Singularity Buff Suggestions
The Singularity can be a formidible killer in the right circumstances, however, the strength of his counterplay can make him feel powerless at times, especially against coordinated teams. This has unfortunately left him rather unpopular, being the second least picked killer in the game currently.
This post will suggest a series of changes that would make him feel stronger, while keeping meaningful counterplay.
Overclock Mode
- Increased the base Duration by 20%.
Even with the Kid's Ball Glove Add-on, the Singularity can often find himself struggling to catch up to a Survivor before Overclock Mode ends. The Add-on feels like a must-pick, as playing him without it severely hampers his ability to utilize Overclock. This will help Add-on diversity greatly. Kid's Ball Glove will be given a new effect as a result of this.
- Overclock's action speed bonus will now apply to picking up and dropping Survivors.
Would-be saviours will want to be careful when approaching the Singularity, especially while Slipstreamed. If the Singularity somehow is in Overclock Mode near a downed Survivor, (whether that be a Survivor going down quickly after a teleport, or another nearby Slipstreamed Survivor letting him activate it) it will become extremely difficult to perform a save using a Flashlight or a Pallet if he chooses to pick them up.
This change will give Overclock some extra utility in specific scenarios, and watching him pick up a Survivor at light speed will certainly be a sight to witness.
- Overclock Mode running out mid-action will no longer reduce the Action Speed.
A very minor QoL change that will only apply to kicking Generators while in Overclock. Currently, if Overclock mode runs out partway through damaging a generator, the Action Speed bonus is lost. This breaks the animation and feels pretty bad.
EMPs/Supply Cases
- If an EMP is removed from a Supply Case, that Case will no longer print until the respective EMP is either used or destroyed.
EMPs feel a bit too plentiful at the moment, which is one of the biggest contributors to why Singularity can feel so bad to play. This change will prevent all Survivors being able to constantly cycle EMPs quickly.
- Increased the number of Supply Cases to 5.
In compensation for the above change, one extra Supply Case will now spawn, ensuring that Survivors will have at least 1 EMP to pick up on the map at most times.
Still, with these two changes, the maximum number of EMPs that can co-exist at once is reduced from 8 to 5.
- Getting hit by The Singularity outside of Overclock Mode will destroy the EMP.
Survivors will now have to be a bit more careful when carrying an EMP. If they are hit prematurely by The Singularity, they could lose their chance to remove Slipstream.
However, due to it being easier to get hits while in Overclock Mode, being hit while The Singularity while he is Overclocked will keep your EMP intact. This should punish Survivor mistakes while still making it feel fair.
Biopods
- Slightly Increased the "Lock On" Linger duration.
Currently, breaking line of sight with a biopod for a very brief duration will completely reset the Lock On progress. This feels unpleasant, as even tiny objects or debris can completely reset a Lock On. Increasing the time it takes before a Lock On is reset entirely will reduce these scenarios, without making it too easy to apply Slipstream.
- Small Objects extremely close to a Biopod will no longer prevent Biopods from activating.
Basically, small branches in trees directly next to a Biopod will no longer block it from working. If you've played Singularity, you've likely been in a situation where you place a Biopod in a tree, and the tiniest branch would severely cut down on it's effectiveness. This is extremely annoying to have happen, and solving this issue would make using Biopods feel a whole lot better.
- The Singularity can now hear sounds after 0.5s of controlling a Biopod.
This is currently the effect of the Ultrasonic Sensor Add-on, which doesn't see all that much use. It seems more appropriate for a basekit feature, and would add to the feeling of surveillance that The Singularity invokes.
- [CONTROLLER ONLY] Added a small aim-assist feature when a Survivor is being targeted by a Biopod.
A common complaint about Singularity is that Biopods are far too hard to use on a Controller. Adding a form of Aim Assist when playing on Controller would really help alleviate these issues. This wouldn't be a straight up Aimbot, you'd still have to adjust for a moving Survivor, but the reticle would have an easier time sticking to a Survivor.
Add-ons
Some of Singularity's Add-ons are a bit underwhelming, and could do with improvements.
Kid's Ball Glove
[NEW EFFECT]
- The Singularity can now be stunned by Pallets while in Overclock Mode.
- Pallet Stuns are reduced by 50% while in Overclock Mode.
With the increase in Overclock duration, this Add-on needed a new effect.
This Add-on provides a trade off. It allows The Singularity to dispatch Pallets faster than having to sit through the Overheat Cooldown, but removes the ability to hit through Pallets. It will also allow Overclock to trigger perks that apply on a stun. It also stacks with Enduring.
Heavy Water
- Reduces the Aura reveal range of Supply Cases by 16 meters.
This Add-on's effect has been doubled. The current effect is a bit lacking, and increasing it will make EMPs a little bit harder to find, without making it a monumental task.
Ultrasonic Sensor
[NEW EFFECT]
- Increases the range of Biopods by 4 meters.
With the current effect being made Basekit, this Add-on needs a new effect as well. This should let you get more long range Slipstreams when running it.
Hologram Generator
- Teleporting to a Survivor applies the Oblivious Status Effect for 60 seconds.
The requirement for a teleport to be from a Biopod has been removed. This should allow the Add-on to activate far more frequently, causing confusion and potentially enabling a pseudo-hit-and-run playstyle.
Nanomachine Gel
- Hitting a Survivor during Overclock Mode applies the Broken Status Effect for 60 seconds.
This Add-on's effect has also been doubled. 30 seconds is not enough to get much of a meaningful effect from Broken, so it has been increased.
Diagnostic Tool (Construction)
- Survivors have their Auras revealed to you for 6 seconds when picking up or using an EMP.
This Add-on will now also reveal Survivors who use an EMP as well as picking one up, allowing The Singularity to keep tabs on EMPs more effectively.
Iridescent Crystal Shard
- The Auras of Survivors within 12 meters of a newly placed Biopod are revealed to you for 3 seconds.
This Add-on has had it's range doubled, to allow for a greater chance of Survivors being detected. However, due to this, the duration of the Aura reveal is halved. This will allow The Singularity to passively find more Survivors, while preventing a constant Aura reveal during a chase.
Conclusion
I know this is a lengthy post, and I hope the formatting makes it easier to read, but that outlines basically all of my current issues with The Singularity. I hope this feedback is helpful for the team at BHVR for the (hopefully) upcoming update to the killer.
Comments
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Love the ideas, he needs this.
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