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Developers cater to the minority of their player base
Comments
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Believe me. If what you are asking was granted, you would only face Nurses, Blights and Weskers forever. People already prefer to pick survivor, specially when they have friends available to play with.
Being new into this game is quite harsh but it is for both sides. Try to learn a new killer to see how MMR works: you will be facing the same survivors on your brand new killer as you face with a killer you have hundreds of hours.
The SoloQ problem is quite deep and buffing survivors actions or simply giving them free perks will not solve the problem, unless survivors can face the killer in a 1v1 scenario, which differs completly from the assymetrical nature of this game.
TIP: For everyone that wants to play survivor and is frustated in SoloQ, try to find some friends to play with. I assure you your experience playing will be a lot better.
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You are not going to play if killers don't want to play, just saying...
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11 matches in a row is 100% skill issue. Period. And i would guess that you're below average if you're having that kind of experience. I have similar hours to you, I'd wager my mmr is a bit higher, I'm still averaging near 40% escapes. Maybe you could try new builds?
I play both sides, and my experience is that the game is severely survivor sided. Killer is way more frustrating. I do have painful survivor matches but more than not its due to being solo q and having bad team mates. When I'm matched with good survivors it's pretty much a guaranteed escape , and the killer is going to have a bad time.
There have been a lot of survivor nerfs, only because the role is that extremely busted. Dead hard, infinite loops, insta blinds, the game has a long history of being survivor sided. Even currently, for the people+buckle up is allowed to exist. It's insane. It's why I play survivor more than killer now, it's just less frustrating.
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First paragraph response: Survivors are lucky to have a 40% win rate because of the many ways they can AND WILL THROW. You cannot factor game throwing behavior endorsed by the game itself in to balance. "Balanced" would mean 50% if people weren't throwing the game. You don't balance towards one group because they are the majority and we have seen how that turns out in REAL LIFE hundreds of times. Survivors had a 47% win rate in DH(god validation), IW, UB and CoH(Prime 100%) meta. How in the world can we expect survivors to be balanced around 50% win rate when they can't achieve 50% when their only competitors were 4 killers on equal skill level? Keep in mind that the killer queue was 1/4th to 1/10th or potentially 1/20th of survivor queue at that time. Survivor was generally more powerful no doubt, but the average killer was doomed vs human survivors. I don't have any empathy for survivors or killers. Survivors don't play to win and killers play like bots to the point of disgust.
Second paragraph response: The survivor objectives you mention are not progressing the game. Cleansing totems with no purpose is throwing the game. Self care standalone(non med-kit or a build centered around it) is throwing the game. Rifts are out of game bonuses that end up just throwing the game. You call them "playstyles" but they are still just pressing the m1 button anyway. At some point you have to consider playing the game properly more than the "side objectives" that aren't really side objectives because they only put you at a disadvantage for doing them.
Could side objectives be more worthwhile? Yes. Could we limit the ways in which survivors could single handedly decide the games a loss? Yes.
Survivors hinder themselves more than killers, that doesn't mean pop+PR+2perks on a competent killers player isn't op. I'm just saying if every single survivor player went into each game trying and without options to instantly throw the game they would be at 45%-50% instantly.
You lost a game because the kate booned 2 times for 0 reason and you think that's ok? You think that ash cleasing 3 totems in one game(so they did 1/2 a gen) is fine? You think it's fine to win a game after the first survivor to go down gives up on hook(leaves the game without penalty)? I want it to be a 50/50 but survivor players aren't actually trying.
BTW I am a survivor main for the last year. I hated how survivors acted when I mained killer and it's even worse as a survivor.
Personally I want my teamates to try and very much so at least know what to do or CARE what to do. A part of survivor is coinflip but it gets so bad one person insta loses you the game on purpose regardless of whether they understand or not.
You don't have a problem with what I said you have a problem with the current game design for survivors.
Edit: Killer being a power role is worthless to me, it's a gimmick created by the horror fanatics' that make up the player base. I don't want to win for free, but survivor's don't get to be buffed to an absurd degree just because 33% of survivors aren't playing to win.
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I feel disrespected as survivor by all the agressive nerfs we got and all the useless survivor perks we’ve been getting. also I think it is really unfair that we only have 39% chance of winning
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Those were the days. Us poor killers. 😮💨
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