injured). Its weakest point is that it cannot be used while injured.
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If balanced landing got its stagger passive back it would probably be considered an S tier exhaustion
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I agree you but it only reduce 3/4 .
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...you was right. After much testing it pretty nasty in chase. I would probably put it as number 5 on my list now. Thanks again i wouldn't never gave it chance
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You can't argue that Dramaturgy is the best exhaustion perk but then also say that it needs a buff. Arguably none of the other exhaustion perks need any buffs.
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I dont think no one likes that. But Since Toba landing, maps start to have drop spaces that not being a hill, Theater has alot of drop too.. I love that idea and all old map should have revisited for that. Or even change the old title design to adding some drop space so BL can have more use.
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If I add my personal values to the perk evaluation in my area.
It is no exaggeration to say that SB and DH are the two major benefits. SB is very versatile and can be useful for completing gens even against hillbillies in places where there are no loops nearby. DH reduces the luck factor by playing mind games with the killer, and the anti-tunnel effect combined with OTR is also powerful.
Both Balance and Lithe have activation conditions, but the former has stricter conditions, but like SB, it supports the person in charge of dangerous areas. Therefore, the former is more common in Asia where there is a strong sense of gen completion.
Smash Hit is a perk that is difficult to activate depending on the actions of the killer and is not very practical, and Background Player is a perk that is very often used in conjunction with flash grenades.
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- Sprint Burst
- Dead Hard
- Lithe
- Background Player
- Balanced Landing
- Overcome
- Dramaturgy
- Smash Hit
- Head On
That's my list. Although I feel BL, Overcome, and Dramaturgy are pretty close in strength. Anything above Smash Hit is pretty good.
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good list but u forgot the best one! bloodrush....
:( :(
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Head on last? whattttt head ons the best unless your try so hard at this game sweat is dripping off of your balls
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It wouldn't be fair to the other exhaustion perks to include such a powerful perk in the list. We all know Bloodrush is number 1!
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Unless something better comes along, I will definitely argue that Dramaturgy is the best. I think if you haven't used this perk you should start using it like the old DH because it's not what you think it is. If you manage to use it where necessary, it will protect you from damage.
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Tier list is nice, but I think you should put Dramaturgy higher. And if you've never used this perk before, I recommend using it like the old DH because there's nothing left of it.
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