War in the Fog - Gameplay Event Concept

Vampwire
Vampwire Member Posts: 709
edited March 11 in Feedback and Suggestions

War in the Fog - Gameplay Event Concept


War in the Fog is a constant que into a single match. 8 killers and 16 survivors. Most likely requiring a custom map with respawning pallets. The idea goes like this:


Every 5 minutes the killer with the least amount of kills is eliminated from the match, and another in que takes their place. Mario-Kart style power ups will spawn which can allow killers to sabotage each other (instant stuns, slows, etc.) with the stronger ones targeting the highest kill player.


No gens. Survivors can either work together or fend for themselves. After a single hook they are removed from the match. Survivor power-ups mainly serve to benefit themselves rather than sabotage others (think party pallets and such). Their goal is to survive the longest they can. Once dead they will be replaced by another survivor.


The rewards would be a huge bonus of uncapped bloodpoints. Killers get a multiplier from kills while survivors get theirs from survival time (15 seconds or so?). Normal game scoring still applies to the match.


Is this balanced? Hell no. But a fun free-for-all that makes u rich sounds nice and refreshing.

Post edited by Rizzo on

Comments

  • FrostySeal
    FrostySeal Member Posts: 631

    This would unironically be awesome to have, unfortunately, DBD is already apparently an extremely "frail" game to the point where the game somehow couldn't handle Nemesis having a third zombie so it'd probably never even be able to happen unfortunately.

  • HexHuntressThighs
    HexHuntressThighs Member Posts: 1,245

    Awesome Idea but they would have to entirely rebuild the game to do something like that.