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Guards do NOT detect bot loud noises

ArcT
ArcT Member, Alpha Surveyor Posts: 90
edited March 10 in Bug Reporting

Steam.

On Ormond.

A Bill had disconnected. Dropped a guard, Carnifex I think, but am not certain, on the outside of a Jungle Gym tile with the pallet dropped. The pallet was 100% in its patrol radius (wasn't moving basically). The bot was able to fast vault back and forth across the pallet without triggering the guard.

Post edited by EQWashu on
1
1 votes

Duplicate · Last Updated

Thank you for taking the time to report this. Please upvote, or add any additional information, to the initial report here: https://forums.bhvr.com/dead-by-daylight/discussion/394570/knights-guards-no-longer-detect-loud-noise-notifications-in-detection-radius#latest

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