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The Only Way To Make Dbd Grow

Hexling
Hexling Member Posts: 657
edited March 2024 in Feedback and Suggestions

I've been thinking a lot these past few weeks and I really think this might be the only true solution to fix the game and put it in a good spot. tried brainstorming for hours with multiple people but this just makes the most sense.


Post edited by Rizzo on

Comments

  • Ilikechips
    Ilikechips Member Posts: 168

    The way to make it grow is to have one player mostly win and four players mostly lose instead of a fair 50-50 shot for all.

    BaLaNcEd ClAp

  • C3Tooth
    C3Tooth Member Posts: 8,266

    DBD would be in a good spot if killers can play fair and get 60% kill rate. Which its really possible by the current balance.

    Its only that killers want 100% kill rate so they tunnel with their (suppose to have 60% kill without tunneling) strength.

    Devs could make Huntress holds 7 iri hatchet basekit and that will not stop the tunneling.

    The only way to make DBD grow (if you mean in players) is to cut off tunneling so more people would play.

  • DavidByDaylight
    DavidByDaylight Member Posts: 12
    edited March 2024

    The Only Way To Make Dbd Grow is to hire devs who actually play their game :)

  • hermitkermit
    hermitkermit Member Posts: 519

    Couldn’t agree more. Tunneling has been accepted as a play style that literally robs a player from playing the game, which I believe is wrong and unfair. (And it of course damages the rest of the team too, that’s why tunneling works so well it doesn’t just affect the 1 player that got tunneled out) The Devs need to make tunneling no longer the most optimal/easiest way to win. And of course it’s so damaging for newer players who don’t know how to loop yet, and don’t have the anti-tunnel perks that you have to pay for or wait to pop up in the shrine.

  • Xernoton
    Xernoton Member Posts: 5,946

    The only way to make DBD grow (if you mean in players) is to cut off tunneling so more people would play.

    I don't think that would help DBD grow. It would maybe help (slightly) with the deteriorating player base but it doesn't bring in or hold new players.

  • Hexling
    Hexling Member Posts: 657

    Ima tldr but having a stable player base is bad that's why I said grow.

  • HexHuntressThighs
    HexHuntressThighs Member Posts: 1,245

    Hot take: DBD is in a good spot right now. That’s how I feel.

  • C3Tooth
    C3Tooth Member Posts: 8,266

    I dont know if they can get more new players. But not letting players stop playing the game also increase the player count.

    And veteran players buying skins if they keep playing the game. While newbie buying chapters.

    I have friends to play with in other games, they told me that they want to play DBD with me since they saw me draw DBD alot. I told them not to play. We have 1h and a half to play everyday, I dont want them to be slugged for 4min. Or play the game for 3min then tunneled out then wait for 10min to play again.

  • Hexling
    Hexling Member Posts: 657
    edited March 2024

    Id have to disagree I bought the game for 20 people 2 stayed the other 18 quit because they get tunneled and are out of the game after 2 min and have to wait 15 to play again. I understand me having hours puts them in a bad mmr but they wont play the game period unless I play with them. So the easiest solution is to figure out how to fix tunneling or op killers for new players instead of people just saying git gud. Choys solution I think fixes it it will also stop slow gen rushing.

  • crogers271
    crogers271 Member Posts: 2,063

    Ima tldr

    That's fine, but its kind of hard to have a discussion on the pros and cons of game design without at least a few paragraphs.

    but having a stable player base is bad that's why I said grow.

    It's a live service model, a stable player base is a good place to be.

    I'd also say growth is just generally unrealistic. The game engine is old, the code and graphics take prior generation consoles into consideration. If there was to be a surge in players it would require a substantial redesign of many elements. Which will happen inevitably, (I imagine like 5 to 10 years) but if we're talking that level of change we're way past a point based perk system.

  • Hexling
    Hexling Member Posts: 657

    I don't think so all my friends want to play but say the game is unplayable because of tunneling the 2 matches they don't get tunneled they have a lot of fun. When the killer tunnels they just want to go play cod. Its not that complicated a game that has 100k players boom in from 20k should have a better player base the problem is not the content like games like new world or pal world the problem is that this game became to sweaty.

  • crogers271
    crogers271 Member Posts: 2,063

    When the killer tunnels they just want to go play cod.

    But how would a point based perk/addon system change that?

  • Hexling
    Hexling Member Posts: 657

    Killers biggest excuse is that they are forced to tunnel with the point system you could make it possible where the gen perks or the toolboxes cost a bunch of points limiting what else the survivor can do in chase or in other end game situations to make it where the killer dosent feel like they have to tunnel.

  • TieBreaker
    TieBreaker Member Posts: 1,034

    You can't make the game grow beyond a certain point. Most players want to play survivor, and are stuck in solo queue. They'll have constant matches of teammates going 4% or disconnecting, or they'll get tunneled out by the killer, find it miserable and quit.

    This game is only suited to people who want to spend hundreds of hours learning the game through trial and error, and dealing with the most miserable tactics along the way. In other words, this game is built for almost nobody.

  • Hexling
    Hexling Member Posts: 657

    Well the game had 100k people now has like 29 30 and thats from poor game mechanics. yes you can make games grow it happenes all the time.

  • TieBreaker
    TieBreaker Member Posts: 1,034

    The game brought in players with big licenses like Resident Evil. But once people realised what the gameplay loop is like they eventually left.

  • Hexling
    Hexling Member Posts: 657

    Some left from that MMR made 90% leave. Like I said bad game mechanics because mmr incentivizes things like tunneling and gen rushing so you never gain skill. Have a skillful game and more people stay pretty simple concept.

  • TieBreaker
    TieBreaker Member Posts: 1,034

    This game has never been good at retaining players. It's just not built for casual players to have fun. It's not just the MMR system.

  • TieBreaker
    TieBreaker Member Posts: 1,034

    The only way this game could grow it's playerbase and retain them would be if the game was actually welcoming to new players.

    This system could work in DBD, but it would not benefit newer or more casual players. Their experience would still be miserable.

  • Hexling
    Hexling Member Posts: 657

    I don't think so honestly it would stop some of the oppressive meta (obviously there will be a new meta but hopefully not as oppressive) I think this is really worth a try as a test for a month on the ptb.

  • Feneroe
    Feneroe Member Posts: 300

    This won't help at all. What's needed is better matchmaking and a playerbase mindset shift. Survivors need to be more willing to learn the game and try instead of suiciding and killers need to stop tunneling and camping obviously new players (and a lot less in general, but especially against new players).

  • TieBreaker
    TieBreaker Member Posts: 1,034

    It won't stop new survivors getting wiped out because they don't understand the game. It won't stop survivors getting singled out and tunneled. It might stop some players from leaving, but it won't help the game retain newer players, which it needs to do if it wants a thriving playerbase.

    I (as someone who has like seven hundred hours on the game) would love a system like this. But it's not enough to bolster the playerbase.