Calm Spirit should prevent the crow bomb

Entità
Entità Member Posts: 1,583
edited January 2019 in Feedback and Suggestions
@not_Queen @Patricia The 2.5.0 patch seriously buffed Spies from the Shadows and added a crow bomb in Grim Pantry, so Calm Spirit should be finally fixed to prevent that crow bomb both in Pale Rose and in Grim Pantry: it is illogical that a single crow is not disturbed by the run of a survivor with Calm Spirit, while a whole flock of crows rises in flight due to the mere presence of that survivor.
Post edited by Entità on

Comments

  • HatCreature
    HatCreature Member Posts: 3,298

    And since not everyone uses the perk and only two maps have crow bombs it doesn't seem too big to change this.

  • Entità
    Entità Member Posts: 1,583
    @HatCreature It does not matter if a perk is used by everyone, by many or by a few people: it must guarantee what it promises, then the choice whether to equip it or not belongs to the individual players. I read that Calm Spirit "Reduces chances of alerting Crows by 100%", so how do you explain that an entire flock rises in the sky, with such a noise to be heard throughout the map and to disturb even the Entity that witnesses the trial?

    With a so powerful Spies from the Shadows (I agree with this buff: I always say every perk should be more than a colored icon in the HUD and make the difference for the player running it), it's mandatory that Calm Spirit is fixed and all crows, alone or in a flock, remain quiet.
  • HatCreature
    HatCreature Member Posts: 3,298

    I made that point for the issue of balance and fairness, yes it makes sense in a logical way but I wanted to make the balance point so it would be more appealing to Devs to go with the change. Instead of listening to just logic when logic doesn't always solve an issue when it comes to game mechanics, a simple piece of logic could ruin an entire mechanic or several if it's the wrong kind of logic. In this case logic and balance intertwine perfectly but not always.

  • Entità
    Entità Member Posts: 1,583
    edited January 2019
    @HatCreature Forgive me, in the concrete case how would the logic ruin the balance or the mechanic? It is a matter of adding a line of code at the end of the programming piece that regulates the functioning of the crows, which inhibits them (or reduces their odds by 80/90%) to take flight when the trigger conditions are met by those who use Calm Spirit. They also did that for the cloaked Wraith, whose presence is ignored by the crows. :)
  • DexyIV
    DexyIV Member, Alpha Surveyor Posts: 515

    I second this. For a perk that already suffers due to being obscenely situational, adding this will make it a bit more practical

  • HatCreature
    HatCreature Member Posts: 3,298

    @Entità said:
    @HatCreature Forgive me, in the concrete case how would the logic ruin the balance or the mechanic? It is a matter of adding a line of code at the end of the programming piece that regulates the functioning of the crows, which inhibits them (or reduces their odds by 80/90%) to take flight when the trigger conditions are met by those who use Calm Spirit. They also did that for the cloaked Wraith, whose presence is ignored by the crows. :)

    Some mechanics can be so complicated that by the time someone FINALLY uses logic the mechanic could be destroyed because it was too far in development. But not this one.

  • Entità
    Entità Member Posts: 1,583

    @Entità said:
    @HatCreature Forgive me, in the concrete case how would the logic ruin the balance or the mechanic? It is a matter of adding a line of code at the end of the programming piece that regulates the functioning of the crows, which inhibits them (or reduces their odds by 80/90%) to take flight when the trigger conditions are met by those who use Calm Spirit. They also did that for the cloaked Wraith, whose presence is ignored by the crows. :)

    Some mechanics can be so complicated that by the time someone FINALLY uses logic the mechanic could be destroyed because it was too far in development. But not this one.

    Do you agree with this fix, then? :)
  • TAG
    TAG Member Posts: 12,871
    Sure, I can get behind this.
  • Kind_Lemon
    Kind_Lemon Member Posts: 2,559
    I think the devs wanted to make Calm Spirit do this when The Pale Rose was first implemented, but they didn’t because they couldn’t figure out how to do so. 

    Developers, it would be nice if you could try again.
  • Entità
    Entità Member Posts: 1,583
    Any news about this topic?
  • Entità
    Entità Member Posts: 1,583
    @Peanits Could you move this thread to the Balance feedback section, please? :)
  • Kind_Lemon
    Kind_Lemon Member Posts: 2,559

    Your answer to @Entità ‘s post had me confused, but now I understand the point you were making about why you are in favor of this.