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Isn't weird to have a theater in the middle of nothing?
Does Greenville Square makes sense?
Comments
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No, and that is the point. It's a part of the Shattered Isle Realm, whose whole aesthetic is random real-world places and things jammed together in weird ways that don't make sense at all. It's why there's arcade machines out in the woods and cars floating in the sky, it's all slapped together and illogical, even more than other Realms.
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Well..kinda sorta? A theater with a park in front isn't that unheard of and since the entity (who probably doesn't care or know about human sensibilities) is making the realm, makes sense enough to us.
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That's you're question and not about the random pinball machines and arcade cabinets with popcorn machines filled with I can't tell if it's intestines or poo scattered around the forest? Which is in the realm mind you where the only other map in it has trains sticking vertically out of the ground and rocks just floating midair in space.
Honestly if the theater entrance was just facing away from the woods instead of towards it it wouldn't be all that weird. I think the entity just took random landmarks in greenville and stapled them together because the way the moonstone cafe is in the theater parking lot doesn't quite look right either.
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I mean, everything is weird. Being able to fix generators without education, healing someone by waving your hands over them and rubbing their butt, an undead Nurse floating and using Hiraishin no Jutsu, A Turkey Void that lives in lockers, being fine after getting hung up on a meat hook 🪝, it goes on and on. It’s supposed to be weird, since you know, you’re not on earth anymore.
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Imagine walking around during nighttime and finding an 80s style cinema just in the middle of the woods. That would blow me away ngl.
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The Entity has been depicted as some type of creature which doesn't fully understand how the real world is set, and the maps are born from mixed memories mostly. Even licensed maps such as Midwich or RCPD are corrupted with stuff there, not linked to the original counterpart (gore heaped in mountaons on tables around Midwich, for example).
That's why the order isn't apparent, as the maps are a type of "dream logic", conveniently constructed for the trials and not a copy of the real thing.
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Doesn't Ormond have broken chair lifts but the map is extremely flat...not a slope in sight.
Maps seem to be rough ideas after someone enters the Fog.
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The realms are made from the thoughts and memories of the survivors and killers, but slightly changed due to crooked memories or emotions.
For Mikaela and Sable, the theatre at the edge of town basically was their hidden spot in the middle of the forest, that's what got the highest emotional impact, and that's what The Entity is mirroring and letting the trials take place in.
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Would absolutely love a horror movie night in that~ we'd regret it later but it be so nice ^\^
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As others mentioned, The Entity pieces the realms together based on memories & thoughts of those it bring into the Fog, and isn't the exact locations they are from.
Also, to personally answer the question, "Isn't it weird to have a theater in the middle of nothing?" It's not that weird, really:
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This newest map most likely created off from Sable memories. There's a mark that Sable and Mikaela left behind on the wall you can find. Such a small detail no one would bother to remember or care about unless you were the one that put it there in the real world.
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Well speaking from living in a town that has had an arcade with a small theatre sometimes stuff just gets thrown out to be thrown away and is just dropped on a curb. If you wanted a logical explanation it likely was just thrown out and misplaced or mishandled.
I ######### love the new map though regardless of reason. Reminds me how my city used to be 20 years ago in some odd way. Minus the murder.
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A theater being off on its own a bit isn't unusual at all really.
But even with that being the case, I think most of the maps were/are meant to feel a little cobbled together and disjointed. Patched together in an off-putting or unnatural way.
I think only a portion of the maps feel like they were just cut out of the real world and dropped into the Entity's realm; the rest are surreal by design, I'd bet.
On the subject of theaters being isolated, I've long thought a drive-in would make a great map.
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If you've been to some rural midwestern towns in the USA, that describes your typical small-town theater.
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Hahahahaha! I just laughed so hard lol. Ty!
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More importantly, how can we breath on the Nostromo Wreckage. Planet is baron of plant life by the looks of it.
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There are exceptions. Dead Dawg is barely changed by the entity, with only the exit gates being the only "dream logic" that doesn't make sense. Same with the swamp maps.
Of course, there are also others that are fully filled with entity dream logic, azarov being filled with a stupid amount of dead bodies, rpd and midwith having a lot of "entity mist" and so on.
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Makes sense. She probably never left her basement long enough to remember what the outside looked like.
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Well the fact it has flying cars kind of tells you its not supposed to make sense. As quoted by "Dirty Steve" Stephens: "Because we're in the spirit world, #########. They can't see us."
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I can see your point, although I'd counter that many of the structures of Dead Dawg Saloon are abstract - mimicking buildings, but being nothing other than a disordered connection of walls and vaults, with only some of the buildings fully-formed, yet impossible to enter (except the main saloon).
It's still confused, but in a different way. The mind fills in the missing bits but, as a map, it's still fractured. Like a snapshot of a memory.
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I thought the same. The forest map was somthing new. But a few things feels mixed and unfinished ideas now. I didn't played it but the objects are just placed everywhere and I'm missing some effects or lighting that reminds to a dream or surreal world. The sky is pretty dull, there are no space rifts or holes except a few in the buildings that would make this map special.
But I think it's looking good the Theatre and the square with the benches. I would like this more in a normal city map than mixed together with the forest parts. That was just my first impression from showcases.
It would be funny if the map had objects or tiles that are changing or dissapear. "Eh, wasn't there a window before?"
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I know some people were hoping the locations from the teasers would be parts of the map, such as the diner or the campgrounds or the college. I read people hoping for a rural small-town map like Haddonfield (but better). So instead we got the weird topsy-turvy map with a movie theater but the theater is cool enough on its own, in my opinion. I think the theater and its parking lot should be more central to the map than tucked away to the edge, though, because the gen spread on Greenville Square looked weird to me from the videos I watched.
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Yes thought about a strange small-town map but anyway it will be funny to play. Chaotic is nice too if the map had more effects. Like a door that is ending in the nowhere but you can still use it and walk in another scene. The buildings are twisted and ending up in the sky. Lockers are floating in the mid air and you can head-on the killer from above. Ok this was Dwight's dream. 😄
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