http://dbd.game/killswitch
Fixing Dredge's Annoying Quirks
Dredge seems like a decent killer, but is held back by some very annoying quirks that feel like they wouldn't be much effort to solve.
1: The directional passive sound that alerts any survivors paying attention to his location. Quieting down or removing this noise would help immensely especially with a killer than has mechanics built for stealth. Even if you didn't want to remove it completely AT LEAST make it not directional and/or have a smaller range.
2: Horrific Locker spawns. Some maps should simply have some extra lockers on them so Dredge isn't so map and rng dependent. You could even make it so a few extra lockers exclusively spawn when Dredge is picked so in normal matches maps aren't covered in lockers if that is a worry.
Both of these changes would make Dredge much more fun to play and I feel aren't too big of a hassle, feel pretty quick and easy to implement, and don't make the Dredge OP or unfun to face.
(Also possibly make some of his add-ons partially basekit like for example exiting locked lockers quicker and a little bit of cooldown out of nightfall)
Comments
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i honestly thought you were gonna talk about nerfing mah boi but thank you that stuff would all be great to have
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I agree with this. When he comes out of the locker I shouldn’t be able to hear him 16+ meters or more away when he comes out. It’s so loud.
Better locker spawns and more of them please.
Addon that reduces the time it takes dredge to get out of a locked locker should be base kit.
Dredge should be able to choose which locker he comes out of. If he knows that one isn’t locked but the one next to it is, it shouldn’t make him fight the lock. He teleported to the locker without a lock. Grrr.
Lastly - he doesn’t need to be at snail speed when dropping a remnant to help him at a loop. Remove the speed reduction.
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