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Great visuals and design; kind of mid gameplay so far

I'm referring to the new chapter of course. The design and artwork is top notch but the Unlnown and survivor perks aren't anything to rave about on first impressions.

The Unknown's projectiles are pretty slow so I don't see getting that many health state hits unless the survivor just runs in a straight line. The teleport ability is cool but it's less effective than Dredge's as I can't hear things when teleporting. There should be differences between the teleports of different Killers to keep things fresh but, combined with the projectiles, the Unknown feels pretty B tier.

I got my Adept Sable (and Merciless Unknown) today. Sable, however, I essentially treated as perkless as trying to use her perks seemed like a pretty bad idea.

My hunch was proven right on my Merciless Unknown as I got three Sables to go against. I downed one and didn't see anyone on gens so I went to the basement. Surprise, the two other Sables were there trying to do the Invocation. So, I hooked them, they unhooked themselves with Wicked but with three survivors being down one hook each and wounded at 5 gens left that's a pretty terrible start. I messed around so the survivors could get some gameplay in but I still 4Ked at 2 gens left with the first kill being the 7th hook.

To be honest, I don't see how anybody but a 3 or 4 person SWF is going to pull off the invocation because, if a Killer can't find anyone on the gens to chase to keep them busy they're going to check the basement. A solo probably won't last long enough in chase to keep the Killer busy so apart from really high skill Survivors (or very poorly matched Killers) I can't see it working.

This is, of course, just initial impressions but so far I'd say speed up the UVX projectile and decrease the Invocation time. The Broken if you're successful is punishing enough but I don't see the Invocation being successfully cast at its current casting time for the majority of the playerbase and the UVX projectile for the Unknown feels almost glacially slow.

Comments

  • Crazewtboy
    Crazewtboy Member Posts: 1,259

    The UVX takes some getting used to honestly. Unknown is gonna be a killer that takes a while to fully master. Some things I would want to see changed is the way the projectile bounces, as at the current moment it feels really underwhelming, and I'd rather just save it to hit normally than try to get a ricochet. The range also feels very limited, at least more than I would have expected. I'd like to see that increased as well.